© 2015    1 Gabriel Dusil dusil.com

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Presentation transcript:

© 2015    1 Gabriel Dusil dusil.com

© 2015    2

© 2015    3 OpportunitiesBehaviors ChallengesStrategies

© 2015    4 Ericsson - TV & Video, Changing the Game ('12)

© 2015    5 Cord cutters Cord shavers Cord-nevers

© 2015    6 Ericsson - TV & Media (13.Aug) – Average viewing in 12 Markets: US, UK, China, Spain, Sweden, Brazil, Taiwan, South Korea, Germany, Mexico, Chile, Italy

© 2015    7

© 2015    8

© 2015    9

© 2015    10 Live content is mainly on TVs or Desktop PC’s  Tablets & mobiles are reserved for shorter content Ooyala - Video Index Report (13.Q1) CTV = connected TVs, GC = Game consoles

© 2015    11 Adobe - U.S. Digital Video Benchmark (13.Q4) Apple Devices produce nearly half of TV play requests

© 2015    12 Movies, reality TV, drama, comedy, etc. have the biggest engagement for 2 nd screen Informia - Future of TV, Strategies for Becoming Connected (12.Mar)

© 2015    13 Read while watching TV63% Using Apps or browse the Internet to kill time56% Using Apps or browse the Internet to find Info49% Use Social forums while watching TV40% Discuss content online Watch 2 or more programs 29% 14% 13% 25% Compete with others watching the same show Watch show from two camera angles 14% Interact with show through voting or sports betting

© 2015    14 Ericsson - TV & Video '11 (Consumer trends, Global, Nov '11)

© 2015    15 Ericsson - TV & Video '11 (Consumer trends, Global, Nov '11)

© 2015    16

© 2015    17 % respondents preferring to view video content for specific kinds of information: ContentResponseDuration Product demos89%3- 5 minutes Case studies84%9 minutes Video white papers84%10-19 minutes Conference preso82%10-19 minutes Testimonials73%3 min. or less

© 2015    18 dusil.com

© 2015    19  Check out other white papers, video presentations, and opinion pieces from my blog “Digital Video for a Digital Generation": dusil.comdusil.com  Building a new Video Streaming service starts from understanding the market landscape. We’re all familiar with the SWOT analysis: Strengths, Weaknesses, Opportunities & Threats. But dissecting the challenges in the Video streaming industry is about understanding problems, before a solution can be formulated. Creating a gap-analysis is the next step in recognizing opportunities in this rapidly changing market space. Then, examining subscriber behavior ensures that we look through the lens of the consumer. Once those steps are completed, we can formulate a strategy to build an innovative and competitive video streaming service. This presentation takes a modern market approach for video streaming through an assessment of Challenges, Opportunities, Behaviors, & Strategies (or COBS)

© 2015    20  2nd Screen, Broadcast, COBS, Connected TV, Digital Rights, Digital Video, DRM, dusil.com, Entertainment Streaming Behaviors, Entertainment Streaming Challenges, Entertainment Streaming Opportunities, Entertainment Streaming Strategies, Gabriel Dusil, Internet Video, Linear TV, Multi-screen, Multiscreen, Online Video Platform, OTT, Over the Top Content, OVP, Recommendation Engine, Return On Investment, ROI, Search & Discovery, second screen, Smart TV, TCO, Television, total cost of ownership, TV Anywhere, TV Everywhere, Video Streaming