Principles of intelligent systems -DG 215- Nikos Kompotis 0866137 Nic Minns 0870268.

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Principles of intelligent systems -DG 215- Nikos Kompotis Nic Minns

Carom billiards ( Carambole )

Carom Biliards  Invented during the 18 th century in France  Table dimensions: 1.5 X 3 meters  Pocketless table  3 Balls: 2 Cue balls (White, Yellow) 1 Object Ball (Red)

Carom Billiards Rules  Each player can choose between white and yellow as his/her cue ball.  Object of the game: Score “counts” by caroming your cue ball off both the opponent’s and the object ball on a single shot.  After every “count” you play again until missing one of the two balls.  Explanation Video Explanation Video

Intelligent Carambole Kit A system that is able to: I. Detect the position of every ball before and after a shot. II. Calibrate the power and the angle of each shot. III. Analyze the data and come up with the next “perfect shot”. a. Score a point b. Optimal placement of the balls for the next shot. IV. Show the exact hitting point on the cue ball.

Coordinates Detection A. Motion Detection Technology (Kinect Camera)

Coordinates Detection B. Two points distance sensors

Calibrating Shot  We can implement an accelerometer and a gyroscope in the cue, in order to provide data for the shot.  Prior to starting the game, each player has 3 calibrating shots calculating max power, angle of the hit and the spin of the ball.

Calibrating Shot

Analyzing Data  After shots have been played, coordinates of balls are generated.  The position of every ball is analyzed to find the best options for the next shot.  The system, then, displays the most efficient shots to score a point and allow the optimal placement for the next shot.

Optimal Position for a Point

Showing Hitting Point  Gameplay Simulation on a Screen  A full player’s profile could be created and shown on the screen  Displayed data on screen a) Power, angle, hitting point b) Shot options and outcomes c) Overall game score & statistics

Showing Hitting Point

Principles  Embodied / Classical  3D Dimensions  Screen projection  Mapping  Coordinates of the balls  Accurate Hitting Position  Everything shown on a screen  Technically feasible