Controversies 2006 Controversies in Cognition Evaluation of technology use in the wild Dr. Danaë Stanton Fraser.

Slides:



Advertisements
Similar presentations
Co-Teaching as a Model of Student Teaching: Common Trends and Levels of Student Engagement Co-Teaching as a Model of Student Teaching: Common Trends and.
Advertisements

1 Using ICT in Geography Workshop Themes Learning Online Citizenship, Europe and identity Networking, you and your schools Virtual Globes and geo-information.
WIRELESS AND MOBILE TECHNOLOGIES TO FACILITATE PERSONALISED FLEXIBLE LEARNING IN CONSTRUCTION Raju Pathmeswaran, Vian Ahmed & Ghassan Aouad
Latika Nirula & Earl Woodruff OISE/University of Toronto
Methodology and Explanation XX50125 Lecture 2: Experiments Dr. Danaë Stanton Fraser.
Communication Theory Lecture 1: Introduction to Communication Theory and Novel Technology Dr. Danaë Stanton Fraser.
Communication Theory Lecture 2: Designing tools for interaction with the environment Dr. Danaë Stanton Fraser.
Methodology and Explanation XX50125 Lecture 1: Part I. Introduction to Evaluation Methods Part 2. Experiments Dr. Danaë Stanton Fraser.
How does collaborative group work affect science learning?
MiMeG – The MixedMediaGrid NCeSS node University of Bristol & Kings College London.
Computer-Supported Collaborative Learning (CSCL), Virtual Math Teams (VMT), Group Cognition Gerry Stahl.
Leading Australian Curriculum: Science Day 3. Australian Curriculum PURPOSE Curriculum leaders develop capacity to lead change and support schools and.
Mobile learning with a mobile game Design and motivational effects.
Researching the Practice of Design for Learning: Integrating Cognitive and Social Perspectives Liz Masterman, OUCS 27 th June 2006.
Fostering Learners’ Collaborative Problem Solving with RiverWeb Roger Azevedo University of Maryland Mary Ellen Verona Maryland Virtual High School Jennifer.
M-learning thru M-devices- Is it real learning?. Real challenges? Mobility – a fad, trend or a culture? Learning – have we change our learning behaviour?
©2011 1www.id-book.com Introducing Evaluation Chapter 12.
1 Use of Mobile Phone Technologies in the Classroom Context Chrisina Draganova School of Computing, Information Technology and Engineering University of.
The Same Old Remote Misunderstandings: Object-Focused Interaction in e-Social Science Mike Fraser University of Bristol.
Integrating Educational Technology into the Curriculum
Ying Wang EDN 303 Fall Objectives Define curriculum-specific learning Explain the difference between computer, information, and integration literacy.
Vygotsky Additional Guided Participation. Sociocultural Activity Guided participation is a particular type of scaffolding studied by Rogoff et al. (1995).
WHAT IS INTERACTION DESIGN?
1 of 622 April 2006Melissa Dawe, CHI 2006 Workshop Designing a Remote Communication System with and for Individuals with Cognitive Disabilities and their.
The Ambient Wood Journals- Replaying the Experience Mark Weal IAM Group, University of Southampton Mark J. Weal, Danius T. Michaelides,
Do Tangible Interfaces Improve Collaboration between Young Children in Educational Settings? Hannah StaddonLisa Robinson Rea WilsonMridula Iyer.
Single Display Groupware Ana Zanella - CPSC
From Controlled to Natural Settings
Wynne Harlen Fibonacci European Training Session, March 21 st 2012.
Tangible Flags Collaborative Educational Technology to enhance grade school field trips Gene Chipman PhD Candidate in Computer Science
Herts ICT Team. Objectives for the session To explore if, or when ICT should be used in Primary Science To review hardware, software and resources which.
Exploring Links between Mental Health and Community using Digital Media A Darychuk 1 & N Fazal 1 Dalla Lana School of Public Health, University of Toronto.
IAEA International Atomic Energy Agency The IAEA Safety Culture Assessment Methodology.
Concepts and value of TI-Nspire™ Technology Module A.
Improving the quality of talk to support pupil learning.
The Four-phase Lesson Plan
Learning & Teaching with Technology Claire O’Malley School of Psychology.
Predictive Evaluation
Margaret J. Cox King’s College London
Principles of User Centred Design Howell Istance.
1 Pedagogical implications of mobile technologies Diana Laurillard WLE Symposium on M-Learning 9 February 2007.
Support the spread of “good practice” in generating, managing, analysing and communicating spatial information Documentation Introduction to Documentation.
RESEARCH IN MATH EDUCATION-3
Meeting Capture and Structural Replay Compendium in Meeting Replay Web Interface BuddySpace I-X Process System Mars Exploration Mission
Connecting Teachers Can there be models of effective practice for teachers with ICT? Chair: Christine Vincent, Becta Presenter: Margaret Cox King’s College.
Effective collaboration Session 1 – A professional community.
Human Computer Interaction
Computer Science Department California Polytechnic State University San Luis Obispo, CA, U.S.A. Franz J. Kurfess CPE/CSC 484: User-Centered Design and.
=_A-ZVCjfWf8 Nets for students 2007.
Improving the quality of talk and questioning to support pupil learning.
Methodology and Explanation XX50125 Lecture 3: Usability testing Dr. Danaë Stanton Fraser.
Chapter 12: Introducing Evaluation. The aims To illustrate how observation, interviews and questionnaires that you encountered in Chapters 7 and 8 are.
CS2003 Usability Engineering Human-Centred Design Dr Steve Love.
COMPSCI 705 / SOFTENG 702 Exam Review Lecture Jim Warren Professor of Health Informatics Course coordinator CS705/SE702.
Chapter 12: Introducing Evaluation. The aims To illustrate how observation, interviews and questionnaires that you encountered in Chapters 7 and 8 are.
Design Process … and some design inspiration. Course ReCap To make you notice interfaces, good and bad – You’ll never look at doors the same way again.
How does collaborative group work affect science learning?
Keynote paper: Unlocking the learning value of wireless mobile devices Adviser: Ming-Puu Chen Presenter: Li-Chun Wang Roschelle, J. (2003). Keynote paper:
Technologizing the postgraduate classroom PedRIO 2016 Sara Smith and Martin Khechara.
Using Avatars and Virtual Environments in Learning: What do they have to offer? Article Review By: Amanda Lawrie.
© Crown copyright 2006 Renewing the Frameworks Enriching and enhancing teaching and learning.
A research and policy informed discussion of cross-curricular approaches to the teaching of mathematics and science with a focus on how scientific enquiry.
ICT in the Foundation Stage © Crown Copyright 2004.
TECHNOLOGY IN THE CLASSROOM Integration of technology in teaching and learning.
QUALITATIVE RESEARCH IN PERSPECTIVE. QUALITATIVE APPROACHES -Qualitative research is an interdisciplinary, transdisciplinary, and sometimes counterdisciplinary.
Introduction to Social Anthropology November 2018
CS 522: Human-Computer Interaction Lab: Formative Evaluation
Introducing Evaluation
Planning a cross- curricular topic
Chapter 14 INTRODUCING EVALUATION
Presentation transcript:

