Week 6 Colour. 2 Overview By the end of this lecture you will be familiar with: –Human visual system –Foundations of light and colour –HSV and user-oriented.

Slides:



Advertisements
Similar presentations
ECE 472/572 - Digital Image Processing Lecture 10 - Color Image Processing 10/25/11.
Advertisements

COLOUR YEAR 11 - UNIT ONE PHYSICS
Color Image Processing
Light Light is fundamental for color vision Unless there is a source of light, there is nothing to see! What do we see? We do not see objects, but the.
Chapter Twenty-Five: Light 25.1 Properties of Light 25.2 Color and Vision 25.3 Optics.
School of Computing Science Simon Fraser University
© 2002 by Yu Hen Hu 1 ECE533 Digital Image Processing Color Imaging.
Color.
1 CSCE441: Computer Graphics: Color Models Jinxiang Chai.
Color Models AM Radio FM Radio + TV Microwave Infrared Ultraviolet Visible.
Color & Color Management. Overview I. Color Perception Definition & characteristics of color II. Color Representation RGB, CMYK, XYZ, Lab III. Color Management.
Color Theory “color is a visual sensation perceived by the eye and the mind due to the activity and vibration of light”
Basic properties of color: hue, value, and saturation.
Colour Theory.
Light and Color. Light is a form of energy light travels extremely fast and over long distances light carries energy and information light travels in.
7.3 การประมวลผล ภาพสี Color Image Processing. Color is a perceptual manifestation of light which in turn is an electromagnetic signal. Color is a sensation.
Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 6 This presentation © 2004, MacAvon Media Productions Colour.
Digital Image Processing Colour Image Processing.
CS 376 Introduction to Computer Graphics 01 / 26 / 2007 Instructor: Michael Eckmann.
Image Processing Lecture 2 - Gaurav Gupta - Shobhit Niranjan.
Computer Graphics I, Fall 2008 Image Formation.
Chapter 6: Color Image Processing Digital Image Processing.
Color Management. How does the color work?  Spectrum Spectrum is a contiguous band of wavelengths, which is emitted, reflected or transmitted by different.
COLLEGE OF ENGINEERING UNIVERSITY OF PORTO COMPUTER GRAPHICS AND INTERFACES / GRAPHICS SYSTEMS JGB / AAS Light and Color Graphics Systems / Computer.
Color. Contents Light and color The visible light spectrum Primary and secondary colors Color spaces –RGB, CMY, YIQ, HLS, CIE –CIE XYZ, CIE xyY and CIE.
Color 2011, Fall. Colorimetry : Definition (1/2) Colorimetry  Light is perceived in the visible band from 380 to 780 nm  distribution of wavelengths.
What title would you give to each droodle?. Almost bald man with a split-end.
Color Theory ‣ What is color? ‣ How do we perceive it? ‣ How do we describe and match colors? ‣ Color spaces.
Digital Image Processing Part 1 Introduction. The eye.
CSC361/ Digital Media Burg/Wong
Color and Vision General Physics. Band of Visible Light ROYGBIV (Red, Orange, Yellow, Green, Blue, Indigo, Violet)
CS6825: Color 2 Light and Color Light is electromagnetic radiation Light is electromagnetic radiation Visible light: nm. range Visible light:
CS 376 Introduction to Computer Graphics 01 / 24 / 2007 Instructor: Michael Eckmann.
A color model is a specification of a 3D color co-ordinate system and a visible subset in the co-ordinate System within all colors in a particular color.
Digital Image Processing In The Name Of God Digital Image Processing Lecture6: Color Image Processing M. Ghelich Oghli By: M. Ghelich Oghli
CS654: Digital Image Analysis Lecture 29: Color Image Processing.
Now let’s focus on… The visible spectrum The visible spectrum –Light and pigment.
COLOR.
1 CSCE441: Computer Graphics: Color Models Jinxiang Chai.
Introduction to Computer Graphics
Color Models. Color models,cont’d Different meanings of color: painting wavelength of visible light human eye perception.
1 CSCE441: Computer Graphics: Color Models Jinxiang Chai.
BASIC COLOUR COURSE Algemeen
CS-321 Dr. Mark L. Hornick 1 Color Perception. CS-321 Dr. Mark L. Hornick 2 Color Perception.
Color and Color for the Web First, discuss idea of color (some overlap with lecture on HVS) First, discuss idea of color (some overlap with lecture on.
Is the practical guidance to color mixing and the visual effects of a specific color combination.
Image credit: Wikipedia (Fovea) Human Eye Some interesting facts – Rod cells: requires only low light b/w vision blur, all over retina EXCEPT fovea – Cone.
Computer Graphics: Achromatic and Coloured Light.
Light and Color. An objects color depends on the wavelength of light it reflects and that our eyes detect. White light is a blend of all colors. When.
The Visible Spectrum And how we see it. What is Visible Light? The cones in the eye are only sensitive to a narrow range of EM frequencies. Visible Light.
1 of 32 Computer Graphics Color. 2 of 32 Basics Of Color elements of color:
Digital Image Processing Lecture 12: Color Image Processing Naveed Ejaz.
Color Models Light property Color models.
School of Electronics & Information Engineering
Half Toning Dithering RGB CMYK Models
Color Image Processing - 1
Design Concepts: Module A: The Science of Color
Color Image Processing
Color Image Processing
Color Image Processing
CS-565 Computer Vision Nazar Khan Lecture 3.
COLOR space Mohiuddin Ahmad.
Chapter 6: Color Image Processing
Color Image Processing
Color Image Processing
Color Image Processing
Color Model By : Mustafa Salam.
Color Models l Ultraviolet Infrared 10 Microwave 10
Color Theory What is color? How do we perceive it?
Color And Light.
Presentation transcript:

