How To Finish a Game With XNA Joel Martinez. Experimentation VS Finishing a Game.

Slides:



Advertisements
Similar presentations
5 Minutes Worth of Observations about AAA Indie Games Chris Hecker.
Advertisements

Overcoming Problems Faced in Writing
Design Time Here We Go!.
Dont Panic! A Hitchhikers Guide to Computerized Economic Teaching Experiments.
WELCOME TO THE LEAGUE! Our goal is to help you grow your business through the World Tavern Poker promotion. Our entire team is committed to your success,
Test your knowledge and understanding of the rules and how they are interpreted and applied. Each of the following slides will present a specific play.
Why Use Test Driven Development (TDD)?.  Why the need to change to TDD.  Talk about what TDD is.  Talk about the expectations of TDD.
COMPUTER PROGRAMMING 2 Chapter 7 Sound. Objectives Find out how to prepare sounds for inclusion in Microsoft XNA projects. Incorporate sounds into XNA.
Bring Best Practice to Mobile Game Development WANG Xu Ubisoft ShangHai.
Copyright 2006 Tiffany Barnes Game Design & Development Overview of process.
Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply.
A Postmortem of Inago Rage Ichiro Lambe Dejobaan Games
Lecture 1 CS170: Game Design Studio 1 UC Santa Cruz School of Engineering 29 September 2008.
What You Really Need to Know about Game Development & Publishing Neal Robison ATI Research.
Chapter 13: Multi-player Ayşegül BAKAR BTÖ-616 by Richard Rouse III.
Lecture 5 CS171: Game Design Studio 1I UC Santa Cruz School of Engineering 18 Feb 2010.
Whole Number Bingo. What is a whole number? A whole number is a number that does not contain fractions. A whole number is a number that does not contain.
ONLINE CONFERENCE DESIGN.BUILD.DELIVE R with WINDOWS PHONE THURSDAY 24 MARCH 2011.
Valve’s Design Process for Creating Half-Life 2  Presented by David Speyrer and Brian Jacobson.
Problem with Software Requirements are complex The client does not know the functional requirements in advance Requirements may be changing Technology.
…or how to make a game for free Karl Magnus Troedsson – Executive Producer.
Lesson 4. Piano Man Verse A.  GO: For 10 points, Login immediately and go to Piano I: Lessons: Lesson 4a. Use this PowerPoint Slide to learn each hand.
Why You Should Buy A I-Phone 4s. By Steven Gailitis.
By Bob Bunson  Simulation of software development project  Fictitious system from Concept to Code  Oriented around the.
Notes on the Game Development Process
Presentation Outline - Concept Concept Initial Work –Game Design –Initial Prototype Latest Work –Game Refinements –Media Future Plans –Schedule –Final.
15 Powerful Habits Make You The Winner!!!.
DrupalCon Munich Aug 2012 Catharina HochEntice,
Games 1.Have a reason to design a game. 2.Brainstorm 3.Sift, strain, and find the “good” ideas 4.Prototype 5.Playtest 6.Experience Doc.
Step 6: Implementing Change. Implementing Change Our Roadmap.
Transaction Processing Systems and System Development Life Cycle
1 in partnership with Goodfoot (0) People Management Excellence making tomorrow a better place People Management Excellence.
1 2 Sports would be a lot of fun if it weren’t for the athletes. -Anonymous.
Usability Test Report Issues and Recommendations Dustin Zagars TCC 6120 Final Project June 28, 2013.
Climbing Mountains What it takes to make AAA games.
Coaching Counseling presented by Vicki Stasch Management Consultant
MULTI-PLAYER Barkan TOPRAK. OVERVIEW  Difference between single player games and other pursuits  Single player games: Illusion of another player or.
Funativity presents: CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Design by democracy Or how to be a good fascist by Peter Molyneux.
ENG 102 CI Research Paper Self Check. You are going through this power point on your own. At this point you will get out of this self edit experience.
CREATING A TEST IN WORD 2007 Also creating and using equations in Word 2007 Jeff Klamm Tec 539.
How to Recall after Submitting a Tk20 Assignment Use this when you submitted the wrong document to an assignment and need to submit a different or more.
Wiki How to masterfully create your own webpage….
ITEC 370 Lecture 23 Maintenance. Review Questions? Project update on F, next F give prototype demonstration Maintenance –Reactive –Proactive.
R.Kasturi Rangan Site Head & Sr. Operations Manager e4e Interactive Entertainment Services FUN! & The Art of Game Testing.
1 Introduction to Software Testing. Reading Assignment P. Ammann and J. Offutt “Introduction to Software Testing” ◦ Chapter 1 2.
Game Creation in XNA CS470 Final Project Chris Ragland.
Multiplying and dividing fractions review. ⅔ ¹⁵/₁₆ If your fractions are proper, then you can cross cancel That means you are reducing early.
Tips for Success as an Indie iPhone Developer Keith Shepherd Natalia Luckyanova Founders Imangi Studios
IGDA Ottawa “Indies in the Classroom” March 16, 2011.
FISH! PHILOSOPHY.
CSE1GDT – Assignment 2010 Paul Taylor. Educational Yes, Boring No!
Podcasting workshop Roni Malek Science Learning Centre London
Be the New Renaissance Artist: Davinci = Art+Design+Engineering.
Sound Practices of Games Business and Design Presented by Brian Jacobson.
Tracking and Squashing Bugs
Managing the Project Lifecycle
Games Design: Game Concepts
Testing All Input is Evil pt 2.
GROUP BOOKINGS.
Learning through failure: Why you're not making enough games
Making the Most of a Hard Job!
Firm SCALE Business is action-oriented
The life cycle.
The Product Design Process
MonoGame and Windows 8.
WEBINAR: Becoming Agile In Software Testing: The Government Edition
The Design Process & Technical Drawings
CHANGE THE WORLD ARCADE Class Date
Presentation transcript:

