Beyond Warmers and Fillers: Lexis Learning, Gamification and Experiential Learning Anna Melissa T. Mendoza ESL Instructor, BA (IS), CELTA Pass A
2 Who am I?
3 What did I find?
4
4 The experiment
5 Experiential Learning (quote) “experiential learning... is synonymous with ‘meaningful- discovery’ learning... which involves the learner in sorting things out for himself by restructuring his perceptions of what is happening.” (Boydell, 1976, pp. 19,20)
6 The weekend warrior
7 The World of Dungeons and Dragons
8 Gamification “Simply put, gamification is the application of game mechanics to non-game activities. Its underlying idea is to increase engagement.” (Sheldon, 2012, p. 75)
9 Practical Application:Pelmanism
10 Practical Application: Word Search
11 Practical Application: Vocabulary Soup
12 Practical Application: 10-Second Ideas
14 Bibliography and Credits Moon, Jennifer A (2004) ‘A Handbook of Reflective and Experiential Learning: Theory and Practice, United Kingdom: RoutledgeFalmer Sheldon, Lee (2012) ‘The Multiplayer Classroom: Designing Coursework as a Game, USA: Cengage Learning Images Bloom’s Taxonomy from University of West Florida’s Center for University Teaching, Learning, and Assessment Google Images Samurai from Wizards of the Coast’s Sword and Fist
15