Chapter 6: Arrays Presentation slides for Java Software Solutions for AP* Computer Science by John Lewis, William Loftus, and Cara Cocking Java Software.

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Presentation transcript:

Chapter 6: Arrays Presentation slides for Java Software Solutions for AP* Computer Science by John Lewis, William Loftus, and Cara Cocking Java Software Solutions is published by Addison-Wesley Presentation slides are copyright 2002 by John Lewis, William Loftus, and Cara Cocking. All rights reserved. Instructors using the textbook may use and modify these slides for pedagogical purposes. *AP is a registered trademark of The College Entrance Examination Board which was not involved in the production of, and does not endorse, this product.

2 Arrays  Arrays are objects that help us organize large amounts of information  Chapter 6 focuses on: array declaration and use passing arrays and array elements as parameters arrays of objects searching an array sorting elements in an array hashing two-dimensional arrays the ArrayList class polygons, polylines, and more button components

3 Arrays  An array is an ordered list of values An array of size N is indexed from zero to N-1 scores The entire array has a single name Each value has a numeric index This array holds 10 values that are indexed from 0 to 9

4 Arrays  A particular value in an array is referenced using the array name followed by the index in brackets  For example, the expression scores[2] refers to the value 94 (the 3rd value in the array)  That expression represents a place to store a single integer and can be used wherever an integer variable can be used

5 Arrays  For example, an array element can be assigned a value, printed, or used in a calculation : scores[2] = 89; scores[first] = scores[first] + 2; mean = (scores[0] + scores[1])/2; System.out.println ("Top = " + scores[5]);

6 Arrays  The values held in an array are called array elements  An array stores multiple values of the same type (the element type)  The element type can be a primitive type or an object reference  Therefore, we can create an array of integers, or an array of characters, or an array of String objects, etc.  In Java, the array itself is an object  Therefore the name of the array is a object reference variable, and the array itself must be instantiated

7 Declaring Arrays  The scores array could be declared as follows: int[] scores = new int[10];  The type of the variable scores is int[] (an array of integers)  Note that the type of the array does not specify its size, but each object of that type has a specific size  The reference variable scores is set to a new array object that can hold 10 integers  See BasicArray.java (page 300) BasicArray.java

8 Declaring Arrays  Some examples of array declarations: double[] prices = new double[500]; boolean[] flags; flags = new boolean[20]; char[] codes = new char[1750];

9 Bounds Checking  Once an array is created, it has a fixed size  An index used in an array reference must specify a valid element  That is, the index value must be in bounds (0 to N-1)  The Java interpreter throws an ArrayIndexOutOfBoundsException if an array index is out of bounds  This is called automatic bounds checking

10 Bounds Checking  For example, if the array codes can hold 100 values, it can be indexed using only the numbers 0 to 99  If count has the value 100, then the following reference will cause an exception to be thrown: System.out.println (codes[count]);  It’s common to introduce off-by-one errors when using arrays for (int index=0; index <= 100; index++) codes[index] = index*50 + epsilon; problem

11 Bounds Checking  Each array object has a public constant called length that stores the size of the array  It is referenced using the array name: scores.length  Note that length holds the number of elements, not the largest index  See ReverseOrder.java (page 302) ReverseOrder.java  See LetterCount.java (page 304) LetterCount.java

12 Initializer Lists  An initializer list can be used to instantiate and initialize an array in one step  The values are delimited by braces and separated by commas  Examples: int[] units = {147, 323, 89, 933, 540, 269, 97, 114, 298, 476}; char[] letterGrades = {'A', 'B', 'C', 'D', ’F'};

13 Initializer Lists  Note that when an initializer list is used: the new operator is not used no size value is specified  The size of the array is determined by the number of items in the initializer list  An initializer list can only be used only in the array declaration  See Primes.java (page 308)Primes.java

14 Arrays as Parameters  An entire array can be passed as a parameter to a method  Like any other object, the reference to the array is passed, making the formal and actual parameters aliases of each other  Changing an array element within the method changes the original  An array element can be passed to a method as well, and follows the parameter passing rules of that element's type

15 Arrays of Objects  The elements of an array can be object references  The following declaration reserves space to store 25 references to String objects String[] words = new String[25];  It does NOT create the String objects themselves  Each object stored in an array must be instantiated separately  See GradeRange.java (page 310) GradeRange.java

16 Command-Line Arguments  The signature of the main method indicates that it takes an array of String objects as a parameter  These values come from command-line arguments that are provided when the interpreter is invoked  For example, the following invocation of the interpreter passes an array of three String objects into main : > java StateEval pennsylvania texas arizona  These strings are stored at indexes 0-2 of the parameter  See NameTag.java (page 311) NameTag.java

17 Arrays of Objects  Objects can have arrays as instance variables  Many useful structures can be created with arrays and objects  The software designer must determine carefully an organization of data and objects that makes sense for the situation  See Tunes.java (page 312) Tunes.java  See CDCollection.java (page 314) CDCollection.java  See CD.java (page 316) CD.java

18 Searching  A common task when working with arrays is to search an array for a particular element  A linear or sequential search examines each element of the array in turn until the desired element is found  A binary search is more efficient than a linear search but it can only be performed on an ordered list  A binary search examines the middle element and moves left if the desired element is less than the middle, and right if the desired element is greater  This process repeats until the desired element is found  See Searches.java (page 319) Searches.java

19 Sorting  Sorting is the process of arranging a list of items in a particular order  The sorting process is based on specific value(s) sorting a list of test scores in ascending numeric order sorting a list of people alphabetically by last name  There are many algorithms for sorting a list of items  These algorithms vary in efficiency  We will examine two specific algorithms: Selection Sort Insertion Sort

