Chapter 8 Attitude Change and Interactive Communications

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Presentation transcript:

Chapter 8 Attitude Change and Interactive Communications By Michael R. Solomon Consumer Behavior Buying, Having, and Being Sixth Edition

Opening Vignette: Carrie What activities did Carrie engage in through the Launch CD/ROM? Why would Carrie perceive the commercials as “cool”? Why was Carrie receptive to watching commercials and market research? Do you think the commercials that she chose were more persuasive than random ads?

Changing Attitudes Through Communication Persuasion: An active attempt to change attitudes Basic psychological principles that influence people to change their minds or comply with a request: Reciprocity Scarcity Authority Consistency Liking Consensus

Decisions, Decisions: Tactical Communications Options Who will be the source of the message? Man, woman, child, celebrity, athlete? How should message be constructed? Emphasize negative consequences? Direct comparison with competition? Present a fantasy? What media will transmit the message? Print ad, television, door-to-door, Web site? What are the characteristics of the target market? Young, old, frustrated, status-oriented?

The Elements of Communication Communications Model: Specifies that a number of elements are necessary for communication to be achieved. Source: Where the communication originates Message: Content of the message itself Receivers: Interpret the message Feedback: Must be received by the source Launch uses the Web to collect information from subscribers

The Traditional Communications Model Figure 8.1

Launch

An Updated View: Interactive Communications Permission Marketing: Based on the idea that a marketer will be more successful in persuading consumers who have agreed to let him or her try. Uses and Gratifications Theory: Argues that consumers are an active, goal-directed audience that draws on mass media as a resource to satisfy needs. Who’s In Charge of the Remote? Technological and social developments are turning the passive consumer into interactive “partners.” Levels of Interactive Response First-order response: A product offer that directly yields a transaction. Second-order response: Customer feedback in response to a marketing message that is not in the form of a transaction.

An Updated Communications Model Figure 8.2

The Source Source effects: A message will have different effects if communicated by a different source. Two important source characteristics: Credibility and Attractiveness Source credibility: A source’s perceived expertise, objectivity, or trustworthiness. Sleeper effect: A process by which differences in attitude change between positive sources and less positive sources seem to get erased over time. Dissociative cue hypothesis Availability-valence hypothesis

The Source (cont.) Building Credibility: Credibility can be enhanced if the source’s qualifications are relevant to the product. Source Biases: Knowledge bias: Implies a source’s knowledge is not accurate. Reporting bias: When a source has the required knowledge, but the willingness to convey it is compromised Hype versus Buzz: The Corporate Paradox Corporate Paradox: The more involved a company appears to be in the dissemination of news about its products, the less credible it becomes. Buzz: Word of mouth, viewed as authentic Hype: Corporate propaganda, viewed as inauthentic

Hype Versus Buzz

Using Web Sites for Hype

Source Attractiveness Refers to the source’s perceived social value “What is Beautiful Is Good”: A physically attractive source tends to facilitate attitude change. Social adaptation perspective Assumes that the perceiver will weight information seen to be instrumental in forming an attitude more heavily.

Source Attractiveness in Ads To stimulate demand for milk, an industry trade group tapped a huge range of celebrities to show off their milk mustaches.

Star Power: Celebrities as Communications Sources Cultural meanings: Symbolizes important categories such as status, social class, gender, age, and personality type. Match up hypothesis: The celebrity’s image and that of the product are similar Q rating (Q stands for quality) considers two factors: Consumers’ level of familiarity with a name The number of respondents who indicate that a person, program, or character is a favorite. Nonhuman Endorsers: Avatar: The manifestation of a Hindu deity in superhuman or animal form.

Celebrity Endorsers Omega uses tennis star Anna Kournikova as a celebrity endorser

Discussion Question What cultural meaning does Drew Carey embody? Is he a good choice to endorse this product? Why or why not?

Avatars A Swedish firm called NoDNA offers its own stable of cyber models such as Tyra, who is shown here.

