Dora Leal Monica Santizo Yusef Barrientos
Educational approach Motivate and engage through application of game elements to non-game situations
Progression – points, badges, LBs Narrative Player control Immediate feedback Collaborative problem solving Scaffolding Mastery and leveling up
Learning – more attractive Demonstration of autonomy, competence, skills Opens up channels of communication Boost confidence and engagement Students – ownership Failure – excellence achievement procedure Differentiated instruction
Ts – lose sense of direction or goals Ss – associate learning only when in game format or from external rewards
Changing the language Adapting the grading process Modifying the course structure
Cognitive Challenges Goals Feedback
Emotional Curiosity Resilience
Social Roles Decision making Recognition /rewards
instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners.
It connects educational content with computer or video games and can be used in almost all subjects and skill levels.
Language Arts - Minneapolis
it provides learning opportunities that engage students in interactive instruction and helps prepare them to participate in the globalized, technological society of the 21st Century
(L=F+K²) You have to learn the rules of the game. And then you have to play better than anyone else. Albert Einstein
Distracting. Do not align with the learning goals. Affect students. Constantly upgraded.
7-year-old child with autism. ADD afflicted teenagers. Rehabilitation.
LINKS education/ education/
balls balls gb/home/ gb/home/