Media as a Context of Development
Media as a socializing agent Learn values, goals and belief system of society/culture Media represent a broad but also narrow socialization influence
How Does Media Influence Children? Is the medium the message? Time displacement Imagination Distractibility and attention span
Or Is the content the Message? Cultivation hypothesis exposure is key (passive viewer) Social learning theory modeling behavior they watch Constructivist perspective involvement plays a key role (active viewer)
Constructivist Perspective Identification with characters Viewing motivation reasons for watching
Uses of Media Entertainment Learning Identity Formation High Sensation Coping Youth Culture Identification
Constructivist Perspective Perceived realism Do you see TV as real? Active/passive viewing
Media Preferences by Age Group
Individual and Group Differences Differences remain stable African-Americans and Latinos tend to be heavier consumers of the media Boys watch more TV than girls until late childhood
Music TV American adolescents watch MTV approx minutes a day Two categories: Performance Videos Concept Videos
What Are the Messages Shown? Content analysis Violence 71% of prime-time 92% of Saturday morning shows About 15% of music videos
Sex in the Media Actual sex is not shown, but often implied Different roles for males & females Sex is shown as recreational Rarely refer to consequences
Gender Women are underrepresented Gender roles are stereotyped Women young, attractive, thin, sexual object, nurturing, no focus on professional roles Men emotionless, strong, powerful, dominant, buffoons
Race/ethnicity Recognition vs. respect Limited diversity Stereotyped portrayals
What do Youth Comprehend? Understand better if they can relate to it Youth see messages found in content analyses
What Does Media Influence? Language Spatial skills no evidence Time displacement homework Knowledge of stereotypes stereotype threat
Violence and Aggression TV viewing contributes to belief that violence is frequent in the real world Viewing TV violence lead to increase in aggressive attitudes, values, and behaviors
Field studies Longitudinal Natural experiment Lab experiment Longitudinal and Experimental Evidence
Computer Games & Aggressiveness A majority of adolescents’ favorite games involve themes of violence Playing violent computer games heightened aggressiveness, hostility and anxiety
Sexuality TV influences attitudes & expectations Little evidence of direct influence on behavior Women are especially vulnerable
Attitudes About Gender Endorse gender roles attitudes consistent with those of TV (more traditional and stereotypical) Attitudes about self and others
Race/ethnicity Racial attitudes Influence self-concept and esteem Influence academic achievement & motivation
Big Tobacco & Advertising
What can we do? Censorship? Turn off the TV? Media literacy