The interactivity effect in multimedia learning 報告人: Juan Hui-Lan 指導教授: Chen Ming-Puu 日期: 2007.10.02 Evans, C., & Gibbons, N. J. (2007). The interactivity.

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The interactivity effect in multimedia learning 報告人: Juan Hui-Lan 指導教授: Chen Ming-Puu 日期: Evans, C., & Gibbons, N. J. (2007). The interactivity effect in multimedia learning. Computers & Education, 49, 1147–1160.

Introduction The effect of interactivity in increasing learning has important implications for the design of the next generation of e-learning systems. Interactivity is frequently considered to be beneficial in the context of computer-based learning. However, there have been few systematic studies that have attempted to establish whether the inclusion of interactivity actually enhances learner performance.

Introduction A number of principles have already been formulated for the design of multimedia learning systems consisting of words and images. The systems developed to establish these principles were generally non-interactive. From a cognitive perspective, the utility of incorporating interactivity in computer-based systems is that it allows the learner to influence the flow of information in terms of timing or content. The aim of this study was to determine whether there is evidence that interactivity enhances the process of learning from computer-based systems.

Interactivity and interactive computer systems Interactivity  describe a variety of learning activities including interactions between students, interactions with the tutor, and interactions with the teaching material itself (Moore, 1989; Schrum & Berge, 1997).  When the teaching material takes the form of a multimedia computer system, two forms of student–content interactions can be distinguished: those initiated by the student, and those initiated by the computer system (Schar & Krueger, 2000).

Interactivity and interactive computer systems interactive system  According to their three-stage model of computer-initiated interactions, an interaction involves a sequence of three actions: initiation, response, and feedback.  A lesson in a computer-based learning system can now be described as non-interactive if it requires little or no computer-initiated interactivity in order for a lesson to be completed.  a computer-based learning system is said to be interactive if it uses computer-initiated interactivity as an intrinsic part of the lesson.

Active and passive learning hypotheses Two possible consequences of learning from interactive multimedia systems. active-learning hypothesis  The active-learning hypothesis derives from constructivist models of learning  They thus have an active relationship with the material.  As a consequence the active-learning hypothesis predicts that learning should increase when learners use interactive as opposed to non-interactive multimedia systems.

Active and passive learning hypotheses Two possible consequences of learning from interactive multimedia systems. passive-learning hypothesis  Under the information transfer model, the learning process involves the transfer of information from subject experts to learners.  The role of the learner in this process is primarily as a passive recipient of knowledge, whose task is to simply store it in their memory.  The passive-learning hypothesis predicts that for two systems with the same multimedia material, the level of learning should be the same regardless of whether the systems are interactive or non- interactive.

Active and passive learning hypotheses A comparison is made between the memory and understanding of students who received lessons as interactive systems and those who used non interactive multimedia systems.  Memory was assessed using retention (recall) tests.  Understanding was assessed using transfer (problem- solving) tests.

Method 自變項:  I group (several interactive features contained in the lesson)  NI group ( no interactive features in the lesson.) 依變項:  Post-test scores  Lesson and test timings 研究設計:  Participants : a class of 33 second-year undergraduates ( 商學院學生 )  Materials and apparatus : described 12 stages of how a bicycle pump works, and followed this with a test involving a series of open-ended text- entry questions.

Method 研究設計:  Materials and apparatus : I system : three different forms of interactivity were incorporated. (pacing control, self-assessment questions, interactive simulation) NI system : labelled diagram of a pump (static images and text annotations)  Procedure The class was randomly divided into two groups The groups were given approximately 1 h in which to complete both the lesson and the tests.

Results Post-test scores Lesson and test timings

Results Relation between scores and timings  no significant correlation between time on lesson and transfer test scores.  no significant correlation between time on lesson and total time on test across both groups.  However, there is a positive correlation between lesson time and overall test time for the I group separately. ( r = 0.532,)

Discussion The test scores suggest that adding interactivity to a computer- based lesson increases the depth of learning or understanding.  These results are consistent with the active learning hypothesis which predicts that learning should increase when interactivity is added because it helps learners develop an active relationship with the material. The time analysis here shows that students using the I system spent significantly more time on the lesson than the students using the NI system.  I group experienced two additional activities.  Whilst students using the I system spent more time on the lesson and obtained better scores, the results show that there is no overall correlation between the time learners spend on the lesson and their test score.

Discussion considered the time that learners needed to complete the two tests.  interactivity reduces the time that learners need to answer questions.  Students with greater learning do not need as long to construct answers to open-ended questions.  provides further evidence in support of the active-learning hypothesis in the form of an interactivity effect for understanding and also for memory.

Discussion whether the time on the lesson influences the time on the test.  This increase in learning might then be reflected in the observed reduction in the time it takes learners to complete the tests.  However, considering both groups, there is no significant correlation between the time on lesson and the time on test.  I group, reveals a positive correlation between lesson time and overall time spent on the tests.  Learners who spent longer on the interactive lesson, also took longer to complete the tests. It appears that learners who take advantage of the interactive features of the lesson to spend more time on it, also take advantage of the interactive features of the test, to spend more time on that as well.