Innovative Interface Design  User Experience Goals  Usability Goals  Consistancy  Internal  External  Feedback  Constraints  Affordances.

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Presentation transcript:

Innovative Interface Design

 User Experience Goals  Usability Goals  Consistancy  Internal  External  Feedback  Constraints  Affordances

The importance of requirements Different types of requirements Data gathering for requirements Task descriptions:Scenarios Use Cases Essential use cases Task analysis: HTA

Requirements definition: the stage where failure occurs most commonly

Remember your thoughts evaluating the elevator Some thought to requirements, but probably o informal o unstructured

Functional:  What the system should do  Historically, the main focus of requirements activities vs. Non-functional: memory size, response time... Data:  What kinds of data need to be stored?  How will they be stored (e.g. database)?

Environment or context of use: physical: dusty? noisy? vibration? light? heat? humidity? …. (e.g. insects, ATM) social: sharing of files, of displays, in paper, across great distances, work individually, privacy for clients organisational: hierarchy, IT department’s attitude and remit, user support, communications structure and infrastructure, availability of training

Users: Who are they? — Characteristics: ability, background, attitude to computers — Prior Experience: novice, expert, casual, frequent  Novice: step-by-step (prompted), constrained, clear information  Expert: flexibility, access/power  Frequent: short cuts  Casual/infrequent: clear instructions, e.g. menu paths

What factors (environmental, user, usability) would affect the following systems? Elevator in McBryde Self-service filling and payment system for a gas station On-board ship data analysis system for geologists searching for oil Online community for local musicians

 Capture user characteristics  Not real people, but synthesised from real user characteristics  Should not be idealised  Bring them to life with a name, characteristics, goals, personal background  Develop multiple personas

Interviews: — Props, e.g. sample scenarios of use, prototypes, can be used in interviews — Good for exploring issues — But are time consuming and may be infeasible to visit everyone Focus groups: — Group interviews — Good at gaining a consensus view and/or highlighting areas of conflict — But can be dominated by individuals

Questionnaires: — Often used in conjunction with other techniques — Can give quantitative or qualitative data — Good for answering specific questions from a large, dispersed group of people Researching similar products: — Good for prompting requirements

Direct observation: — e.g. work study / time study Indirect observation: Studying documentation: — Procedures and rules are often written in manuals — Legislation, policies, guidelines

Contextual Inquiry An approach where user is expert, designer is apprentice A form of interview, but — at users’ workplace (workstation) — extended: 2 to 3 hours long Four main principles: — Context: see workplace & what happens — Partnership: user and developer collaborate — Interpretation: observations interpreted by user and developer together — Focus: project focus to understand what to look for

 Identifying and involving stakeholders: users, managers, developers, customer reps?, union reps?, shareholders?  Involving stakeholders: workshops, interviews, workplace studies, co- opt stakeholders onto the development team  ‘Real’ users, not managers: traditionally a problem in software engineering, but better now

 Requirements management: version control, ownership  Communication between parties: — within development team — with customer/user — between users… different parts of an organisation use different terminology  Domain knowledge distributed and implicit: — difficult to dig up and understand — knowledge articulation: how do you walk?  Availability of key people

Political problems within the organisation Dominance of certain stakeholders Economic and business environment changes Balancing functional and usability demands

Focus on identifying the stakeholders’ needs Involve all the stakeholder groups Involve more than one representative from each stakeholder group Use a combination of data gathering techniques

Support the process with props such as prototypes and task descriptions Run a pilot session You will need to compromise on the data you collect and the analysis to be done, but before you can make sensible compromises, you need to know what you’d really like Consider carefully how to record the data

Group 1Group 2Group 3Group 4Group 5Group 6 Erickson, Benjamin Weisberg, Alexander DeForge, JasonBourne, JosephZimmer, AndrewHarris, Morgan Mey, HenjoLilly, KyleBraley, ColinProbus, StephenDelValle, EricLindner, William Everett, MarkDove, Andrew Cammarata, Matthew Cline, JamesChelko, JaredScott, Benjamin Lin, Yu-Hsun McFarland, Daniel Eltahir, IdrisWillis, BradCox, William

 GROUPS:  Project Step 1  Project Ideas

 Name the types of requirements.  Name 3 type of task descriptions  Why does all software suck?

