- by Dunia and Anastasia
How we came up with the idea Oslo Children’s Museum Interactive floor Amusement and play through physical activity
Main idea Interactive floor Educational exhibition Theme: “Under the sea” - Quiz - Video Interaction using both feet Two-player game
User group 6 – 8 years old Attending primary school - exhibition as a substitute for the school curriculum - 2 nd year curriculum: * recognize and describe some plant sorts and animal kinds * cover areas that awake global awareness and sustainable development of the environment Sources: Utdanningsdirektoratet (udir.no)
Assumptions Based on data gathering: Children find it challenging to read instructions as well as getting to much information read out Learning may get easier through play Multimedia (sound, light and video) may motivate and attract
User experience goals The system should be: Amusing Educational Intuitive Rewarding Engaging
Workshops Workshop #1 with 6 year olds (1st grade) - goals: * map children’s knowledge about animals * test how they understand instructions Workshop #2 with 7 year olds (2 nd grade) - goals: * knowledge about animals at this age * test prototype; - interaction with hands VS interaction with feet
Workshop #1 Task 1: WHAT ANIMAL IS THIS? DRAW THE WHOLE ANIMAL Task 2: WHICH FISH IS THE BIGGEST? THE RED, THE GREEN OR THE BLUE? DRAW THE CORRECT FISH
Findings Children in this age group need to get their interest in the ocean life aroused Interacting with feet is not too complicated for children in this age group The system should not contain texted guidance but rather be intuitive and give simple verbal instructions
Prototypes #1 :#2 :
Prototypes #3 : One game Submit answer through pictures above pared feet Rewarding video More intuitive Easier interaction
Testing prototype #3 Interaction with hand on iPad The children found it amusing and easy
Easy to interact, even though using feet Prefered interaction with iPad but found this fun too Understood the instructions
Further work Work on the prototype - make videoclips Test the prototype at another workshop