Gary M. Gadsdon (Project Manager) Miqdad Hasan (Film Director) Nickita Lodhia (Designer) Curtis Passingham (Sound Designer) Keanu Sadiq (Technical Artist) Adam Smith (Developer) Lashauna Walker (Concept Artist)
Story could be taken in multiple directions. ▫Results in a Non-Linear Narrative. Protagonist’s journey in purgatory; ▫Represented by a Library ▫Redeeming himself to people from his past to travel to his personal paradise. Four memories / challenges ▫Represented by an object from each challenge Paradise – walk on a beach with his lover
Fitzy – Main Protagonist Lover – Objective Thomas – Older brother to Babyface, in the Winter Lake scene. Babyface – Younger Brother who’s drowning and must be saved Zulu Guy – Person who’s lost his friend in a forest Ben – Person who’s lost in said forest Skull with an Australian Accent.
Each memory set in a different season of the year: ▫A Maze searching for another character lost in said maze ▫A Speed Challenge at a Frozen Lake Crack the ice to save a character from drowning ▫Questions and Answers with a floating talking skull with an Australian Accent ▫Mental challenge with a game of chess
Adobe Director! Live action filming with a Green Screen 3D Animation with 3DS Max Winter Lake sets built in Minecraft Graphic design in Photoshop, Fireworks and RPG Maker VX Ace Mixcraft and Audacity for sound composing and recording Low level video editing with Camtasia. Communication tools include Dropbox, Basecamp and Whatsapp.
Seed: “Vancouver” for 1.4 Originally going to search for the violin needed to save Babyface in a chest.
Map Layout designed by Adam. Grey: Start Black: Gate Green: Finish Yellow: Gate Key Blue: Card
Zulu costume ▫Character portrayed by Keanu Skull ▫Painted with Acrylic Paints.
Recorded over three days.