The Urbanization Game. Round 1 »Draw [keep it simple] » a RIVER across the paper [average 1-1/2" wide and runs edge to edge [left to right] » 2 BRIDGES.

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Presentation transcript:

The Urbanization Game

Round 1 »Draw [keep it simple] » a RIVER across the paper [average 1-1/2" wide and runs edge to edge [left to right] » 2 BRIDGES [wooden] » 4 main ROADS[single line] »15 HOUSES [note: foundation of house must be touching a road

Urbanization » U rban is an adjective that means city » R ivers become polluted during urbanization » B urning coal powers the steam engine » A griculture (farming) is mechanized (machines do the work) » N eighbors move from the country to the city

Round 2 »Select one house, which will be yours; shade it in »Draw [must also have foundations on a road] »1 CHURCH » 1 CEMETERY » 2 STORES » 1 PUB

Round 3 » English Countryside »1730 »o Small family farms where »people grow their own »food--“Subsistence »Farming” »o Most people are poor »o Crime is low »o Market days, but no »supermarket »o No cars, most walk, or the »rich own a horse & cart

1750 Population Explosion »due to improved »hygiene--such as soap »& sewage lines » Draw: »o 10 more houses »o 1 more church »o 1 more pub »o 1 more road »o 1 more river bridge »o 1 more store

Round 4 »Draw »10 more HOUSES [#16-25] »1 more CHURCH »1 more PUB »1 more ROAD »1 MORE RIVER BRIDGE »1 more STORE

Round 5 »Draw a BROKEN LINE around an area on your paper [the area needs to be as large as your hand] to show this consolidation. »WRITE in this area "For Agricultural Use Only". »Also, relocate any houses and remember that NOTHING is to be drawn in this area for the rest of the game.

Factory » F abric (cloth) is made in the earliest factories » A rkwright, Richard--father of the factory » C apital--$$$ is needed to start a factory » T abloids talk about factory life » O bedient workers won’t get fired » R ivers provide the energy for the first factories » Y arn is factory product

Round 6 »Draw »1 FACTORY, with smoke [remember where it must go]. »1 CAPITALIST ESTATE with a $ to show it is Arkwright's estate.

Round 7 »To show this change, draw »15 HOUSES [#26-40] » 5 TENEMENTS [#1-5] » 1 CHURCH » 1 PUB » 1 STORE » 1 BRIDGE » ANY ADDITIONAL ROADS

Round 7 con’t »Add 1 CANAL [the canal runs from the river to the edge of paper and should be at least 6 inches long] »Canal » 1 packhorse could »move 1000 lbs by »road » 1 packhorse could »move 100,000 lbs by »canal

Round 8 »Add 5 factories [#2-6] [no smoke coming out yet] »Factory System » Manufacture of goods in a »factory (man in factory) » Each worker did a separate »part of the total assembly of a »product. » Workers paid by hourly wage » Machines to produce cloth all »together in a central factory. » Raw material would arrive at »the top of the mill and emerge »as reels of spun & woven »cotton or silk at the base.

Round 9 » Add 10 HOUSES [#41-50] » 20 TENEMENTS [6 - 25] » People from other »villages now move to »your village » Housing is thrown up »quickly, and not built to »code

Round 10 » Add 4 STORES » Add 1 CHURCH » More workers mean »more people have to »live, eat and shop for »goods. » Since workers have »only Sunday off, many »seek religious relief.

Round 11 » Add 4 PUBS » Add 1 SCHOOL »Women worked long »hard hours in the »factories. The average »workday began at 6 am »and ended at 9 pm. »There is only a 15 »minute break for lunch. »After work, exhausted, »they stop at their »favorite pub to relax.

Round 12 » Add 4 ESTATES with $ on them » Add ROADS, as needed » Capitalists own the »factory and make »large profits.

Round 13 » Draw 3 CANALS [3 to 6 inches long] » Draw 10 FACTORIES [#7-16], with smoke » Add 3 COAL MINES [the canals connect the coal mines to the factories; the coal mines ate at the edge of the paper; if a house or tenement is in the way, relocate it.

Round 14 » Add 3 COAL MINES » Add 10 FACTORIES [#17-26] for textile & iron » Add one new IRON BRIDGE

Round 15 »Add 3 RAILROAD LINES connecting your factories and coal mines [the railroad should be near at least 15 factories] »Add any IRON BRIDGES you need.

Social & Urban Changes »o Wages are higher in town than in the countryside. »o More people move to the city to find work »o No more I »o ncome from cottage industry. »o Workers find jobs in coal mines, factories and in construction »of homes, tenements & railroad lines.

Round 16 »5 HOUSES [# ] »10 TENEMENTS [# ] »5 STORES »2 CEMETERIES »5 PUBS »1 CHURCH »3 SCHOOLS »Due to the pressures of urban growth, ELIMINATE one-half of the agricultural land set aside during the enclosure movement.

Round 17 »Erase 1 SCHOOL » About 50,000 people now reside in your ‘town’ » There are too many workers-- unemployment »increases » Factory owners hire children and women before men »because they work at 1/2 to 1/4 the wage of men. » Children do factory work and work in coal mines »where small size is an advantage

Round 18 »Add 4 PUBS »Add 2 JAILS » As a result male unemployment, the »crime rate begins to soar. » Alcoholism reaches epidemic »proportions.

Round 19 » Add 2 CEMETERIES » Add 2 HOSPITALS » The Working condition in the factories are »terrible. Many workers get the deadly factory »fever or “white lung disease.” Others injure or »mutilate their bodies in factory accidents.

»Machines contain no safety devices. Children, »weakened from lack of sleep and proper diet »succumb more quickly. Capitalists are »relatively indifferent as there is such a large »labor force available for employment that will »replace those who cannot work

Round 20 » Meanwhile, the need for better Rail Road »transportation continues. Coal, iron and other »raw materials need to be moved to the »factories. The finished products from the »factory need to be moved to the sea ports and »overseas to foreign markets. » More workers are to build the Rail Road, work »in the coal mines and toil in the factories; and »come they do to your ‘town/city.’

»Add 2 railroad lines »Add 5 TENEMENTS »5 STORES »1 CHURCH »3 JAILS »Add one THEATRE/MUSEUM

Round 21 »1830 » There are no pollution controls, so the air in »your city is black. At noon, the sun doesn’t »cast a shadow, smog turns day into night. The »water is completely unfit for drinking and »bathing. Many citizens, even those who do not »work in the factories, develop lung cancer and »other fatal diseases which are associated with »intense stress. People are lucky if they reach »40 years of age. Your city is overcrowded and »shrouded in factory smoke. The loss of »privacy and clean air troubled many. Suicide »rates begin to double. The stress of urban »work and live becomes unbearable for many

»ADD ONE HOSPITAL »3 CEMETERIES »1 JAIL