Shyamanta M. Hazarika, Adity Saikia, Simanta Bordoloi, Ujjal Sharma And Nayantara Kotoky Department Of Computer Sc. & Engineering, Tezpur University Tezpur,

Slides:



Advertisements
Similar presentations
Cognitive Systems, ICANN panel, Q1 What is machine intelligence, as beyond pattern matching, classification and prediction. What is machine intelligence,
Advertisements

ARCHITECTURES FOR ARTIFICIAL INTELLIGENCE SYSTEMS
Brain-computer interfaces: classifying imaginary movements and effects of tDCS Iulia Comşa MRes Computational Neuroscience and Cognitive Robotics Supervisors:
A model of Consciousness With neural networks By: Hadiseh Nowparast.
Controlling Assistive Machines in Paralysis Using Brain Waves and Other Biosignals HCC 741- Dr. Amy Hurst Wajanat Rayes.
Brain Computer Interface Presenter : Jaideo Chaudhari.
Virtual Reality Simulators for Minimal Invasive Surgery Training
1 Affective Learning with an EEG Approach Xiaowei Li School of Information Science and Engineering, Lanzhou University, Lanzhou, China
Wheelesley : A Robotic Wheelchair System: Indoor Navigation and User Interface Holly A. Yanco Woo Hyun Soo DESC Lab.
Brain-Computer Interface - BrainGate Chip Hillary Grimes III Homework 6 COMP 4640.
A commonly used feature to discriminate between hand and foot movements is the variance of the EEG signal at certain electrodes. To this end, one calculates.
ISTD 2003, Thoughts and Emotions Interactive Systems Technical Design Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari.
BCI Systems Brendan Allison, Ph.D. Institute for Automation University of Bremen 6 November, 2008.
© 2013 IBM Corporation Efficient Multi-stage Image Classification for Mobile Sensing in Urban Environments Presented by Shashank Mujumdar IBM Research,
An Integral System for Assisted Mobility Manuel Mazo & the Research group of the SIAMO Project Yuchi Ming, IC LAB.
COMSATS Institute of Information Technology,Sahiwal.
Biointelligence Laboratory School of Computer Science and Engineering Seoul National University Cognitive Robots © 2014, SNU CSE Biointelligence Lab.,
June 12, 2001 Jeong-Su Han An Autonomous Vehicle for People with Motor Disabilities by G. Bourhis, O.Horn, O.Habert and A. Pruski Paper Review.
Brain Computer Interfaces
Closing conference of SYSIASS – June 17 th 2014 Multimodal Bio-signal based Control of Intelligent Wheelchair Professor Huosheng Hu Leader of Activity.
By Omar Nada & Sina Firouzi. Introduction What is it A communication channel between brain and electronic device Computer to brain/Brain to computer Why.
Papavasileiou-1 CSE 5810 Brain Computer Interface in BMI Ioannis Papavasileiou Computer Science & Engineering Department The University of Connecticut.
Institute of Perception, Action and Behaviour (IPAB) Director: Prof. Sethu Vijayakumar.
Modeling Driver Behavior in a Cognitive Architecture
Review, Hollan & Gorodnitsky Adrienne Moore, by
Computational Perception Li Liu. Course 10 lectures 2 exercises 2 labs 1 project 1 written examination.
Human Brain the most complex living structure on the universe وَ فِیۡۤ اَنۡفُسِكُمْ اَفَلَا تُبْصِرُوۡنَ -- سُوۡرَۃُ الذّٰرِیٰتِ Dr. Abdel Ilah Alshbatat.
Artificial Intelligence Intro Agents
Activity 3: Multimodality HMI for Hands-free control of an intelligent wheelchair L. Wei, T. Theodovidis, H. Hu, D. Gu University of Essex 27 January 2012.
 The most intelligent device - “Human Brain”.  The machine that revolutionized the whole world – “computer”.  Inefficiencies of the computer has lead.
Towards Cognitive Robotics Biointelligence Laboratory School of Computer Science and Engineering Seoul National University Christian.
