Peter Dreyer What are e-towns in reality? Experiences from Denmark.

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Presentation transcript:

Peter Dreyer What are e-towns in reality? Experiences from Denmark

e-towns… From net towns to e-towns The e-town grid The e-town engineering task e-town elements – examples The inhabitants opportuinities and challenges

Net connecting people

The Hype Curve Nano BioIT MEMS RFID OLED WiFi Bluetooth Web The technology is increasingly exhausted: Innovation requires in-depth knowledge about user communities and procedures rather than technology.

Evolving services in network of devices vs. network of people – the city grid

Accessing the grid Net enabled PDA as interface Smart homes Mobile handhelds The netabled car

We Will Face Several Technology Discontinuities: Possible Product in GB mobile memory providing immediate access to all of your favourite music tracks, games and data etc. Mega-pixel colour displays in different forms and shapes at competitive cost Your choice of programs and services, from simple and easy (Java) to graphical and feature rich (native OS-based) Your combination of voice, video, messaging and browsing during the same rich call with Session Initiation Protocol Always-on high data speed Internet connection Gaming and content sharing with your community and devices at short range without network New form factors and service concepts to match with your personal lifestyle Optimal network connection over 3G and WLAN wherever you are Memory cards with 1 Gb capacity later 2003, 4.7 Gb (DVD capacity)

From OnLine to OnSite

Pervasive Wireless Future - Europe Visible – today….. Mobile internet users 8m Outlook 2005 –pervasive mobile overtakes visible mobile 2020 –3b daily sessions visible, 130b daily sessions invisible

Networking Increases the Value Non-networked devices are served by a limited and incomplete support community – huge inefficiences exist Networked devices are supported by a robust and interactive support community. Connected suppliers gain strategic advantage over non-connected competitors

E-innovation clusters!! Vision - a leading organisation for applied research and development, through research partnerships with industry, the service sector and the government – to bridge the gap AARHUS SW technology Mobile & Wireless IT security New ways of working Interactive Spaces Pervasive Healthcare Research Centres

Services Pervasive healthcare Smart utilities Local authorities Smart shops Pervasive democracy

Pervasive Healthcare Patient tracking records Administration –Free choice of physician Home care –Intelligent bandage –Monitoring patients at home Næstved protected housing

Local authorities Voluntary declaration of tax Income, vehicles, VAT etc Local council information Local council policies Minutes, comments, discussions

Smart utilities Dynamical pricing of power –Intelligent delivery – devices requesting price prior to usage

Smart shops Smart shelves EPC tagged products Better product monitoring Mobile payment Better logistics No cashiers Shop lifting Wal Mart strategy

Pervasive democrary Net parliament Mobile voting

Thumb Tribes Homo zapiens Definition of precense becomes uncoupled from physical places and reassigned to a social network As long as you participate in the shared communication you are considered to be present Softening of time – if you have a phone you can be late -hyper coordination in real time Internet heavy users - Grammer school - per day: – hour 21 min – hours 11 min TV –2002 1hour 43 min Internet primary source for information Extreme individualism No single media reaches entire group Less than 50% reads a newspaper

So – what are e-towns in reality?