December 15, 2011 Technical Guidelines Development Committee ITIF Accessible Voting Technology Initiative Whitney Quesenbery Project Coordinator, ITIF.

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Presentation transcript:

December 15, 2011 Technical Guidelines Development Committee ITIF Accessible Voting Technology Initiative Whitney Quesenbery Project Coordinator, ITIF Consortium

The Accessible Voting Technology Initiative Project Duration: 3 Years Grant Award: $2.5M Grant Recipient: Information Technology and Innovation Foundation (ITIF) Partners:National Federation of the Blind University of Washington Center for Technology and Disability Studies Georgia Tech Center for Assistive Technology and Environmental Access (CATEA) and GTRI University of Colorado Assistive Technology Partners University of Utah Department of Political Science 2

A design-oriented approach to bring together the needs of voters, the potential of technology, and the requirements of elections. 3

4 The Problem Americans with disabilities face many obstacles to voting including physical, cultural, economic, educational and political barriers. Although much has been done to increase voting accessibility, more progress is needed.

5 Target Population This project will include voters with disabilities:  Sensory disabilities (blindness, low vision, hearing loss, and deafness)  Cognitive disability  Motor mobility and dexterity disability,  Communication and language-related disability  Disabilities common among older adults.

6 Objective To use a design-led innovation process to translate research, observations and insights into actionable steps to change voting system technologies and processes in ways that will improve the voting experience for people with disabilities.

7 Criteria for Success  Usable  Supporting all voters in marking their ballot accurately & efficiently  Accessible  Enabling people with disabilities to participate independently and privately  Flexible  Fits within election management practices from traditional polling places to vote centers and vote-by-mail  Secure and auditable  Making it possible to recount and audit elections  Affordable and robust  Within the means of even a small election district

We focus on the user experience, not just the technology. 8

9 Project Activities Phase 1: Defining the Problem Phase 2: Designing a Solution Phase 3: Looking to the Future

10 Phase 1: Defining the Problem Landscape Analysis  Social and environmental barriers to participation  Current election management practices for accessible voting  Current systems and promising technology  Innovative and mainstream assistive technologies  Demographic analysis of voters with disabilities

11 Phase 1: Defining the Problem Innovation Workshops  Two design workshops that bring together people with disabilities and advocates, election officials and voting system experts, and space, product, digital, service, assistive technology designers to explore barriers and solutions.  OpenIDEO Innovation Challenge focusing a design community of over 20,000 people on this problem.  Graduate class project at Georgia Tech CATEA with industrial and HCI designers.

12 Phase 2: Designing a solution  Targeted sub-grants to research and develop promising concepts, prototypes or technologies, awarded in Spring 2012  Usability and accessibility testing of prototypes as the work on the subgrants progress.

13 Phase 3: Looking to the Future  Targeted sub-grants for under-researched issues. Possibilities include:  Under-researched disabilities  Review of state laws to examine implications of design  Accessible cryptographic voting systems  Development of training for voting system designers in creating accessible voting technology and election systems.  Summary of findings and public dissemination

“Design thinking is a human centered approach to innovation: [it] includes understanding people as inspiration, prototype building to think, using stories, having an inspired and inspiring culture.” - Tim Brown, CEO, IDEO 14

Collaborative approaches to problem solving Brainstorm many ideas Build from inspiration to concept to refinement Encourage inclusive, open collaboration 15

Focusing on people with personas This persona is from AEGIS, an EU project promoting Open Accessibility Everywhere 16 Personas: Summarize quantiative and qualitative research Connect human and technology needs Show the journey through an election for people with disabilities

Reframe the question BankSimple changed the question to “how can we help our customers manage their money?” Carnegie Library changed the question to “how can a library be a place for both information and social interaction” 17

“Design is not just what it looks like and feels like. Design is how it works.” - Steve Jobs 18

Thank you! Web: 19