Making the Technology Fit the Pedagogy – Learning Objects Bill Tait Associate Teaching Fellow Centre for Open Learning in Mathematics, Science, Computing.

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Presentation transcript:

Making the Technology Fit the Pedagogy – Learning Objects Bill Tait Associate Teaching Fellow Centre for Open Learning in Mathematics, Science, Computing & Technology (COLMSCT) The Open University SoTL Commons Conference November 1-2, 2007

Learning Objects A learning object is a modular course component whose content addresses a specific learning objective. It is encapsulated from the content of other objects but does depend on prerequisite objectives having been achieved by them. So it can be replaced by any other object that targets the same learning objective and has the same study prerequisites. Going to a website Using hyperlinks Using a search engine

Object Pedagogies The object has a Learning Content which, in this example, is an Image. It should also have a Learning Activity, here expressed in text, to describe how the content is to be used.

Provided they meet the same learning objectives and have the same prerequisites, Content Objects can be replaced by a variety of pedagogical alternatives. There are so many available there is bound to be one that is suitable for a particular learner. Learning Content Delete existing URL and enter new one URL Text Image Video Simulation Diagram

In addition there are many ways of using this content in the Learning Activities. Independent learning, problem based learning, online discussion, personal discussion and many others, Learning Activity Read and think about it Read and try the exercises Read and discuss it Delete existing URL and enter new one URL

Going to a website Pedagogy Gained So there are many objects and many pedagogies available. Tutors and students can use an Internet search to find the most suitable, thereby, making the technology fit the pedagogy. Or they can study many objects on the same subject to invoke the constructivist principle of multiplicity as never before, thereby, making the pedagogy fit the technology. Going to a website Using hyperlinks Using a search engine

Going to a website Pedagogy Lost But there are pedagogical deficits in terms of authenticity and consistency. Because of encapsulation, authentic progression by means of examples used inside objects is not possible, at least, in single objects. Because of the variability of source styles the learner interface is not consistent, thereby adding to the learning overheads. Going to a website Using hyperlinks Using a search engine

XML Technology So the aim was to produce Learning Objects that tutors could edit for themselves to deal with these problems. This adaptability was achieved by using the eXtensible Markup Language (XML) to separate the contents of Learning Objects from their containers. This allows the contents to be edited by tutors to associate the objects with online discussions or further help in which authenticity and consistency issues can be addressed.

eXtensible Learning Objects The project used online JavaScript tutorials written in Flash with browser simulations. Tutors edited the text to customise the Learning Activity to link with their own online discussions. It proved to be feasible and feedback was positive.

Searching the Web Here is a short movie clip on using the Google search engine to find information on JavaScript on the web. Watch the movie then carry out your own search to find pages about HTML. Discuss your findings and decide which are the best sites. See if you can find any other search engines. More eXtensibility

Conclusion By varying the Learning Activity and the Content Object, the technology can be made to fit almost any pedagogy. By using a search engine to get multiple views, the technology can introduce new pedagogies. By allowing tutor customisation of content, existing pedagogies can be retained with the new. What do you think?