1 Introduction Line attribute Color and gray scale Area filled attribute Anti-aliasing
2 Attributes of Output Primitives Definition Parameter that affects the way a primitive will be displayed Line Attribute. Type. Width. Color. Pen & Brush
3 Line Attribute Type. Solid. Dotted – very short dash with spacing equal to or greater than dash itself. Dashed – displayed by generating an interdash spacing Pixel count for the span and interspan length is specified by the mask. Ex Note : Fixed pixel with dashes can produce unequal length dashes. It depend on line orientation. So, need to adjust the number of plotted pixels for different slopes.
4 Line Attribute Width. Specify in pixels and proportion of a standard line width.. Thicker line can be produced by.. Adding extra pixel vertically when |m| < 1. Adding extra pixel horizontally when |m| > 1. Issues:. Line have different thickness on the slope. Problem with. End of the line. Joining the two lines (polygon)
5 Attributes of Output Primitives
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7 Line Attribute Pen and Brush. The selected “pen” or “brush” determine the way a line will be drawn.. Pens and brushes have size, shape, color and pattern attribute.. Pixel mask is applied in both of them.
8 Curve Attribute Similar to line : type + width Thicker curves can be produced by: 1. Plotting additional pixel 2. Filling the space between two concentric circles. 3. Using thicker pen or brush
9 COLOR AND GRAY SCALE LEVEL Color Colors are represented by colors codes which are positive integers. Color information is stored in frame buffer or in separate table and use pixel values as index to the color table. Two ways to store color information : 1. Direct 2. Indirect
10 COLOR Direct
11 COLOR Indirect
12 COLOR Exercise: What is the size of frame buffer required for the following cases: Case 1 (Direct): Resolution of 1024 * 1024 with 24 bits per pixel Case 2 (Indirect): Same resolution with 8 bit per pixel that indexed out of 16 million available colors Conclusion CLUT is good for storage but can’t give a very high resolution picture.
13 GRAY SCALE LEVEL Apply for monitor that have no color Shades of grey (white->light grey->dark grey->black) Color code mapped onto grayscale codes 2 bits can give 4 level of grayscale 8 bits per pixel will allow 256 combination Dividing the actual code with 256 will give range of 0 and 1 Ex: Color code in color display is 118 To map to nearest grayscale then 118/256 = 0.45 light gray ScaleShade 1black 0.66Dark grey 0.33Light Grey 0White
14 AREA FILLED ATTRIBUTE. Option for filling a defined region is whether solid, pattern and colors. Fill Styles. Three basic fill styles are:. hollow with color border.. interior color is same with background
15 AREA FILLED ATTRIBUTE. filled with a solid color.. color up to and including the border pattern.. control by other table
16 Pattern Fill Ex: Table with two dimensional array of color codes. Index 1: Cpa[1,1] = 4 Cpa[2,2] = 4 | 4 0 | Cpa[1,2] = 0 | 0 4 | Cpa[2,1] = 0 Index 2: Cpb[1,1] = 4 Cpb[2,2] = 4 | | Cpb[3,3] = 4 | | Cpb[1,2] = 6 | | Cpb[2,1] = 6 Cpb[2,3] = 6 Cpb[1,3] = 4 Cpb[3,1] = 4 Cpb[3,3] = 4
17 Pattern Fill.Filling an area with rectangular pattern is called tiling..Some pattern are generated based on and, or, xor, replace logic which result based on the foreground and background color..Soft Fill is a method where factor is given in order to control the transparency of background and foreground P = tF+(1-t)B t: transparency value 0-1
18 ANTIALIASING
19 ANTIALIASING
20 ANTIALIASING This distortion is due to low-frequency sampling and it is called aliasing..To improve the appearance is called antialiasing method..The straight line, circle and ellipse drawing algorithms have to decide which pixel are closest to line..Scan conversion samples a line and choose which of the much smaller number of pixel on the screen to be plotted to represent a line.
21 ANTIALIASING Increasing Screen Resolution
22 ANTIALIASING Supersampling
23 ANTIALIASING
24 ANTIALIASING
25 ANTIALIASING
26 ANTIALIASING
27 ANTIALIASING
28 ANTIALIASING
29 ANTIALIASING
30 Conclusion Polygon Filling (scan-line, boundary, flood) Line attributes (size, type, color,pen&brush) Color and gray scale representation and storing Full 24-bit Color LUT Area filled (polygon) attributes Fill styles (hollow, filled, pattern) Distortion (aliasing) Anti-aliasing techniques Screen resolution Super sampling Area sampling (Weighted & unweighted)