20 Selection Sort  The approach of Selection Sort: select a value and put it in its final place into the list repeat for all other values  In more detail: find the smallest value in the list switch it with the value in the first position find the next smallest value in the list switch it with the value in the second position repeat until all values are in their proper places

21 Selection Sort  An example: original: smallest is 1: smallest is 2: smallest is 3: smallest is 6:  See SortGrades.java (page 323) SortGrades.java  See Sorts.java (page 324) -- the selectionSort method Sorts.java

22 Swapping  Swapping is the process of exchanging two values  Swapping requires three assignment statements temp = first; first = second; second = temp;

23 Insertion Sort  The approach of Insertion Sort: pick any item and insert it into its proper place in a sorted sublist repeat until all items have been inserted  In more detail: consider the first item to be a sorted sublist (of one item) insert the second item into the sorted sublist, shifting the first item as needed to make room to insert the new addition insert the third item into the sorted sublist (of two items), shifting items as necessary repeat until all values are inserted into their proper positions

24 Insertion Sort  An example: original: insert 9: insert 6: insert 1: insert 2:  See Sorts.java (page 324) -- the insertionSort method Sorts.java

25 Sorting Objects  Integers have an inherent order, but the ordering criteria of a collection of objects must be defined  Recall that a Java interface can be used as a type name and guarantees that a particular class implements particular methods  We can use the Comparable interface and the compareTo method to develop a generic sort for a set of objects  See SortPhoneList.java (page 328) SortPhoneList.java  See Contact.java (page 329) Contact.java  See Sorts.java (page 324) – the second insertionSort method Sorts.java

26 Comparing Sorts  Time efficiency refers to how long it takes an algorithm to run  Space efficiency refers to the amount of space an algorithm uses  Algorithms are compared to each other by expressing their efficiency in big-oh notation  An efficiency of O(n) is better than O(n 2 ), where n refers to the size of the input  Time efficiency O(2 n ) means that as the size of the input increases, the running time increases exponentially

27 Comparing Sorts  Both Selection and Insertion sorts are similar in efficiency  They both have outer loops that scan all elements, and inner loops that compare the value of the outer loop with almost all values in the list  Approximately n 2 number of comparisons are made to sort a list of size n  We therefore say that these sorts have efficiency O(n 2 ), or are of order n 2  Other sorts are more efficient: O(n log 2 n)

28 Hashing  Hashing is a technique used to efficiently store and retrieve data in an array  An array used for hashing is called a hash table  A hash function calculates a hash code for each data item.  The hash code is used as an index into the array, telling where the data item should be stored  Example: hash function f(n) = n % 7 Element 18 would be stored in array cell 18 % 7 or 4

29 Two-Dimensional Arrays  A one-dimensional array stores a list of elements  A two-dimensional array can be thought of as a table of elements, with rows and columns one dimension two dimensions

30 Two-Dimensional Arrays  To be precise, a two-dimensional array in Java is an array of arrays  A two-dimensional array is declared by specifying the size of each dimension separately: int[][] scores = new int[12][50];  A two-dimensional array element is referenced using two index values value = scores[3][6]  The array stored in one row or column can be specified using one index

31 Two-Dimensional Arrays ExpressionTypeDescription scoresint[][] 2D array of integers, or array of integer arrays scores[5]int[] array of integers scores[5][12]int integer  See TwoDArray.java (page 335) TwoDArray.java  See SodaSurvey.java (page 336) SodaSurvey.java

32 The ArrayList Class  The ArrayList class is part of the java.util package  Like an array, it can store a list of values and reference them with an index  Unlike an array, an ArrayList object grows and shrinks as needed  Items can be inserted or removed with a single method invocation  It stores references to the Object class, which allows it to store any kind of object  See DestinysChild.java (page 339) DestinysChild.java  See Recipe.java (page 341) Recipe.java

33 ArrayList Efficiency  The ArrayList class is implemented using an array  The code of the ArrayList class automatically expands the array's capacity to accommodate additional elements  The array is manipulated so that indexes remain continuous as elements are added or removed  If elements are added to and removed from the end of the list, this processing is fairly efficient  If elements are inserted and removed from the middle of the list, the elements are constantly being shifted around

34 Polygons and Polylines  Arrays often are helpful in graphics processing  Polygons and polylines are shapes that can be defined by values stored in arrays  A polyline is similar to a polygon except that its endpoints do not meet, and it cannot be filled  See Rocket.java (page 359) Rocket.java

35 The Rocket Program

36 The Polygon Class  The Polygon class, defined in the java.awt package can be used to define and draw a polygon  Two versions of the overloaded drawPolygon and fillPolygon methods each take a single Polygon object as a parameter  A Polygon object encapsulates the coordinates of the polygon

37 Check Boxes  A check box is a button that can be toggled on or off  A check box is represented by the JCheckBox class  A change of state generates an item event  The ItemListener interface corresponds to item events  The itemStateChanged method of the listener responds when a check box changes state

38 The StyleOptions Program  A frame is a container that can be used to create stand-alone GUI applications  A frame is represented by the JFrame class  A Font object represents by the font's: family name (such as Times or Courier) style (bold, italic, or both) font size  See StyleOptions.java (page 363)StyleOptions.java  See StyleGUI.java (page 364)StyleGUI.java

39 The StyleOptions Program

40 Radio Buttons  A set of radio buttons represents a set of mutually exclusive options  When a radio button from a group is selected, the other button currently "on" in the group is toggled off  A radio button generates an action event  See QuoteOptions.java (page 366) QuoteOptions.java  See QuoteGUI.java (page 368) QuoteGUI.java

41 The QuoteOptions Program

42 Summary  Chapter 6 has focused on: array declaration and use passing arrays and array elements as parameters arrays of objects searching an array sorting elements in an array hashing two-dimensional arrays the ArrayList class polygons, polylines, and more button components