VO From Start To Finnish Introduction –The outcast, red-headed stepchild –Modern Technology and perception –Film, Broadcast, Music Production.

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Presentation transcript:

VO From Start To Finnish Introduction –The outcast, red-headed stepchild –Modern Technology and perception –Film, Broadcast, Music Production

VO From Start To Finnish Project Planning –Organization and Design –Implementation, Implementation, Implementation –Get In The Game - Early Story

VO From Start To Finnish Script –How we’re saying what it is that…we’re…saying… –Feedback into production planning Groundwork Summary –Plan, Design, Story, Script, Production

Talent The Pros New IP –Right Voice for the Right Character Talent Agencies –Auditions –Opinions

At The Session Producer –Paperwork – Release, Timecard, etc. Wrangler –Deli Tray? –Details, Details

At The Session Director –Story – “What’s my motivation?” –Design Implementation Issues –Performance issues – Pacing

At The Session Engineer –Preface –Technical Process Standards –Environment –Microphone, Comm, Video –Signal Path

Signal Path Example 1

At The Session Engineer –Begin the Asset Chain –Performance Capture Microphone placement Timecode

The Dual-Channel Method

Asset Handling 101 Naming Conventions Standards –Standards again… –Illegal Characters / Cross-Platform Backups –Standardized library

Editing Cutting –Standards –In-House vs. Contractors Processing –Standards Compression EQ

Editing Processing –Problem Solving –Tools Of The Surgeon –Enhancement Asset Handling 102 –It’s That Time…

Localization Methodology –In-House / Local Contractor / Remote Contractor –Custom Tooling –Lip Synch

Mixing Film vs Game Mixing –Linear Content – “IGCs” –In-Game Active Mixing/Ducking Surround –PL2

Wrap-up Design & Plan –Be Proactive –Set Standards In Advance –Implementation^3 –Pitfalls Story & Script

Wrap-up Recording & Editing –2 Mic / Channel Method –Minimize Problems Localization Out & In Mixing –Linear Content –In-Game Mixing

Wrap-up Credits –EA Games –Don Veca