15/10/2015Gilly Salmon Learning Futures1 “Imagination is the beginning of creation” George Bernard Shaw “The best way to predict the future is to invent it” Alan C. Kay Fellow at Apple Computer Inc
Creating the future for learning Pedagogical Push + Intelligent technology insights Creating the future for learning Pedagogical Push + Intelligent technology insights
Technological Innovations to Learning Learning Materials Learning Together
available in the UK from September 2008, Waterstones retail partner different from reading on a computer screen: electronic paper display viewable in direct sunlight, no power to maintain static image, portrait or landscape orientation. display multiple formats & play audio files Secure Electronic Delivery (SED), from BL to all UK universities only available in the UK from September 2008, Waterstones retail partner different from reading on a computer screen: electronic paper display viewable in direct sunlight, no power to maintain static image, portrait or landscape orientation. display multiple formats & play audio files Secure Electronic Delivery (SED), from BL to all UK universities only Learning Materials of the future… E- book readers
Learning Materials of the future… E- book readers Pedagogical push: everything required for reading, highly accessible, learning & work more integrated, convenience, practicality, discretion, use across contexts & locations, Suppose we… Pre-load all key texts and study guides to e-book reader, delivery to learners, then send live updates & RSS feeds throughout programme. Pedagogical push: everything required for reading, highly accessible, learning & work more integrated, convenience, practicality, discretion, use across contexts & locations, Suppose we… Pre-load all key texts and study guides to e-book reader, delivery to learners, then send live updates & RSS feeds throughout programme.
3 learning perspectives: 3D Multi User virtual Environments internet accessed 3D MUVES: 1st decade of 21C. Convergence: huge increase in computing power, storage, broadband, digital tools, e-spaces and networked applications, the web 2.0ish wave of desire to DIY, drops in costs. social networking, simulation & online gaming. internet accessed 3D MUVES: 1st decade of 21C. Convergence: huge increase in computing power, storage, broadband, digital tools, e-spaces and networked applications, the web 2.0ish wave of desire to DIY, drops in costs. social networking, simulation & online gaming.
1.Role of avatars 2.Improving on reality 3.Metaphor & creativity 4.Alternatives to reality 1.Role of avatars 2.Improving on reality 3.Metaphor & creativity 4.Alternatives to reality Learning together Second Life
Are we human … or are we avatars? Are we human … or are we avatars?