Artificial Intelligence Intro Agents
Graz-Brain-Computer Interface: State of Research By Hyun Sang Suh.
Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.
 A direct communication pathway between the brain and an external device.  Directed at assisting, augmenting, or repairing human cognitive or sensory-motor.
1 Machine Learning 1.Where does machine learning fit in computer science? 2.What is machine learning? 3.Where can machine learning be applied? 4.Should.
University of Windsor School of Computer Science Topics in Artificial Intelligence Fall 2008 Sept 11, 2008.
The human brain: During the last decades a lot of research has been conducted, and many theories have been developed trying to unveil some of the secrets.
Electromyography (EMG)
Classifying Event-Related Desynchronization in EEG, ECoG, and MEG Signals Kim Sang-Hyuk.
Analysis of Movement Related EEG Signal by Time Dependent Fractal Dimension and Neural Network for Brain Computer Interface NI NI SOE (D3) Fractal and.
KAMI KITT ASSISTIVE TECHNOLOGY Chapter 7 Human/ Assistive Technology Interface.
Cognition Through Imagination and Affect Murray Shanahan Imperial College London Department of Computing.
Workshop on direct brain/computer interface & control Febo Cincotti Fondazione Santa Lucia IRCCS Brussels, August 2, 2006.
Chapter 10. The Explorer System in Cognitive Systems, Christensen et al. Course: Robots Learning from Humans On, Kyoung-Woon Biointelligence Laboratory.
Prof Mark Hawley Centre Director (Re)Introduction to CATCH.
Artificial Intelligence: Research and Collaborative Possibilities a presentation by: Dr. Ernest L. McDuffie, Assistant Professor Department of Computer.
Adaptive Technology Thought-Controlled Wheelchairs By: Mary Nell Patterson.
Brain Computer Interfaces...
BRAIN GATE TECHNOLOGY.. Brain gate is a brain implant system developed by the bio-tech company Cyberkinetics in 2003 in conjunction with the Department.
  Computer vision is a field that includes methods for acquiring,prcessing, analyzing, and understanding images and, in general, high-dimensional data.
MIND CONTROLLED ROBOT BY ADITHYA KUMAR EIGHTH GRADE.
B rain- C omputer I Luigi Bianchi Università di Roma “Tor Vergata” Luigi Bianchi Università di Roma “Tor Vergata”
Brain-Computer Interfaces
Brain Chip Technology | Presented to- Dr. Jia Uddin, BRAC University 2 Dung Beetle, Can lift upto 1141 times of it’s own body weight..
Network Management Lecture 13. MACHINE LEARNING TECHNIQUES 2 Dr. Atiq Ahmed Université de Balouchistan.
introduction Brain driven car which would be of great help to the physically disabled people. These cars will rely only on what the individual is thinking.
SEMINAR on ‘BRAIN COMPUTER INTERFACE’ Submitted by: JYOTI DOSAYA
NCP training day ICT 23- Interfaces for accessibility Juan Pelegrin "Youth, Skills and Inclusion" DG CONNECT European Commission Luxembourg.
SIE 515 Brain-Computer Interfaces (BCI) and Sensory Substitution
Brain operated wheelchair
Automation as the Subject of Mechanical Engineer’s interest
Date of download: 11/11/2017 Copyright © ASME. All rights reserved.
When to engage in interaction – and how
Major Project Presentation Phase - I
BRAINGATE SYSTEMS --Converts Thoughts into Actions
Figure 1 General framework of brain–computer interface (BCI) systems
Machine Learning for Visual Scene Classification with EEG Data
BCI Research at the ISRC, University of Ulster N. Ireland, UK
A Low-Cost EEG System-Based Hybrid Brain-Computer Interface for Humanoid Robot Navigation and Recognition Bongjae Choi, Sungho Jo Presented by Megan Fillion.
Presentation transcript:

Shyamanta M. Hazarika, Adity Saikia, Simanta Bordoloi, Ujjal Sharma And Nayantara Kotoky Department Of Computer Sc. & Engineering, Tezpur University Tezpur, India Brain Computer Interface as Sensor for Ambient Intelligent Living: A Position Paper

Biomimetic and Cognitive TU conducts research in the area of Cognitive Robotics and Knowledge Representation & Reasoning. We are particularly interested in Qualitative Spatial and Temporal Reasoning. This translates into interest in Cognitive Vision and Rehabilitation Robotics. Our research within Cognitive Robotics and KR &R is driven by biomimetics i.e., examination of nature particularly human intelligence and skills, its models, systems, processes, and elements to emulate or take inspiration from these designs and processes. For development of prostheses and assistive devices within Rehabilitation Robotics we undertake biomimetic design, which is NOT JUST A COPY of the geometry! For us biomimetic design is biomimetic geometry together with functional biomimesis.

Brain Computer Interfaces Brain computer interfaces –Use computers to sense human thoughts and enable the users to control external devices –Infer a user’s intentions using only brain activity –Provide a non-muscular avenue for communication Applications –BCIs are aimed at assisting, augmenting, or repairing human cognitive or sensory-motor functions. e.g. locked-in syndrome (cognitively unimpaired, but no motor control)

Brain Computer Interfaces Depending on application, BCI can be classified as Cognitive Sensory Motor Motor BMI seeks to translate brain activity from the central or peripheral nervous system into useful commands to external devices. Drive Prosthetics Functional electrical stimulation Motor BMI can be categorized as Invasive Partially Invasive Non-Invasive

What is an EEG? An electroencephalogram is a measure of the brain's voltage fluctuations as detected from scalp electrodes. It is an approximation of the cumulative electrical activity of neurons. Brain –set of interconnected modules –performs information processing operations at various levels sensory input analysis memory storage and retrieval reasoning feelings consciousness Neurons –basic computational elements –heavily interconnected with other neurons

Beta Rhythm Alpha & Mu Rhythm Grounding Electrode Placement Standard 10:20 System

Experiment Protocol

Bispectrum of EEG Signal Bispectrum is the expectation of three frequencies; two direct frequency components and the third the conjugate frequency of the sum of those two frequencies. Knowing the Fourier frequency components X(f) the bispectrum B(f 1, f 2 ) can be estimated using the Fourier-Stieltjes representation. B(f 1, f 2 ) = E(X(f 1 )X(f 2 )X*(f 1 + f 2 )) Where X*(f) is the complex conjugate of X(f) and E( ) is the statistical expectation operator

Bispectrum Analysis

Bispectrum analysis provide a way to evaluate mental representation during observation and imagination of hand movement Prior visual representation of motor acts make difference during motor imagination.

Another experiment Aim is to classify four different motor imagery, namely, – Both Hands Up – Tighten Both Fists – Left Hand Up – Right Hand Up The Protocol Start Audio Cue Action Audio Cue Stop Audio Cue Relax and keep your eyes closed. Imagine the action. End the task and relax.

The Architecture EEG Unit Noise & Amplitude Normalization Feature Extraction Unit K-fold cross validation SVM Filtration & Normalization Unit Motor Imagery Types Classification Unit

Hybrid Features of Bispectrum Here we do not make use of the bispectrum feature directly rather we use following two hybrid features of bispectrum in order to retain the temporal as well as frequency information within the EEG data. Sum of Logarithmic Amplitudes (SLA) to characterizes temporal bispectral information. θ gives the principal domain. First Order Spectral Moment (FOSM) to characterizes frequency information of the bispectrum. N is the number of diagonal elements of Bispectrum

Figure : Bispectrum Estimation of the EEG Signals. Top-left: left hand motor imagery; top-right: right hand motor imagery; bottom-left: both hands motor imagery & bottom-right: both fists motor imagery. Bispectrum Analysis

Classification We have used RBF kernel SVM for classification of the MIs. The original SVM algorithm was proposed by Vladimir Vapnik in The result is cross-validated through 10-Fold Cross Validation.

Confusion Matrix

BCI Based Maze Game With an aim of developing a non-invasive BCI to be used as an intelligent assistive system, we have designed and developed a simple maze game, where a player plays the game in real time by using his brain signals.

Mapping of Motor Imageries with Game Moves Motor ImageryGame Move Both Hands UpMove Forward Right Hand UpMove Right Left Hand UpMove Left Tight Both FistsMove Backward

What we have done so far?

BCI Integrated Collaborative Control The idea is to integrate a BCI with a cognitive architecture for collaborative control of a smart wheelchair. The cognitive architecture mediates based on the extent of automatic vs. manual control to be achieved. AIM… – To help people with mobility disability (with or without cognitive impairment) to achieve a level of independence so that carryout their daily activities.

BCI Integrated Collaborative Control Architecture Automatic control Module Adaptation Module Mediator Manual control Module SensingControl Sensor RoleActor Role Brain Computer Interface Assistive Device Intelligent/Smart Wheelchair

BCI Integrated Collaborative Control Architecture Three layered control architecture – BCI; Superior Control and Local Control. The BCI plays a dual role that of an actor as well as a sensor. It not only does provide control commands to drive the wheelchair but also monitor the cognitive state of the user - his confidence, cognitive workload and wellbeing, depending on which BCI could provide assistance range from partial control of navigation to complete autonomous mode.

Final Comments Over the years AI has drifted away from its main aim. This work is an attempt to focus on integrated systems rather than component algorithms. The cognitive systems paradigm needs to have its source of ideas in human cognition. This position paper describes work done at the Biomimetic and Cognitive Robotics Lab at Tezpur University for development of a BCI Integrated Collaborative Controller for an intelligent wheelchair.