Elementary Linear Algebra Howard Anton Copyright © 2010 by John Wiley & Sons, Inc. All rights reserved. Chapter 10
Chapter 10 Applications of Linear Algebra 10.1 Constructing Curves and Surfaces Through Specified Points 10.2 Geometric Linear Programming 10.3 The Earliest Applications of Linear Algebra 10.4 Cubic Spline Interpolation 10.5 Markov Chains 10.6 Graph Theory 10.7 Games of Strategy 10.8 Leontief Economic Models 10.9 Forest Management Computer Graphics
More Applications Equilibrium Temperature Distributions Computed Tomography Fractals Chaos Cryptography Genetics Age-Specific Population Growth Harvesting of Animal Populations A Least Squares Model for Human Hearing Warps and Morphs
Section 10.1 Constructing Curves and Surfaces Through Specified Points Finding the equation of a line between two points:
A conic section through 5 points
Section 10.2 Geometric Linear Programming
Section 10.3 The Earliest Applications of Linear Algebra
Section 10.4 Cubic Spline Interpolation
Section 10.5 Markov Chains
A regular transition matrix
Section 10.6 Graph Theory
Dominance and Power
Section 10.7 Games of Strategy A two-person zero-sum matrix game
Optimal Strategies
Section 10.8 Leontief Economic Models
Productive Consumptive Matrix
Section 10.9 Forest Management
Forest Management
Optimal Sustainable Yield
Section Computer Graphics
Section Equilibrium Temperature Distributions
Discrete Mean Value Property
Monte Carlo Technique: A Random Walk
Section Computed Tomography
Orthogonal Projection Formula
Section Fractals Serpinski Carpet Serpinski Triangle
The Hausdorff Dimension
Fractals Fractals Serpinski Carpet Serpinski Triangle
Section Chaos
Section Cryptography Substitution ciphers:
Ciphering via Matrices GTNKGKDUSK becomes STRIKE NOW
Section Genetics Autosomal Inheritance
X linked Inheritance
Section Age-Specific Population Growth Leslie model describing female population growth
Section Harvesting of Animal Populations
Optimal Sustainable Yield
Section A Least Squares Model for Human Hearing
Least Squares Approximation to a Sound Wave
Minimizing error on [0, 2 π]
Minimizing error on [0,T]
Section Warps and Morphs Triangulation and Warps
Time Varying Morphs