HW 3 Due 3/9 (Mon) 11:00 AM Probs. 2.81, 2.87, 2.88.

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Presentation transcript:

HW 3 Due 3/9 (Mon) 11:00 AM Probs. 2.81, 2.87, 2.88

F.P. Operations Conceptual View First compute exact result Make it fit into desired precision Possibly overflow if exponent too large Possibly round to fit into frac Rounding Modes (illustrate with $ rounding) $1.40 $1.60 $1.50 $2.50 –$1.50 Zero $1 $1 $1 $2 –$1 Round down (-) $1 $1 $1 $2 –$2 Round up (+) $2 $2 $2 $3 –$1 Nearest Even (default) $1 $2 $2 $2 –$2 Note: 1. Round down: rounded result is close to but no greater than true result. 2. Round up: rounded result is close to but no less than true result.

Closer Look at Round-Even Default Rounding Mode Hard to get any other kind without dropping into assembly All others are statistically biased Sum of set of positive numbers will consistently be over- or under- estimated Applying to Other Decimal Places / Bit Positions When exactly halfway between two possible values Round so that least significant digit is even E.g., round to nearest hundredth 1.2349999 1.23 (Less than half way) 1.2350001 1.24 (Greater than half way) 1.2350000 1.24 (Half way—round up) 1.2450000 1.24 (Half way—round down)

Rounding Binary Numbers Binary Fractional Numbers “Even” when least significant bit is 0 Half way when bits to right of rounding position = 100…2 Examples Round to nearest 1/4 (2 bits right of binary point) Value Binary Rounded Action Rounded Value 2 3/32 10.000112 10.002 (<1/2—down) 2 2 3/16 10.001102 10.012 (>1/2—up) 2 1/4 2 7/8 10.111002 11.002 (1/2—up) 3 2 5/8 10.101002 10.102 (1/2—down) 2 1/2

F.P. Addition Operands Exact Result Fixing (–1)s1 M1 (–1)s2 M2 + (–1)s1 M1 2E1 (–1)s2 M2 2E2 Assume E1 > E2 Exact Result (–1)s M 2E Sign s, significand M: Result of signed align & add Exponent E: E1 Fixing If M ≥ 2, shift M right, increment E if M < 1, shift M left k positions, decrement E by k Overflow if E out of range Round M to fit frac precision (–1)s1 M1 (–1)s2 M2 E1–E2 + (–1)s M

Adding FP Numbers + + 1 + 1/4 + 1/8 + 1/128 + 1/256 + 1/1024 1 HB 0 1000 0101 .0110 … 0000 2 +6 * 1.375 = + 88.0 + 1 HB 0 0111 1110 .1010 … 0000 2 -1 * 1.625 = + .8125 1 HB 0 0111 1110 .1010 … 0000 Shift mantissa of smaller number right 7 places, note hidden bit 0 1000 0101 .0000 0011 0100 … 0000 + 1 HB 0 1000 0101 .0110 … 0000 1 HB 0 1000 0101 .0110 0011 0100 … 0000 Result is normalized as is: 1 + 1/4 + 1/8 + 1/128 + 1/256 + 1/1024 2 +6 * 1 .3876953 = + 88.8125

Adding 754 FP Numbers (cont’d) 1 HB 0 1000 0101 .1110 … 0000 2 +6 * 1 .875 = + 120.0 + 1 HB 0 1000 0010 .1011 … 0000 2 +3 * 1.6875 = + 13.5 1 HB 0 1000 0010 .1011 … 0000 Shift mantissa of smaller number right 3 places, note hidden bit 0 1000 0101 .0011 0110 … 0000 + 1 HB 0 1000 0101 .1110 … 0000 10 HB + Carry Out 0 1000 0101 .0001 0110 … 0000 Normalize result 1 HB 0 1000 0110 .0000 10110 … 0000 2 +7 * 1 .04296875 = + 133.5

Properties of F.P. Addition Compare to those of Abelian Group Closed under addition? YES But may generate infinity or NaN Commutative? YES Associative? NO Overflow and inexactness of rounding 0 is additive identity? YES Every element has additive inverse ALMOST Except for infinities & NaNs Monotonicity a ≥ b  a+c ≥ b+c? ALMOST

F.P. Multiplication Operands Exact Result Fixing Implementation (–1)s1 M1 2E1 * (–1)s2 M2 2E2 Exact Result (–1)s M 2E Sign s: s1 ^ s2 Significand M: M1 * M2 Exponent E: E1 + E2 Fixing If M ≥ 2, shift M right, increment E If E out of range, overflow Round M to fit frac precision Implementation Biggest chore is multiplying significands

Properties of F.P. Mult Compare to Commutative Ring Monotonicity Closed under multiplication? YES But may generate infinity or NaN Multiplication Commutative? YES Multiplication is Associative? NO Possibility of overflow, inexactness of rounding 1 is multiplicative identity? YES Multiplication distributes over addition? NO Monotonicity a ≥ b & c ≥ 0  a *c ≥ b *c? ALMOST Except for infinities & NaNs

Floating Point in C C Guarantees Two Levels Conversions float single precision double double precision Conversions Casting between int, float, and double changes numeric values Double or float to int Truncates fractional part Like rounding toward zero Not defined when out of range Generally saturates to TMin or TMax int to double Exact conversion, as long as int has ≤ 53 bit word size int to float Will round according to rounding mode

F.P. Puzzles int x = …; float f = …; double d = …; Assume neither d nor f is NaN x == (int)(float) x No: 24 bit significand x == (int)(double) x Yes: 53 bit significand f == (float)(double) f Yes: increases precision d == (float) d No: loses precision f == -(-f); Yes: Just change sign bit 2/3 == 2/3.0 No: 2/3 == 0 d < 0.0 ((d*2) < 0.0) Yes! d > f -f > -d Yes! d * d >= 0.0 Yes! (d+f)-d == f No: Not associative

Summary IEEE Floating Point Has Clear Mathematical Properties Represents numbers of form M X 2E Can reason about operations independent of implementation As if computed with perfect precision and then rounded Not the same as real arithmetic Violates associativity/distributivity Makes life difficult for compilers & serious numerical applications programmers

Linear Pipelining Additional hardware to speed up repetition of identical function (add, multiply, etc.)

Nonlinear Pipelining – F.P. A: floating-pt multiply B: floating-pt add C: fixed-pt multiply D: fixed-pt add