May 12 th Field Trip Ultimate is an exciting, non-contact team sport, played by thousands the world over. It mixes the best features of sports such as.

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Presentation transcript:

May 12 th Field Trip Ultimate is an exciting, non-contact team sport, played by thousands the world over. It mixes the best features of sports such as Soccer, Basketball, American Football and Netball into an elegantly simple yet fascinating and demanding game. Teams play on a long, wide field with two end zones. You play with a specific, high-quality plastic frisbee disc. You can’t run when you have the frisbee, only pivot and pass it to another teammate. Your teammates can run anywhere trying to get open for you. Your team tries to complete passes until you catch one in the other teams end zone, which counts as one goal. But the opponent will try to block or intercept your passes! You’ll need speedy, skilled and smart players to score. What is Ultimate? Why Play Ultimate? It’s FUN!!! Keeps you active! It’s a REAL sport and anyone can play! Builds character It develops acceptance of responsibility for one's own behavior, because players make their own calls, listening and negotiating skills conflict resolution skills. Instructional Ultimate Videos Ultimate HzkWoB6A HzkWoB6A Getting used to the disc 1WhzRCkk 1WhzRCkk Defending aFQlyF4g aFQlyF4g Top 10 Ultimate Plays The Field -- A rectangular shape with endzones at each end. A regulation field is 64m by 37m, with endzones 18m deep. 2.Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team. 3.Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score. 4.Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. 5.Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense. 6.Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout. 7.Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made. 8.Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. 9.Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes. 10.Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play. (Original written by Steve Courlang)