AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg AtGentive Attentive Agents for Collaborative Learners AtGentive; IST Call 4 PM2006.

Slides:



Advertisements
Similar presentations
Tandem learning method for professional training Basic Ideas, Concepts and Methods.
Advertisements

CONCEPTUAL WEB-BASED FRAMEWORK IN AN INTERACTIVE VIRTUAL ENVIRONMENT FOR DISTANCE LEARNING Amal Oraifige, Graham Oakes, Anthony Felton, David Heesom, Kevin.
European Commission DG Information Society Info Day Brussels, 2 June 2005 Focal points: 1. Concepts, methods and core services 2. Tools in Rich Environments.
Centre for the Enhancement of Learning and Teaching Supporting & Enhancing Online Teaching & Learning by Catherine Ogilvie Centre for the Enhancement of.
«MASTER MANAGEMENT ET INGENIERIE ECONOMIQUE» Spécialité: Projet innovation conception, option gestion de la connaissance Module: Communautés virtuelles,
Mathematics Unit 6 - Getting Ready for the Unit
«Enhancing Knowledge Management Systems with Cognitive Agents» Thierry Nabeth, Albert A. Angehrn, Claudia Roda Journée de recherche de l’AIM, France, 26.
D2.1. PEDAGOGICAL FRAMEWORK Matjaž Debevc UM FERI.
Critical Thinking Course Introduction and Lesson 1
WHERETO Paragraph for our Service Design W Each of our guides provide a concise introduction that provides the direction of WHERE each of the lessons are.
Interactive Pathway Design for Learning through Agent and Library Augmented Shared Knowledge Areas (ALASKA) Eric Hamilton Hiroshima University US Air Force.
An e-Learning Strategy to promote technology enabled learning i n UCC Teaching & Learning workshop 30 October, 2012.
1.Data categorization 2.Information 3.Knowledge 4.Wisdom 5.Social understanding Which of the following requires a firm to expend resources to organize.
WP2: Design principles; 2 nd AtGentive GM May 2006, Oxford, UK AtGentive WP2 Design Principles AtGentive; 2 nd General Meeting; May 2006, Oxford,
Interaction and adaptation in SCORM-based SE course Todorka Glushkova, University of Plovdiv, Bulgaria
COMPLETING THE TRAINEESHIP PICTURE Using a learning community to put the pieces together. Reflection Content Activity Interaction Experts Community Project.
Supporting Social Interaction in an “Intelligent” Competence Development System Bertrand Sereno, Eleni Boursinou & Albert Angehrn Centre for Advanced Learning.
Constructivism Constructivism — particularly in its "social" forms — suggests that the learner is much more actively involved in a joint enterprise with.
The mind beyond time and space: Online collaborative knowledge building using Knowledge Forum Learning Community Project, CITE, HKU.
THE IBMYP PERSONAL PROJECT Personal Project 2015.
WP 8: Networks for Lifelong Competence Development Alicia Cheak INSEAD CALT (Centre for Advanced Learning Technologies) TEN Competence Kickoff Meeting.
The Next Generation Learning Environment Using 3D & Virtual Gaming Principles in E-Learning THE VIRTUAL FRONTIER Edward Prentice III Centrax Corporation.
Key Understandings for Learning and Teaching in the Early Years
Authentic Learning Contexts for Action-based Problem-solving Dr Lindsey Conner University of Canterbury New Zealand.
Module 3: Business Information Systems Chapter 11: Knowledge Management.
Margaret J. Cox King’s College London
Albert A. ANGEHRN & Thierry NABETH CALT – The Centre for Advanced Learning Technologies INSEAD – The European Institute of Business Administration Fontainebleau,
Personal Skills. Definition of personal skills The ability to reflect on internal concepts such as emotion, cognition and one’s own identity. EMOTION.
+ REFLECTIVE COACHING APRIL 29, Goals for Today Check in on where everyone is in our self-guided learning and practice with reflective coaching.
AtGentive AtGentNet Scenarios; WP1 workshop; January 2006, AUP, Paris AtGentive - AtGentiNet Description & Scenarios for supporting Attention AtGentive;
Virtual Bullying: Virtual Environments as an Educational Tool Sarah Woods University of Hertfordshire.