Controversies 2006 Controversies in Cognition Evaluation of technology use in the wild Dr. Danaë Stanton Fraser

Controversies 2006 Lectures Space. Can we simulate it effectively? Spatial Cognition: learning what has been 'learnt' from cognitive maps. Laboratory versus Field: the Evaluation Debate Estimating time-to-collision: can we accurately estimate when we will reach an object or when a moving object will reach us? Evaluating in the wild Aiding Mobility: are electronic and environmental devices sufficient for aiding mobility in the mobility impaired?

Controversies 2006 Introduction Traditional technologies in subservient role to Psychology –Methods of recording and storing data e.g. desktop computers used to time reactions –Domains of data gathering e.g. digital video recording enables repeatable analysis of behaviour –Methods of conducting experiments software provides reproducible experiences during experiments –Access to people Larger numbers of participants possible in on-line surveys or questionnaires

Controversies 2006 Evaluating in the Wild New technologies also provide an interesting domain for study –New possibilities for collaboration and changing methods of communication (e.g. telephone, , SMS, videoconferencing, …) –The Shared Desktop –Sensors and Context –Mobile Systems

Controversies 2006 Working with schools (1) Education –Working with schools versus testing in schools The practicalities: consent, ethics, relationship with user group, OFSTED, SATS Designing within the physical, social and organisational constraints of a real classroom Children as partners versus informants Design methods

Controversies 2006 Working with schools (2) How to gain access to schools Ethics approval – school policies Consent forms to parents –Through school –Include use of video recordings (research papers now often go on the web) –Teachers approval

Controversies 2006 Designing with or for? Different ways of designing and working with user groups (see Druin, 2002) –Design partners –Informants –Subjects/Participants

Controversies 2006 Participatory design Involve users as members of the design team from the start Methods of communication –brain (and body) storming –pen and paper interface walkthroughs –paper/cardboard mockups –early prototypes emerged from Scandinavia

Controversies 2006 Designing with Children Children and teachers involved in the design process. Work intensively with teachers and children in school to design and develop technologies to be integrated into the classroom? Interdisciplinary team? Those developing the technology should also go to the school!

