Chapter 11 Analysis Concepts and Principles
Introduction: What Are the Real Problems? the customer has only a vague idea of what is required the developer is willing to proceed with the "vague idea" on the assumption that "we'll fill in the details as we go" the customer keeps changing requirements the developer is "ratcheted" by these changes, making errors in specifications and development and so it goes ...
Requirements Analysis Requirements Analysis - is a software engineering task that bridges the gap between system level requirements engineering and software design
Analysis a bridge between system engineering and software design
Requirements Analysis Five areas of efforts Problem recognition Evaluation and synthesis Modeling Specification Review
Techniques for Requirements Elicitation 1. Initiating the process – conduct a meeting or interview. Some questions to ask by the analyst: who is behind the request for this work Who will use the solution What will be the economic benefit of a successful solution? Is there another source for the solution that you need?
…Techniques for Requirements Elicitation 2. Facilitated Application Specification Techniques (FAST) Meeting (often at neutral site) Establish meeting rules Agenda to cover important points A facilitator -- best if not customer or supplier Definition mechanism Understand goal -- to identify problem, specify a preliminary set of requirements To set some ground rules for out customer-developer meeting. Develop the best estimate of process flow diagrams to help them understand and help generate questions. Develop ACDs where feasible. Prepare some architecture flow diagrams, if possible. Be prepared to show some of these to create a framework for asking questions. Construct a few scenarios of what you think is happening. You can almost think of process flow diagrams as an organized way to describe scenarios of what is going on. Luz to take notes -- to be distributed. Agenda RAV - read problem statement again. Open floor to questions RAV moderate Ask for volunteer groups to show process flow diagrams.
…Techniques for Requirements Elicitation Facilitated Application Specification Techniques (FAST)
…Techniques for Requirements Elicitation 3. Quality Function Deployment Normal Requirements What will make customer happy Expected Requirements Unstated requirements that are so “obvious” that they need not be stated Unexpected Requirements Enhancements beyond customer requirements Concept developed by the Japanese
Use-Cases A collection of scenarios that describe the thread of usage of a system. Each scenario is described from the point-of-view of an “actor”—a person or device that interacts with the software in some way Each scenario answers the following questions: What are the main tasks of functions performed by the actor? What system information will the actor acquire, produce or change? Will the actor inform the system about environmental changes? What information does the actor require of the system? Does the actor wish to be informed about unexpected changes?
Analysis Principles Operational principles Represent and understand information domain Define functions that must be performed Represent behavior of software (to external events) Partition information, function and behavior models hierarchically Move from essential information to implementation detail
Guiding Principles Understand problem before analysis Develop prototypes for HCI Record the origin of and the reason for every requirement Use multiple views of requirement Rank requirements Eliminate ambiguity Note KSC CLCS problem of lack of rationale documentation on earlier system.
Analysis Principle I: Information Domain Software processes data Payroll processing Computing control signals for radar system Software also processes events Timer went off -- time to calculate a control Sensor turned on -- indicates intruder Heart rate monitor exceeded threshold -- indicates fibrillation.
…Information Domain Modeling Three views of information Information content Information flow Information structure Modeling Functional Models Behavioral Models
Analysis Principle II: Modeling Functional Models Behavioral Models
Analysis Principle III: Partitioning Note distinction between essential and implementation views. Essential view captures the conceptual ideas, but omits the details.
Analysis Principle IV: Essential and implementation view The essential view of a software requirements presents the function to be accomplished and information to be processed without regard to the implementation details. Note distinction between essential and implementation views. Essential view captures the conceptual ideas, but omits the details.
Prototyping Prototyping helps Clarify requirements, Identify missing requirements and Help define user interfaces. 1. Selecting the prototyping approach Throwaway Evolutionary -- a potential problem is that intended throwaways become evolutionary
Prototyping Important questions underlying prototyping Customer commitment -- must be involved Must commit resources for evaluation Must be capable of making requirements decisions in timely manner
…Prototyping 2. Methods and tools Fourth Generation Techniques -- program application generators Reusable Software Components -- build from existing components Formal Specification and Prototyping Environments Translate specifications into code
Specifications Specification principles Separate function from implementation Develop a model Establish the environment Define how software interacts with environ. Create Cognitive model -- how world sees it Recognize specs as imperfect Flexibility -- be amenable to change
2. Representation Format and content relevant to problem Information should be nested Multiple layers or levels Diagrams should be consistent in use Representations should be revisable
3. Software Requirements Specifications
Specification Review Software requirements specification is conducted by both the software developer and the customer Macroscopic Level View from the top Goals met ? Alternatives explored ? Customer satisfied ? The specification becomes a “contract” for software development.
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