Dora Leal 6076-13-12459 Monica Santizo 6076-13-15405 Yusef Barrientos 6076-09-11059.

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Presentation transcript:

Dora Leal Monica Santizo Yusef Barrientos

 Educational approach  Motivate and engage through application of game elements to non-game situations

 Progression – points, badges, LBs  Narrative  Player control  Immediate feedback  Collaborative problem solving  Scaffolding  Mastery and leveling up

 Learning – more attractive  Demonstration of autonomy, competence, skills  Opens up channels of communication  Boost confidence and engagement  Students – ownership  Failure – excellence achievement procedure  Differentiated instruction

 Ts – lose sense of direction or goals  Ss – associate learning only when in game format or from external rewards

Changing the language Adapting the grading process Modifying the course structure

Cognitive Challenges Goals Feedback

Emotional Curiosity Resilience

Social Roles Decision making Recognition /rewards

 instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners.

 It connects educational content with computer or video games and can be used in almost all subjects and skill levels.

Language Arts - Minneapolis

 it provides learning opportunities that engage students in interactive instruction and helps prepare them to participate in the globalized, technological society of the 21st Century

(L=F+K²) You have to learn the rules of the game. And then you have to play better than anyone else. Albert Einstein

 Distracting.  Do not align with the learning goals.  Affect students.  Constantly upgraded.

 7-year-old child with autism.  ADD afflicted teenagers.  Rehabilitation.

 LINKS  education/ education/     

 balls balls  gb/home/ gb/home/      