Teaching Youth with ASD Dr. Lesley Farmer California State University Long Beach
ICE 2008 Angelo Marco Luccini SP4 Connection Space & InnoTube ICE , Location Angelo.
Review Meeting – INSEAD, Fontainebleau – 30 March L 2 C Learning to Collaborate Knowledge Management Tools Development The L2C Knowledge Community.
Putting Research to Work in K-8 Science Classrooms Ready, Set, SCIENCE.
ICT Work Programme Objective 4.2 Technology Enhanced Learning European Commission, DG Information Society and Media Unit E3 – Cultural Heritage.
1 May 2013 Creativity and Attention in the age of the ACM WEB SCIENCE Creativity and the management of attention with social media Workshop.
1 Strategic Perspective on DERI What’s DERI’s market? –“Electronic User Service Market” What's driving this market? –Rationalisation & Personalisation.
Skills and Content Standards: Let’s Mash ‘Em Up!.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Using games and simulations for supporting learning Presenter: Hsiao-lan Lee Professor: Ming-Puu Chen Date: 03 / 09 / 2009 de Freitas, S. I. (2006). Using.
National Educational Technology Standards for Students ISTE International Society for Technology in Education.
Constructivism A learning theory for today’s classroom.
Kick of WP3 Steps towards building Oxford, first project meeting :30 am – 11:15 am.
April 2005, Brussels Collaboration: 4 ideas for research projects Albert A. Angehrn & Thierry Nabeth INSEAD CALT (Centre for Advanced Learning Technologies)
LEARNER CENTERED APPROACH
Ari Wahlstedt, Samuli Peldola and Marketta Niemeli 系級: 碩研資管一甲 報告者: M 李文盈 1.
«Towards Personalized, Socially Aware and Active Knowledge Management Systems» Thierry Nabeth EGov Europe’2004, Noordwijk aan Zee, The Netherland, 1-3.
Developing a Framework In Support of a Community of Practice in ABI Jason Newberry, Research Director Tanya Darisi, Senior Researcher
Enhancing e-learning experience with online social networks Published in IET Communications J.J.P.C. Rodrigues, F.M.R. Sabino, L. Zhou Reporter: Yu Chih.
© Margarita Canal, Assistant Professor, School of Management. Universidad de los Andes. PhD Student, Department of Learning and Philosophy. Aalborg University.
Learning Theories. Constructivism Definition: By reflecting on our experiences, we construct our own understanding of the world we live in. Learning is.
Key Competencies.
An Online Support System to Scaffold Real-World Problem Solving Presenter: Chih-Ming Chen Advisor: Min-Puu Chen Date: 11/10/2008 Ge, X., & Er, N. (2005).
How to Apply it in the Classroom Elicit ideas Elaboration & Reconstruc- tion Frequent problem based activities Variety of info. & resources Collaboration.
Ergonomics/Human Integrated Systems (Project 02)
AtGentive Project Overview; kick-off meeting; 7-8 December 2005, Fontainebleau AtGentive Project Overview AtGentive; Kick-off Meeting; 7-8 December 2005,
INTRODUCTION TO ONLINE FACILITATION- DAY TWO Anna N Perry.
AtGentive Final Review, Fontainebleau 5th February 2008 WP 3.2: AtGentNet Thierry Nabeth, Nicolas Maissonneuve.
Network Centric Planning ---- Campaign of Experimentation Program of Research IAMWG Dr. David S. Alberts September 2005.
SUPPORT, PROGRESS, & MOTIVATION RAY POWERS EDU 601 DR. WILLIAM REEVES MAY 30, 2016 Ray Powers EDU 601 Dr. William Reeves April 18, 2016.
Pedagogical aspects in assuring quality in virtual education environments University of Gothenburg, Sweden.
Fern Albery-S Tess Downes-S Matthew Kelly-S
ENHANCING QUALITY IN ONLINE LEARNING Nadeosa Conference Durban University of Technology 8-9 July 2015 Dr Ephraim Mhlanga.
CLAN SOFT LEARNING VIRTUAL ENVIRONMENT September 19, 2008 Kaunas 2nd Meeting.
指導教授:Chen, Ming-puu 報 告 者:Chen, Wan-Yi 報告日期:
Presenter: Hsiao-lan Lee Professor: Ming-Puu Chen Date: 06 / 15 / 2009
The motivation Distributed knowledge sources Distributed experience
Psychological Principles (LCP)
LEARNER-CENTERED PSYCHOLOGICAL PRINCIPLES. The American Psychological Association put together the Leaner-Centered Psychological Principles. These psychological.
Presentation transcript:

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg AtGentive Attentive Agents for Collaborative Learners AtGentive; IST Call 4 PM2006 Workshop; 6-7 February 2006, Luxembourg Thierry Nabeth & Albert A. Angehrn INSEAD CALT (Centre for Advanced Learning Technologies)

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Table of content: The Attention Challenges in the information society AtGentive: A Presentation Concrete illustration Potential areas for collaborations

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg The new conditions of the Information Society A complex world with an explosion of elements to deal with (information, technologies, solicitations, etc.) An increase level of autonomy and responsibility of people (students, learners & employees) But, Basically the same people (limited human mental capacities, motivations).

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg The attention challenges: Perception. How to deal in an effective way (filtering the bad, selecting the good) with this massive “flood” of information, knowledge, technologies and solicitations Reasoning & Decision. How to process all this knowledge. How to make sense out of it. How define objectives and to decide the next lines of action. Execution. How to deal with the execution of multitude of activities that users & groups are now engaged in (without being overwhelmed, distracted, and allocating the best their attention).

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg What is AtGentive The objective of AtGentive is to investigate the use of Artificial Agents for supporting the Management of the Attention of young or adult learners in the context of individual and collaborative learning environments AtGentive = Attentive + AGents

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg AtGentive provides: Digital environments for supporting schools and learning networks (virtual communities) Variety of Mechanisms providing attentional support  Enhance Perception: Attention friendly interfaces (e.g. Filter details, Magic Lens, social transluscence), different intervention modes (embedded characters), etc.  Support for reasoning & development of attentional metacognitive skills (help to situate, to make plans, etc.)  Provide attentional guidance (via agent interventions) to people during their activities. (assess them, refocus them, stimulate them)

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg The Agents ? Some Components are able to reason and intervene proactivelly Artificial characters are used for some of the Interventions.

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Two “applications” Two application domains:  AtGentSchool (for Schools): Agent-enhanced environment for Schools  AtGentNet (for Learning Networks): Agent- enhanced virtual community platform. Two pilots to validate  CELN schools  STC learning Network A User-Centred design approach

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg AtGentSchool: Children engaged into learning experiences The users:  Children in schools The activities  They write stories  They can access expert and professors  They work in small groups  The agents assist them, guide them, and stimulate them

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg AtGentNet: Supporting Knowledge exchange The users:  Managers geographically distributed  They work in SMEs and they feel isolated The activities  They share documents and cases  They share experiences via interaction in discussions (forum, chats, etc.)  They can also engage into some learning activities (lectures, simulations, etc.)

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Who is Edward Fox ? Where does Mr Fox works?

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Scenarios illustrating how to: Enhance user perception More effectively help people to better manage their attention Help them to develop attentional self- reflective metacognitive capabilities Some Scenarios

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg First mechanisms: space structuration & specialisation (metaphor) AtGentNet will be structured as a set of well identified and specialised spaces supporting a limited number of activities. The forms is which these spaces are presented to the users will be chosen to make it very clear the context and the nature of the activities taking place in a given space Hypothesis to investigate The creation of dedicated spaces will reduce the likelyhood of distraction of the user. Besides, the form of the space will reinforce the perception of the context of the interaction

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Second mechanisms: the ”Magic Lens” Individual enhancing and filtering of shared representation The Magic Lens concept consist in providing a personalized enhanced perception of a common representation, taking into account the specificity of the users interacting with this representation. More concretely the different users wearing this magic leans (that can be activated in the browser) will get a slightly perception of the shared space (Cybrary, Forum, Chatroom, etc.) in which they interact. Example of user experiences: in a forum, the user will see magnified the posting of the other users that are important to him. Hypothesis to investigate Magic lens will be able to provide individual attentional support without impeding the collaborative dimension

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Third mechanisms: Agent Guidance The Agent, aware of the user’s profile and of the context may proactively intervene. Example: an embodied character, only visible by the user, may intervene and indicate an item of particular importance An agent may suggest an action to a student. For instance in AtGentSchool, the agent may ask the student a specific action related to the creation of a story (write an introduction). an agent may suggest some new behaviour and practices. (your quote all your messages as very important. “Do you know the story of the boy who cried Wolf”. Or, I observe that you are using the to communicate with the same group of people. Why not to create a blog? it may help you to make best use of your time.) An agent may question the relevance of the behavioural profile with the stated agenda of the user (dissonance). Hypothesis to investigate: How to intervene proactively, and generating a positive impact.

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Fourth mechanisms: self-reflective tools AtGentNet will provide a set of mechanisms to develop his / her attentional meta-cognitive abilities Via: The visualisation of it previous activity related to his / her dedicated attention (where did he spent his time, what are his actions). This information will be extracted from the observed activity. A set of assessment of his current way of managing his / attention. The system may indicate an observed attentional profile. The definition of an agenda (getting focussed), and the suggestion of an attentional profile matching this agenda. A set of presentation & exercises to understand attentional concepts. (for instance stories presenting cases of bad practices; for instance on the good use of ; different categories of attention –captive / voluntary- -front of mind / back of mind-, etc.) Hypothesis to investigate: It is possibility to help the user to develop his/her metacognitive capabilities.

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Potential areas for collaboration Cognitive informed systems, metacognition Social translucence mechanisms Artificial characters (effectiveness) Capturing people activities Learning agenda Very open and flexible architectures (web 2.0, web services, mash up) …

AtGentive; IST Call 4 Project meeting; 6-7 February 2006, Luxembourg Attention: A global and pluri-disciplinary perspective. (cognitive psychology, social cognition, management, CHI, etc.). Attention is considered both at an individual and at a “group” level. Advanced and /or proactive support for attention (“smart spaces”, cognitive agents, embedded characters) for digital collaborative environments Two different application contexts / domains: Children Education (Schools) and Knowledge Management (Learning Networks) AtGentive a Summary of the key points: