Who am I Mark Simpson - Researcher, De Montfort University User issues. Worked on Managed Learning Environment MLE Project. Available to all first year.

Slides:



Advertisements
Similar presentations
IT KEY SKILLS LEVEL 1 Evidence required for: A poster or Word document.
Advertisements

Tips for Training (module 6.2).
Design, prototyping and construction
Using Commtap Communication Targets and Activities Project.
Using Commtap Communication Targets and Activities Project.
COM621 Interactive Web Development Dr. Jose Santos MS 017A.
Agile Usability Testing Methods
The Systems Analysis Toolkit
Web Design Graphical User Interface Navigation. Website Prototyping Plan your website Take time to plan the goal And outcome for your site Based on target.
Tailoring Needs Chapter 3. Contents This presentation covers the following: – Design considerations for tailored data-entry screens – Design considerations.
Human Computer Interaction
Evaluation of Electronic MCQ/EMQ Examinations 2008/9.
P2-WIREFRAME Presented by Rahul Potghan Sonal Kulkarni.
UI Standards & Tools Khushroo Shaikh.
Managed Learning Environment Project User Issues - Formative and Summative Assessment Mark Simpson How did we specify the system - specification? How did.
MULT1003: Introduction to Multimedia Presentations Jon Ivins and Howell Istance DMU.
Tuesday, 8 th June 2004 Introduction Margaret Hanley Business Analyst/Senior Information Architect BBC Worked on three continents – Australia, USA and.
Remedy, a BMC Software company Storyboarding the User Interface: Blueprint for an Application Shanaz Kanga | Michele Sarko Sr. UI Design Engineer | Manager,
SOCIAL NETWORKING APP FACEBOOK. WHAT IS FACEBOOK Facebook was created in 2004 by Mark Zuckerburg and was first used on computers. It was one of the first.
Software Construction and Evolution - CSSE 375 Software Documentation 1 Shawn & Steve Right – For programmers, it’s a cultural perspective. He’d feel almost.
1. Learning Outcomes At the end of this lecture, you should be able to: –Define the term “Usability Engineering” –Describe the various steps involved.
Paper Prototyping Source:
IWMW Glasgow June 2002 Mark Simpson De Montfort University - Leicester Managed Learning Environment - MLE September 2000 to September 2002 Joint Information.
Chapter 12: The Internet The ultimate direct. Internet Facts U.S. firms spend $14.7 billion on Internet advertising in 2005 By 2010, they are expected.
Model the User Experience Today:  Detail some Use Cases  Develop a storyboard of the use cases  Sketch mock-ups of the use case's information requirements.
1/28 Using PowerPoint for Academic Presentations How to… How NOT to…
Your Interactive Guide to the Digital World Discovering Computers 2012.
The Computer for the 21 st Century Mark Weiser – XEROX PARC Presented By: Mihail Ionescu.
ARKANSAS DEPARTMENT OF HEALTH Health Literacy Online Marisa Nelson, MPS Health Educator Chronic Disease Prevention and Control.
DMS 546/446 INTERFACE DESIGN AL LARSEN – SPRING 2008 PAPER PROTOTYPING Lecture draws from multiple sources, including: Jakob Nielsen, Shawn Medero (
Report Writing Sylvia Corsham De Montfort University 2008/9 (in association with Vered Hawksworth BSc.)
Overview In this tutorial you will: learn different ways to conduct a web search learn how to save and print search results learn about social bookmarking.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
1 Usability of telework Nigel Bevan Serco Usability Services UK.
Usability Testing intro.12.ppt CS 121 “Ordering Chaos” “Mike” Michael A. Erlinger.
Research on the Interaction Between Human and Machines University of Houston-Clear Lake Tasha Y. David.
Web-site Design Strategy.  For P4, learners are required to design a website for LocalBiz - Manningham, this is for a specified purpose and a defined.
Using Commtap Communication Targets and Activities Project.
Web Design with HTML & CSS Lesson 1. Planning Your Website   Good design comes from decisions that designers make in order to have a certain effect.
Usability Testing & Web Design by Alex Andujar. What is Usability? Usability measures the quality of a user's experience when interacting with a Web site,
DVD Swap Shop Prototype To start with we will look at the functionality for the DVD Swap Shop Prototype Notice how the functionality is all “smoke and.
Prototyping. What is a prototype? In other design fields a prototype is a small- scale model: a miniature car a miniature building or town.
Human Computer Interaction Revision note. What to revise? Read all the slides, pay attention to the learning outcomes listed (objectives) in all chapters,
UCD at PeopleSoft | Jeff English & Scott Robinson | User Experience, Supply Chain Management UCD at PeopleSoft ISE 298 Professional Seminar San Jose State.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
COMP3615,5615 Capstone Projects Week Overview of the semester Website tour – XP and roles – Assessment – note especially the individual mark operating.
Creating the street of the future. In this project you get to create your own futuristic house using a tool called Google Sketchup. Afterwards you will.
Chapter 9 Prototyping. Objectives  Describe the basic terminology of prototyping  Describe the role and techniques of prototyping  Enable you to produce.
User Interface Design & Usability for the Web Card Sorting You should now have a basic idea as to content requirements, functional requirements and user.
Introduction and Feature Highlights
Created by: Group 6. Internet is becoming more and more popular nowadays and children are growing up with technology. Kids search engines gives parents.
Goals for Presentation Explain the basics of software development methodologies Explain basic XP elements Show the structure of an XP project Give a few.
Working in Team, Unit 5 Leveraging Integration Techniques Working in Teams / Unit 5 Health IT Workforce Curriculum Version 1.0/Fall
Cognitive Walkthrough More evaluating with experts.
De Montfort University Louise Buckingham Richard Fynes Mark Simpson Hannah Swanston.
Paper Prototyping Source: Paper Prototyping a method of brainstorming, designing, creating, testing, refining and communicating.
Overview Prototyping Construction Conceptual design Physical design Generating prototypes Tool support.
Team Skill 2 Understanding User and Stakeholder Needs Storyboarding (13)
Design, prototyping and construction(Chapter 11).
1. Design: Plan in detail Look at the two images below. One is a design and one is the final product. The examiner needs to see your designs AND your final.
ICAD3218A Create User Documentation.  Before starting to create any user documentation ask ‘What is the documentation going to be used for?’.  When.
Design for usability E6: Human Factors Design IB Technology.
INF385G: Topic Discussion Huang, S. C.
And On To Design: Why in this particular sequence?
Step Look Away!.
CS 321: Human-Computer Interaction Design
Design, prototyping and construction
COMP444 Human Computer Interaction Usability Engineering
The Reading Process.
Design, prototyping and construction
Presentation transcript:

Who am I Mark Simpson - Researcher, De Montfort University User issues. Worked on Managed Learning Environment MLE Project. Available to all first year students from October 2003.

MLE at DMU

What am I going to cover Why is usability an issue How we went from ideas to a screen design How we organised content on the screen How we determined if we got the design right What did we do next

Physical problems of usability Applying design principles of PRINTED words and images to screens. Books – Gutenberg Bible Page numbers, Title and Contents pages evolved over the next 100 years. Internet 1993 ish confusion between a promotion tool and other information uses.

Why a screen isnt paper Sun Absorbed & Reflected constant light Electron Gun Direct & Emitted flickering light PAPER SCREEN

So what is usability based on? Based on understanding of users and cognitive principles – not usual computer languages. Technical Designers work on designing functions – making computers work. Users think in terms of goals – as in football, they just want to score. T Designers work in terms of team selection, formation, strategy, off side and so on.

User Requirements to Screens User Goals. Physical configuration of a typical users computer. Functions required to achieve goals. Information sources. Scenario of system being used from beginning to end. Profile of all stakeholders and their requirements.

Prototyping approaches

Benefits / disadvantages Gives you time to try out names, structures in a very cheap and interactive manner Simple to do, do need a computer or software Everybody can see it and discuss it Easily modified Starting point that is expandable

Content layout The MLE a student site. We wanted student stakeholders to determine content, structure and information. Simple, repeatable method.

Card sort Menus Content Priority

Benefits / disadvantages Gives the stakeholders the opportunity to actively help with the design. Based on scientific technique of Cluster Analysis Simple to do, dont need a computer or software Easily modified

Refining / proving the design Once we had a system we tested every few months with users. Only asked a few directed questions Test under representative conditions – so that results are representative

Short usability tests

Results how they help What happens if we do this? Keeps the usability person in the design loop. You can get answers at every stage of the design. You have evidence to support the design decisions.

Summary what have I learned Usability is a system lifecycle issue Do it often As the design evolves check back to the user goals and requirements that it meeting them.