1 CS5038 The Electronic Society Lecture 2: A Quick Overview of Electronic Retailing Lecture Outline B2C Retailing: types and ways to succeed Consumer Categories Consumer Decision Criteria Online Purchasing Aids E-Tailing Business Models Click and Mortar Strategy E-tailing Problems The middleman problem: e.g. travel industry
2 Business-to-Consumer (B2C) Retailing Ability to create direct relationships with consumer without intermediaries like distributors, wholesalers, or dealers “Brick-and-mortar” = Traditional offline retailer “Click-and-mortar” = offline + online presence B2C Market success is derived from: Offering quality merchandise at good prices Excellent customer service Convenience Goods that sell well online Brand recognition and guarantees Digitized products – music, video, software Frequently purchased, inexpensive items Well-known items with standard specifications no need to inspect
3 Click and Mortar Strategy Channel Conflict Conflict = any situation where channel members are antagonistic due to real or perceived differences in incentives, rewards, policies or support Levi’s stopped online direct sales – distributors complained Levi Parallel channels of distribution and marketing strategies e.g. car dealer network + online direct sales Successful Strategies Empower the customer - 24/7 service and information Store locators; Product information; Inventory levels Speak with one voice - integrate back-end systems Customer gets the same information through telephone or webpage Leverage the channels – best of both Order electronically; Physical sales return
4 Consumer Categories De Kare-Silver 47% want to shop electronically 19% Social Shoppers: enjoy shopping 14% Experimenters: ready to try new things 17% Convenience: responsive to things which save time or make life easier 16% Value shoppers: will purchase where they see value 14% Ethical: will purchase provided it is honest and ‘pc’ 20% Habit die-hards: stuck in their ways Shopping avoider Hunter gatherers enjoy comparison/ search New technologists because it's cool
5 Purchasing decision-making model 6 major phases Need identification Develop Consideration Set Information search and evaluation of alternatives Choice Decision Configuration/Personalisation Upgrade/Replacement Need to help the Consumer at each stage of this process Return to this in next lecture from market research viewpoint
6 Consumer Decision Criteria 1.Value proposition customer service, better prices, higher quality 2.Personal service treat the customer as a unique individual 3.Convenience self-contained site that serves all customer needs 4.Other criteria service after the sale, online help, return policy Advertisers try to Influence consumer decision Product—portfolio of items available Price of the products Promotion of products (ads & giveaways) Packaging and delivery
7 Online Purchasing Aids Shopping portals Comprehensive portals - many different sellers & comparisons Shop.lycos.com Niche oriented - specialised line of products (dogtoys.com) Shopbots and agents Tools scout the Web for specific search criteria - Mysimon.com Business ratings sites Sites that rate e-tailers - Bizrate.com, Gomez.com Trust verification sites Evaluate and verify trustworthiness of e-tailers - TRUSTe Escrow services 3 rd party to assure quality and proper exchange Communities of consumers Epinions.com—searchable recommendations on products PriceGrabber.com—comparison shopping
8 E-Tailing Business Models (by revenue) 1.Subscription models Charge monthly or annual subscription fee for service 2.Transaction fee models Service fee based on the level of transaction offered 3.Advertising-supported models Charge fee to advertisers instead of customers 4.Sponsorship models Companies sponsor the business through donations (usually supplemental income) Alternative Classification (by service) Direct marketing – sell directly to consumers Pure-play e-tailers – do not maintain physical channel Traditional retailers with Web sites – channel conflict On-Demand Delivery Services (ODDS) Firms that have a fleet to deliver direct to consumers
9 Prentice Hall, 2002 Portals, trust sites (2 slides ago) Dell
10 E-tailing Failures and Lessons Learned Profitability - Each marginal sale must lead to marginal profits “if it doesn’t make cents it doesn’t make sense” Some pure play e-tailers lose money on every sale to grow to profitable size and scale Branding - drive to establish brand can lead to excessive spending Strategy based on assumption that they will get quick customer recognition Performance Web sites need to function in a fast, user-friendly manner Static design or dynamic sites - rich databases of useful information encourage customers to return Incorrect Revenue Model – many were relying on advertising Lack of funding – takes time to acquire sufficient customer base, investors were not willing to wait / take the risk First-mover may make mistakes, second-mover can learn
11 Middleman Problem (a case study in the travel industry) Retailers are “middleman” between manufacturer/provider and customer Traditionally make money by mark-up Buy product from supplier for £10, sell it to customer for £15 Difference (£5) is profit margin
12 Middleman problem Competition drives profit margin down If you have a £5 markup, customers will go to competitor with £4 markup Suppliers may sell direct to customer If supplier sells product to customer for £12, he and customer benefit disintermediation Hard to make money by mark-up
13 Example: Flights Pre-Internet, airlines sold flights to consumers via travel agents. Travel agent charged £100, gave airline £80 and kept £20 as markup If customer bought directly from airline, would be charged £100 (same as from travel agent)
14 Example: Flights In Internet age, airlines sell flights directly to customer Airline sells flight to both customer and travel agent for £80. If travel agent sells flight to customer for £80, he won’t make any money If travel agent charges £100, customer will buy direct from airline for £80
15 Example: Flights How can travel agent make money in Internet age? Especially a small one, not Expedia
16 Business Models Sell flight at cost, extras at high markup Eg, insurance, delivery Sell advertising space on website Sell customer data Niche market Specialise in travel to Poland Flights, hotel, airport transfer, tours Specialise in selling flights to universities
17 Business Models Branding Build up a good reputation, so customers trust you to offer OK deals, good delivery If you’re trustworthy and “cheap enough”, it isn’t worth hassle of looking at competitors Satisfice Means trusted shop can charge a bit more Marketing helps branding Customers visiting site helps Even if no purchase, just looking
18 Business Must Change Successful Internet travel agents differ from successful pre-Internet travel agent Old: small shop selling generic flights to local customers with high mark-up Joe’s travel agency New: focus on product niche, high-markup extras, advertising revenue, brand Expedia, escape2poland.co.uk
19 Internet Business Model Internet requires new business model Management issue, not technology But must be resolved in order for e-commerce to really take off Poor business models one cause of dot-com boom/bust Pouring in money before business model issue resolved is a mistake!
20 Organisational Change Internet (and most new tech) cannot be fully exploited unless society changes Change is painful for companies Many bankrupt small travel agents Many bankrupt dot-com investors
21 Organisational Change Change is painful for individuals Loss of skills: Joe has worked for 30 years selling generic hols to Spain, does this well Must ditch this, learn new skills Dislike model: Joe dislikes “encouraging” customers to buy overpriced insurance Loss of income: average income of travel agents may go down, even if they adapt
22 Summary Consumer Categories – value shoppers, convenience shoppers Consumer Decision Criteria – value, service, convenience Online Purchasing Aids – portals, shopbots, trust sites E-Tailing Business Models Click and Mortar Strategy E-tailing Problems – channel conflict, wrong revenue model Case study from Travel Industry Need for organisational change