Jeff Burke UCLA School of Theater, Film and Television Sensor networks in art and entertainment
ENS theory, devices, and systems operate at extremely relevant social & aesthetic boundaries. Art and entertainment applications can provoke relevant fundamental ENS research. Summary
Entertainment Industry Preoccupations Digital Media Pervasive Content Digital Rights Management
Entertainment Industry Preoccupations Cellular Technology Pervasive Displays Mobile Media Experience
Beyond Entertainment Industry Preoccupations CENS Research Pervasive Interfaces ??
Beyond Entertainment Industry Preoccupations CENS Research Pervasive Interfaces Encountered Phenomena (Observation)
Beyond Entertainment Industry Preoccupations CENS Research Pervasive Interfaces Designed Phenomena (Feedback)
Beyond Entertainment Industry Preoccupations CENS Research Pervasive Interfaces Internal Phenomena (Prioproception)
Beyond Entertainment Industry Preoccupations CENS Research Pervasive Interfaces Scale
Beyond Entertainment Industry Preoccupations CENS Research Pervasive Interfaces Rhythm Behind the Bars (Nicaragua/Panama, 1999)
Beyond Entertainment Industry Preoccupations Pervasive Interfaces to Rhythm and Scale of Observed, Designed, and Internal Phenomena
Rhythm & Scale Behind the Bars (Nicaragua/Panama, 1999) Variations V, Cunningham/Cage/Tudor (1965) Their Day, Design: Josef Svoboda (1959)
Rhythm & Scale The Social Life of Small Urban Spaces (W. Whyte)One localization sensor
Embedded Networked Devices VirtualPhysical
Embedded Networked Devices VirtualPhysical Designed Observed An external observer, or part of the whole design?
Art & Entertainment Sets Architecture Existing media Controlled Lighting & Sound Internet traffic Story structure Performer Audience Bystander Internet participation Created media Crowd Ambient Lighting & Sound Movement patterns VirtualPhysical Designed Observed Theme Park
What conceptual models are needed for artists/designers to express desired relationships between sensed phenomena and available outputs? How can research and deployment of ENS systems consider all the purposes of built environments, including the functional, aesthetic, social, and cultural? What types of domain knowledge about observed environments available from artists/designer and most useful in system design? ENS Research will find itself at this boundary VirtualPhysical Designed Observed What conceptual models most useful for artists/designers to understand sensor network observations of different phenomena?
Socially Relevant? Yes. 13,5 Million Text MessagesDesigned or Observed?
Socially Relevant? Yes. How many million online chats?Designed or Observed?
The Other Direction CENS Research Designed Environments New Aesthetic Experiences FUNCTIONAL · SOCIAL · AESTHETIC
OBSERVED + DESIGNED ACTION ENS DESIGNED OUTPUT CENS Research ENS as HCI New Aesthetic Experiences The Other Direction
CENS Research Media and Control New Aesthetic Experiences LOCAL SENSING & DISPLAY · COLLABORATION BETWEEN NETWORKS
The Other Direction CENS Research Sensitivities New Users RHYTHM · SCALE · CONTEXT
The Other Direction CENS Research Deployment New Users INFRASTRUCTURE INTEGRATION · GUIDED DEPLOYMENT
The Other Direction CENS Research Software New Users VISUALIZING · AUTHORING · EVALUATION
ENS as pervasive interfaces to rhythm and scale of activity –Observation of what’s encountered –Feedback on what’s designed –Prioproception within systems themselves ENS can act as external observer or integral design component –Define quadrants for research along axes of virtual/physical and designed/observed. –Timely and relevant to communication (mass/local) and new physical construction. Research impacts –Built environments and experiences (and the systems that enable them) have functional, social and aesthetic considerations –ENS often considered as HCI –Integration with media and control –Sensitivities are different (in both mathematical and non-technical sense) –Deployment requirements are unique to the (sub)domains –Software Sensors in Art & Entertainment
Jeff Burke UCLA School of Theater, Film and Television Sensor networks in art and entertainment