Week 6 Colour

2 Overview By the end of this lecture you will be familiar with: –Human visual system –Foundations of light and colour –HSV and user-oriented colour models

3 The Human Eye

4 HVS Function Part of the nervous system Light enters through the pupil (2mm-9mm) The lens focuses the light onto the retina Retina cells are of two types: cones and rods Huge dynamic range of around 80dB –30,000 candel/m 2 (white A4 in bright sunlight) –0.03 cd/m 2 (same page in moonlight)

5 The Human Visual System Retina –light-sensitive membrane consisting of three types of colour sensors (cones) –each type is most receptive to wavelengths in either the red, green or blue ranges –perceived colour is a result of the relative excitation of each group of cones Leads to a 3-D representation of colour based on red, green & blue primaries

6 Contrast Sensitivity of the Eye The perception of fine detail is dependent on luminance level The eye is good at identifying sharp boundaries Detail can be missed if the changes are gradual The eye prefers richness in colour than resolution –consider PlayStation or Nintendo The eye can only resolve about 40 grey levels

7 Implications for Multimedia Preserve edge information Consider brightness for fine detail Consider number of colour shades in use Consider when to use inverse video Carefully choose contrasting colours Useful properties for image & video coding...

Colour Models

9 Light A narrow frequency band within the spectrum of electromagnetic energy –the visible spectrum from nm –others are ultraviolet, infrared, microwaves etc. –each wavelength within the visible spectrum produces light of a different colour –400nm=violets, blues, greens, yellows, 700nm=oranges, reds

10 Spectral Density P( ) - The power per unit wavelength of a coloured light P( ) (nm) violet Indigo Blue Green Yellow Orange Red

11 Why we see colours? Materials have different absorption and scattering amounts for the different wavelengths of light Examples: –A yellow object absorbs a lot of blue light, but scatters in the longer (red and green) wavelengths –Black clothing gets very hot in sunlight, because it doesn’t scatter much light (obviously not, as it’s black!) so it absorbs a lot (as heat)

12 Additive Colour Matching Mixing different amounts and wavelengths of light together produces colours Maxwell’s trichromatic colour theory

13 Colour Description Coloured light is described in terms of : –Hue: the “perceived colour” (red/yellow etc) determined by the dominant wavelength. No dominant wavelength = achromatic –Saturation: the purity of the colour –Brightness/Luminance: the perceived intensity of the light The Chrominance of a colour is the combination of hue and saturation

14 Colour Definition Dominant wavelength method –useful for description of colours, but not for precisely obtaining and representing colour values A more precise method is based on the reception of coloured light by the human eye

15 RGB Colour Cube Green Red Blue Green (0,1,0) Cyan (0,1,1) Yellow (1,1,0) White (1,1,1) Black (0,0,0) Blue (0,0,1) Magenta (1,0,1) Red (1,0,0)

16 Using RGB Hardware-oriented model –Equally defined & independent RGB values are well suited to graphics architecture –Greyscales along line where R=G=B –Additive colour specification (additive primaries) colours defined in terms of an addition to black –Linear colour combination operation suitable for colour merging operations, but less useful for colour mixing

17 HSV (Hue, Saturation, Value) Developed by AR Smith (1978) –re-coding of RGB colour cube to generate a user- view of colour –set RGB cube on black vertex and look down from the white vertex –primary and secondary colours are arranged radially around the centre axis

18 The HSV Hexicone Black Red Green Blue Yellow Cyan Magenta White Saturation Value Hue

19 Using HSV First, select the colour (pure hue) which most closely matches the desired colour (hue)

20 Using HSV cont. Lighten the colour by adding white (saturation) Saturation indicates the degree to which the hue differs from a neutral gray. The values run from 0%, which is no color saturation, to 100%, which is the fullest saturation of a given hue at a given percentage of illumination.

21 Using HSV cont. Darken or lighten the colour appropriately by changing the level of illumination. Values run as percentages; 0% appears as black (no light), whilst 100% is full illumination, which washes out the colour.

22 Overview of the HSV cone

23 Other Hardware Oriented Models CMYK –Cyan, Magenta, Yellow, Black –Subtractive primaries colour is specified as a subtraction from white used in printing industry YUV, YIQ –Broadcast standards (YUV=UK, YIQ=USA) –Y=Luminance, UV/IQ are chrominance –RGB re-coded for narrow transmission bandwidth

24 User-Oriented Models RGB-based models are derived from a good fit with hardware requirements –but they do not provide an intuitive means of user colour specification –e.g. how to specify brown, gold, etc.? User-oriented models attempt to view colour using the perceptive terms identified earlier