The Message Sending The Message: Vividness: Framed: Message in the picture is strongly related to the copy Chunk: Visual images allow the receiver to group information at the time of encoding Vividness: Pictures and words can differ in vividness Powerful descriptions or graphics command attention and are more strongly embedded in memory

Positive and Negative Effects of Elements in TV Commercials

Dual Component Model of Brand Attitudes Figure 8.3

Sending the Message Repetition: Mere Exposure: People tend to like things that are more familiar to them, even if they are not keen on them initially. Habituation: Consumer no longer pays attention to the stimulus because of boredom or fatigue Two-factor Theory: Explains the fine line between familiarity and boredom. Positive affect: Increases familiarity, reduces uncertainty Negative affect: Boredom increases with each exposure

Two-Factor Theory Figure 8.4

Constructing the Argument One- Versus Two-Sided Arguments: Supportive argument: Presents only positive arguments Two-sided message: Presents positive and negative info Drawing Conclusions Comparative Advertising: A strategy in which a message compares two or more recognized brands and compares them on the basis of attributes.

Monitoring Ads

Types of Message Appeals Emotional Versus Rational Appeals: Choice depends on the nature of the product and the type of relationship that consumers have with it Recall of ad content tends to be better for “thinking” rather than “feeling” ads Sexual Appeals: Sex draws attention to the ad but may be counterproductive unless the product itself is related to sex Humorous Appeals: Distraction: Humorous ads inhibit the consumer from counterarguing (thinking of reasons not to agree with the message), increasing the likelihood of message acceptance

Emotional vs. Rational These ads demonstrate rational versus emotional message appeals. At the time of the initial ad campaign for the new Infiniti automobiles, the ads for rival Lexus (top) emphasized design and engineering, while the ads for Infiniti (bottom) did not even show the car.

Sexual Appeals An ad employing a sexual appeal.

Humor Appeals This ad relies upon humor to communicate the message that skiers and snowboarders should wear helmets.

Types of Message Appeals (cont.) Fear Appeals: Emphasize the negative consequences that can occur unless the consumer changes a behavior or an attitude Used mostly in social marketing contexts Effective only when the threat is moderate and a solution is presented Threat: The literal content of the message Fear: An emotional response to the message

Fear Appeals Life insurance companies often use a fear appeal to motivate consumers to buy policies.

Discussion Question In this advertisement for Big Red chewing gum, what type of advertising appeal is being used? Is this an effective use of this type of appeal?

Types of Message Appeals (conc.) The Message as Art Form: Metaphors Be with You: Metaphor: Involves placing two dissimilar objects in a close relationship such that “A is B” Simile: Compares two objects “A is like B” Resonance: A form of presentation that combines a play on words with a relevant picture Forms of Story Presentation: Drama: Attempt to be experiential, involving the audience emotionally Lecture: A speech where the source speaks directly to the audience to inform and persuade them Transformational Advertising: Consumer associates the experience of product usage with some subjective sensation

Personification Many products are personified by make-believe characters.

Advertising Metaphors This Chinese detergent ad uses a handcuff metaphor as it urges the viewer, “Free yourself from the burden of handwash.”

The Source vs. The Message: Sell the Steak or the Sizzle? Elaboration Likelihood Model (ELM): Assumes that once a customer receives a message, he or she begins to process it. The Central Route to Persuasion: The processing route taken under conditions of high involvement Cognitive Responses The Peripheral Route to Persuasion The processing route taken under conditions of low involvement Peripheral Cues

The ELM Model Figure 8.5

Support for the ELM The ELM has received a lot of research support Example: Typical ELM Study Thought listing Independent variables: Message-processing involvement Argument strength Source characteristics Findings: High involvement subjects had more cognitions High involvement subjects swayed by powerful arguments Low involvement subjects influenced by attractive sources

Elaboration: Issue relevant thinking High Elaboration Extensive IP Extensive time Extensive mental capacity Extensive motivation Controlled thinking Deep thinking Systematic thinking Effortful analysis Low Elaboration Limited IP Limited time Limited mental capacity Limited motivation Automatic thinking Shallow thinking Heuristic thinking Mindless analysis

ELM Persuasion = f (Elaboration) Elaboration = f (Motivation, Ability) Involvement Need for cognition Ability Capacity Timing Repetition Distraction

Persuasion with ELM Target: High Elaboration Strategy: Central Route Persuasion occurs by: Careful thinking Thoughtful analysis Deep consideration True merits of info Target: Low Elaboration Strategy: Peripheral Route Persuasion occurs by: Simple cues Irrelevant info Hedonistic content Side issues