How To Finish a Game With XNA Joel Martinez

Experimentation VS Finishing a Game

How To Make Games Inspiration Prototype Play Testing Design Do It! Polish Release!

Some Motivations 1 I MAED A GAM3 W1TH Z0MB1ES!!!1 160k 2 Avatar Drop 117k 3 RC-AirSim 74k Top 20 Games "they all do one thing and do it very, very well: They fulfill the desire of gamers for something which they can't get on XBLA and would never see on a disc-based game. They're like a sugary snack and a can of pop - an instant hit of fun and refreshment. " DrMistry

The Spark Find Inspiration in everyday life Make a Statement, or Focus on an Interesting Mechanic

Don't Follow the Masses

The Prototype Single Focus Prototypes Make more than one prototype Be prepared to throw away code Don't be afraid to Suck!

Tech

PlayTest Free Testing, use it! No Penalty for Uploading unfinished game concepts Community Based o PlayTest other games o Be nice to reviewers

The Design Put together different prototypes Avoid "The Game Design Document" Find "The X"

Be Prepared to Cut Features

The Grind Plan out your work Agile in Stages Don't Give Up!

You Can't Finish Them All

Plan Early for the Check List No "Official" TCR Process Best Practices for Indie Games The Evil CheckList:

Technical Issues Avoid Crashes at All Costs Avoid excessive allocations Profile to avoid GC Problems o XNA Framework Remote Performance Monitor for XBox 360 o CLR Profiler

Layout/Design Choose 1280x720 on the XBox XBox and Microsoft Windows Phone 7 Series will automatically scale up or down if necessary. On Windows, must handle different resolutions resolution-rendering/

Safe Area Don't be the "Works on My Machine!" guy Title Safe Area: 20% Gutter graphics.GraphicsDevice.Viewport.TitleSafeArea to-show-video-safe-areas.aspx

Input Considerations Use Standard Input conventions o A to accept o B to go back or cancel Use "Press Start" to determine what controller the player is using

The Final Stretch Keep Polishing More PlayTests as you add levels o Take the feedback seriously, these are game players too o But be careful not to burn out the testeres Peer review... if you fail, fix the issue and resubmit Don't give up! Marketing!

Chop More Features!!!

Thank