Controversies 2006 Designing with Children Integrating with the National Curriculum? The physical nature of the classroom means that children are continually divided into small groups Iterative design sometimes slower development of technology but a more integrated and usable product.

Controversies 2006 Traditionally… Computer in the corner of the classroom Computer lessons not linked to domain Individual use of machine, or Possibility for input < number of children per device Children and teachers not actively involved in the design of the technology being used

Controversies 2006 New Technologies: The Shared Desktop Working in pairs and groups can have advantageous effects on learning and development (Rogoff, 1990; Wood and OMalley, 1996) Role of the computer unique in the way that it can structure collaborative activity (Littleton, 1999) Traditionally computer hardware and software designed with one user in mind

Controversies 2006 KidStory project - Developing collaborative storytelling technologies for children aged 5-7 Learning in class is a social activity - focus on group work Designing within the physical, social and organisational constraints of a real classroom

Controversies 2006 An evaluation study: Collaborative behaviour around the computer An exploratory study to examine the effect of multiple mice on childrens dialogue and interaction

Controversies 2006 Single Display Groupware - allows to co-located users to interact with a system simultaneously Inkpen et al (1995, 1997, 1999) found significant learning improvements - higher levels of activity and less off task behaviour Abnett et al (2001) gender effects.

Controversies 2006 Method Participants - 24 children from an infant school in Nottingham. Aged 6-7 years. Apparatus - KidPad a shared 2D drawing tool with a zooming interface (Druin et al, 1997). Task - Creative task carried out by pairs of children using one or two mice.

Controversies 2006 Procedure Recreate a poem in KidPad Children encouraged to work together 20 minutes Video capture of the computer screen and the children were mixed An analysis of the process of collaboration

Controversies 2006 Examination of behaviour in depth Coding scheme developed to capture types of talk, physical interaction and their relationship with the on screen product Qualitative analysis The development of the car in the poem analysed for each pair (5minutes)

Controversies 2006 Characteristics and Behavioural styles observed Interaction with 2 mice Common themes Verbalisation of action Little reciprocity or elaboration of ideas Active division of tasks - working in parallel Still cases of dominant behaviour by one partner

Controversies 2006 Results Use of two mice: Greater degree of engagement in task more total time spent on creation symmetry of mouse use

Controversies 2006 Asymmetry with one mouse

Controversies 2006 Symmetry with 2 mice

Controversies 2006 Video

Controversies 2006 Interaction with one mouse More of a mix of behaviours Good collaboration - long discussion of ideas, reciprocity followed by input of joint ideas, conflict followed by compromise Conflict not resolved, high degree of negativity about others work Domination by one partner

Controversies 2006 New Technologies: Mobile and Wireless Outside the school: the fieldtrip field trip with a difference Taking technology outdoors Making the invisible visible Carry out collaborative discovery and reflection To stimulate scientific enquiry

Controversies 2006 The Ambient Wood Project small groups of children using mobile technologies outdoors to support scientific enquiry about the biological processes taking place in a wood. One of the devices used, a probe tool, contained sensors enabling measurement of the light and moisture levels within the wood. A small screen was also provided which displayed the readings using appropriate visualisations.

Controversies 2006 Handhelds to make the invisible visible Measurements of light and moisture at different locations were displayed on a PDA in pictorial format. Mobile devices used to receive location-specific information.

Controversies 2006 Video

Controversies 2006 Key findings Analysis of the patterns of interaction revealed: The probe engendered exploration, the generation of ideas (about where to probe in order to get different readings, or to see readings around particular plants). Children made links between their readings, for example, comparing readings taken by the same species of plant, but in different locations. Children made predictions about readings they might expect in particular locations, for example, one pair predicted a moist reading because there was lots of moss. Many also drew conclusions about the general physical state of the woodland, and how this related to the environment and the organisms found on the basis of their probe readings.

