Computer Concepts 2014 Chapter 8 Digital Media. 8 Digital Audio Basics  Sampling a sound wave Chapter 8: Digital Media 2.

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Presentation transcript:

Computer Concepts 2014 Chapter 8 Digital Media

8 Digital Audio Basics  Sampling a sound wave Chapter 8: Digital Media 2

8 Digital Audio Basics  Sampling rate refers to number of times per second that a sound is measured during the recording process Chapter 8: Digital Media 3

8 Digital Audio Basics  A sound card is a device that contains a variety of input and output jacks, plus audio-processing circuitry  Integrated audio  Digital-to-analog converter  Analog-to-digital converter Chapter 8: Digital Media 4

8 Digital Audio File Formats  The most popular digital audio formats include AAC, MP3, Ogg Vorbis, WAV, and WMA  Audio or media player software allows you to play digital audio files  You can embed digital audio files into a Web page using the HTML5 tag  Streaming audio plays as its file is downloaded Chapter 8: Digital Media 5

8 MIDI Music Chapter 8: Digital Media 6

8 Speech Recognition and Synthesis Chapter 8: Digital Media 7

8 Bitmap Basics  Composed of a grid of dots  Color of each dot is stored as a binary number Chapter 8: Digital Media 8

8 Bitmap Basics Chapter 8: Digital Media 9

8 Scanners and Cameras Chapter 8: Digital Media 10

8 Scanners and Cameras Chapter 8: Digital Media 11

8 Scanners and Cameras  Graphics software is used to modify or edit bitmap graphics  Modify individual pixels to:  Wipe out red eye  Erase rabbit ears  Retouch photographs  Require a bit of storage space Chapter 8: Digital Media 12

8 Image Resolution  Expressed as the number of horizontal and vertical pixels  Higher resolutions contain more data (larger file size) and are higher quality  Bitmaps do not have a fixed physical size Chapter 8: Digital Media 13

8 Image Resolution  File size of bitmaps can be reduced by cropping  Bitmaps are resolution dependent Chapter 8: Digital Media 14

8 Color Depth and Palettes Chapter 8: Digital Media 15

8 Image Compression  Any technique that recodes data in an image file so that it contains fewer bits  Lossless compression  Lossy compression  Run-length encoding  File compression utility Chapter 8: Digital Media 16

8 Vector Graphic Basics  Contain instructions for re-creating a picture Chapter 8: Digital Media 17

8 Vector Graphic Basics  Vector graphics resize better than bitmaps  Vector graphics usually require less storage space than bitmaps  Vector graphics are not usually as realistic as bitmap images  It is easier to edit an object in a vector graphic than an object in a bitmap graphic Chapter 8: Digital Media 18

8 Vector Graphic Basics Chapter 8: Digital Media 19

8 Vector Graphics on the Web  SVG (Scalable Vector Graphics) and Flash are vector graphic formats for the Web  Advantages of using vector graphics  Consistent quality  Searchable  Compact file size Chapter 8: Digital Media 20

8 3-D Graphics Chapter 8: Digital Media 21

8 Digital Video Basics  Uses bits to store color and brightness data for each video frame  The color for each pixel is represented by a binary number  Footage for digital videos can be supplied from a digital source, or from an analog source that requires conversion Chapter 8: Digital Media 22

8 Video Editing  Linear editing  Requires at least two VCRs  Nonlinear editing  Requires a computer hard disk and video editing software Chapter 8: Digital Media 23

8 Video Output Chapter 8: Digital Media 24

8 Web Video  On today’s Web, most videos are embedded in Web pages so that they appear to play in place  The HTML5 tag supports several video formats, but it does not designate a common video format for all HTML5-compliant browsers  Several ways to reuse & share Web videos  Video sharing sites  ing videos Chapter 8: Digital Media 25

8 Web Video Chapter 8: Digital Media 26

8 Content Basics Chapter 8: Digital Media 27

8 DRM Technologies  Digital rights management (DRM) is a collection of techniques used by copyright holders to limit access to and use of digital content  Apple’s FairPlay  Microsoft’s Windows Media DRM  Authentication is a very simple form of digital rights management that allows content to be accessed only by authorized individuals  A digital watermark is a pattern of bits, inserted at various places in an image or a content stream, that can be used to track, identify, verify, and control content use Chapter 8: Digital Media 28

8 Music DRM  Between 2000 and 2005, the recording industry produced copy protected CDs that did not play correctly on computers or when copied  Ripping tracks from these CDs is difficult, but not impossible  It is easier to protect streamed content than downloaded content Chapter 8: Digital Media 29

8 Movie DRM  CSS (Content Scramble System) is a digital rights management technology designed to encrypt and control the use of content stored on DVDs  The primary DRM technology for Blu-ray discs is AACS (Advanced Access Content System) Chapter 8: Digital Media 30

8 Ebook DRM  Early DRM efforts for ebooks tied books to dedicated ebook readers  In response to consumer demand, ebook distributors expanded the platforms on which digital books can be read Chapter 8: Digital Media 31

8 Enforcement  When using digital content, make sure you know the rules  The copyright owner is entitled to recover monetary damages resulting from infringement, and any profits made from illegal sales of the work  Copyright holders periodically crack down on infringers Chapter 8: Digital Media 32

Computer Concepts 2014 Chapter 8 Complete