Start soon after data gathering session Initial interpretation before deeper analysis Different approaches emphasize different elements e.g. class diagrams for object- oriented systems, entity-relationship diagrams for data intensive systems

Scenarios ―an informal narrative story, simple, ‘natural’, personal, not generalisable Use cases —assume interaction with a system —assume detailed understanding of the interaction Essential use cases —abstract away from the details (e.g. choice/option) —does not involve the same assumptions as use cases

“The Thomson family enjoy outdoor activity holidays and want to try their hand at sailing this year. There are four members of the family: Sky who is 10 years old, Eamonn who is 15 years old, Claire who is 35, and Will who is 40. While out on a shopping trip they call by at the travel agents in their local town to start exploring the possibilities... The travel organizer is located in a quiet corner of the agents’ office, where there are comfortable seats and play things for young children. They all gather around the organizer and enter their initial set of requirements—a sailing holiday for four novices. The stand- alone console is designed so that all members of the family can interact easily and comfortably with it. The system’s initial suggestion is that they should consider a flotilla holiday, where several novice crews go sailing together and provide mutual support for first-time sailors…”

1. The system displays options for investigating visa and vaccination requirements. 2. The user chooses the option to find out about visa requirements. 3. The system prompts user for the name of the destination country. 4. The user enters the country’s name. 5. The system checks that the country is valid. 6. The system prompts the user for her nationality. 7. The user enters her nationality. 8. The system checks the visa requirements of the entered country for a passport holder of her nationality. 9. The system displays the visa requirements. 10. The system displays the option to print out the visa requirements. 11. The user chooses to print the requirements.

Some alternative courses: 6. If the country name is invalid: 6.1 The system displays an error message. 6.2 The system returns to step If the nationality is invalid: 8.1 The system displays an error message. 8.2 The system returns to step If no information about visa requirements is found: 9.1 The system displays a suitable message. 9.2 The system returns to step 1.

Holidaymaker Travel agent Update holiday details Identify potential Holiday options Retrieve visa requirements Retrieve vaccination requirements

retrieveVisa USER INTENTIONSYSTEM RESPONSIBILITY find visa requirements request destination and nationality supply required information obtain appropriate visa info obtain copy of visa info offer info in different formats choose suitable format provide info in chosen format

 Task descriptions are often used to envision new systems or devices  Task analysis is used mainly to investigate an existing situation  It is important not to focus on superficial activities What are people trying to achieve? Why are they trying to achieve it? How are they going about it?  Many techniques, the most popular is Hierarchical Task Analysis (HTA)

 Involves breaking a task down into subtasks, then sub-sub- tasks and so on. These are grouped as plans which specify how the tasks might be performed in practice  HTA focuses on physical and observable actions, and includes looking at actions not related to software or an interaction device  Start with a user goal which is examined and the main tasks for achieving it are identified  Tasks are sub-divided into sub-tasks

0.In order to borrow a book from the library 1.go to the library 2.find the required book 2.1 access library catalogue 2.2 access the search screen 2.3 enter search criteria 2.4 identify required book 2.5 note location 3.go to correct shelf and retrieve book 4.take book to checkout counter

plan 0: do If book isn’t on the shelf expected, do plan 2: do If book not identified do

Borrow a book from the library go to the library find required book retrieve book from shelf take book to counter access catalog access search screen enter search criteria identify required book note location plan 0: do If book isn’t on the shelf expected, do plan 2: do If book not identified from information available, do

Getting requirements right is crucial There are different kinds of requirement, each is significant for interaction design The most commonly-used techniques for data gathering are: questionnaires, interviews, focus groups, direct observation, studying documentation and researching similar products Scenarios, use cases and essential use cases can be used to articulate existing and envisioned work practices. Task analysis techniques such as HTA help to investigate existing systems and practices