VO From Start To Finnish Introduction –The outcast, red-headed stepchild –Modern Technology and perception –Film, Broadcast, Music Production
VO From Start To Finnish Project Planning –Organization and Design –Implementation, Implementation, Implementation –Get In The Game - Early Story
VO From Start To Finnish Script –How we’re saying what it is that…we’re…saying… –Feedback into production planning Groundwork Summary –Plan, Design, Story, Script, Production
Talent The Pros New IP –Right Voice for the Right Character Talent Agencies –Auditions –Opinions
At The Session Producer –Paperwork – Release, Timecard, etc. Wrangler –Deli Tray? –Details, Details
At The Session Director –Story – “What’s my motivation?” –Design Implementation Issues –Performance issues – Pacing
At The Session Engineer –Preface –Technical Process Standards –Environment –Microphone, Comm, Video –Signal Path
Signal Path Example 1
At The Session Engineer –Begin the Asset Chain –Performance Capture Microphone placement Timecode
The Dual-Channel Method
Asset Handling 101 Naming Conventions Standards –Standards again… –Illegal Characters / Cross-Platform Backups –Standardized library
Editing Cutting –Standards –In-House vs. Contractors Processing –Standards Compression EQ
Editing Processing –Problem Solving –Tools Of The Surgeon –Enhancement Asset Handling 102 –It’s That Time…
Localization Methodology –In-House / Local Contractor / Remote Contractor –Custom Tooling –Lip Synch
Mixing Film vs Game Mixing –Linear Content – “IGCs” –In-Game Active Mixing/Ducking Surround –PL2
Wrap-up Design & Plan –Be Proactive –Set Standards In Advance –Implementation^3 –Pitfalls Story & Script
Wrap-up Recording & Editing –2 Mic / Channel Method –Minimize Problems Localization Out & In Mixing –Linear Content –In-Game Mixing
Wrap-up Credits –EA Games –Don Veca