Controversies 2006 New Technologies: Mobile and Sensors Integrating the outdoors with back in the classroom To explore how emerging networking technologies can enhance science education Hands-on approach to learning science in schools Children learn about presence and impact of pollution Encourage an understanding of the scientific process Support collaborative activity between different schools and with scientists

Controversies 2006 Activities Children as active scientists 2 schools involved –Primary in Nottingham –Secondary in Brighton Sessions to familiarise children with pollution Children use mobile carbon monoxide sensors to measure pollution levels in their local environment Use software tools to analyse their data in the classroom and to share with others

Controversies 2006 Mobile Sensors Children can collect pollution data Mobile sensor records and gives instant feedback

Controversies 2006

Analysing data Video replay Time series Textual annotation Interest point

Controversies 2006 Connectivity, schools and scientists Children in same school –Scientific Teams Children in different schools –Connectivity, Community Children and scientists –Learning from the Experts

Controversies 2006 Summary of results Results of video analysis and teacher interviews suggest that this context-inclusive approach is significant for three reasons: 1.Firstly, it allows individuals to reflect on method as part of data collection. 2.Secondly it provides an aide-memoir to groups who have collected data together in interpreting results. 3.Thirdly, it allows new participants who have engaged in similar processes to understand new perspectives on their own and others data.

Controversies 2006 Controversies Should we be as controlled/experimental as possible/as the pre-determined factors allow? Is the only benefit of exploration and engagement in the field to provide ideas for experiments? Is lab-based work appropriate in studying field-based use?

Controversies 2006 References (1) Abnett, C., Stanton, D., Neale, H and OMalley (2001) The effect of multiple input devices on collaboration and gender issues. In the Proceedings of European Perspectives on Computer-Supported Collaborative Learning (EuroCSCL) 2001, March 22-24, Maastricht, the Netherlands. P Druin, A., Stewart, J., Proft, D., Bederson, B., Hollan, J. (1997). KidPad: A design collaboration between children, technologists, and educators. Proceedings of CHI97, Atlanta, GA. Druin, A. (2002). The Role of Children in the Design of New Technology. Behaviour and Information Technology, 21(1) Inkpen, K., Booth, K.S., Klawe, M., and Upitis, R. (1995). Playing Together Beats Playing Apart, Especially for Girls. Proceedings of Computer Supported Collaborative Learning (CSCL) '95. Lawrence Erlbaum Associates, Inkpen, K. M., Booth, K. S., Klawe, M., & McGrenere, J. (1997). The Effect of Turn-Taking Protocols on Children's Learning in Mouse-Driven Collaborative Environments. In Proceedings of Graphics Interface (GI 97) Canadian Information Processing Society, pp Inkpen, K.M., Ho-Ching, W., Kuederle, O., Scott, S.D. & Shoemaker, G.B.D. (1999) This is fun! Were all best friends and were all playing: Supporting childrens synchronous collaboration. In Proceedings of Computer Supported Collaborative Learning (CSCL99) (eds. C.M. Hoadley & J. Roschelle) pp. 252–259. Lawrence Erlbaum, Hillsdale, NJ.

Controversies 2006 References (2) Littleton, K. (1999). Productivity through interaction: An overview. In K. Littleton and P. Light (Eds.) Learning with Computers: Analysing productive interaction. Routledge. London p Price, S., Rogers, Y., Stanton, D. and Smith, H. (2003). A new conceptual framework for CSCL: Supporting diverse forms of reflection through multiple interactions. In Proceedings of Computer Support for Collaborative Learning. (CSCL) 2003, Kluwer, pp Rogers, Y, Price, S., Randell, C, Stanton Fraser, D., Weal M. and Fitzpatrick, G. (2005). Ubi-learning: Integrating Indoor and Outdoor Learning Experiences. Communications of the ACM. January 2005/Vol. 48, No. 1 Rogoff, B., Apprenticeship in Thinking: Cognitive Development in Social Context. New York: Oxford University Press, Stanton, D., Neale, H. and Bayon, V. (2002) Interfaces to support children's co-present collaboration: multiple mice and tangible technologies. Computer Support for Collaborative Learning. (CSCL) ACM Press. Boulder, Colorado, USA. January 7th-11th.p Stanton, D. and Neale, H. (2003). Collaborative Behaviour around a computer: the effect of multiple mice on childrens talk and interaction. Journal of Computer Assisted Learning (JCAL), Blackwell, Vol. 19, no. 2, pp Stanton Fraser, D., Smith, H., Tallyn, E., Kirk, D., Benford, S., Rowland, D., Paxton, M., Price S and Fitzpatrick G. (2005). The SENSE project: a context-inclusive approach to studying environmental science within and across schools. Computer Supported Collaborative Learning (CSCL 2005). Taiwan. May. Tallyn, E., Stanton, D., Benford, S., Rowland, D., Kirk, D., Paxton, M., et al. (2004). Introducing eScience to the classroom. Proceedings of the UK e-Science All Hands Meeting, EPSRC, pp Wood, D., & O'Malley, C., Collaborative learning between peers: An overview. Educational Psychology in Practice, 11(4), 4-9, 1996