The Future of Online Learning for Teachers and Students Chris Dede Harvard University

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Presentation transcript:

The Future of Online Learning for Teachers and Students Chris Dede Harvard University

The Evolution of Education shifts in the knowledge and skills society values development of new methods of teaching and learning changes in the characteristics of students due to media-based learning styles emerging information technologies are reshaping each of these

Evolving toward Distributed Learning Sophisticated Methods of Learning and Teaching Guided learning by doing Apprenticeships, mentoring Learning communities Orchestrated across classrooms, homes, workplaces, community settings On demand, just-in-time Collaborative distributed across space, time, media

“Next Generation” Interfaces for Distributed Learning  World to the Desktop: Accessing distant experts and archives for knowledge creation, sharing, and mastery  Multi-User Virtual Environments: Immersion in virtual contexts with digital artifacts and avatar-based identities  Ubiquitous Computing: Wearable wireless devices coupled to smart objects for “augmented reality”

What is a MUVE? A representational container that enables multiple simultaneous participants to access virtual spaces configured for learning. A place where learners represent themselves through graphical avatars (persona) to communicate with others’ avatars and computer-based agents, as well as to interact with digital artifacts and virtual contexts. A learning experience that provides diverse activities in support of classroom curriculum.

Findings from Gaming Research Massively multi-player online games (MMOG) and complementary fan-fiction offer rich learning and identity formation, but peripherally linked to life Everquest game has 77 th largest economy; over 120,000 fan-fictions online about Harry Potter

River City—Interface Toolbar Space

Powerful Pedagogical Models guided inquiry learning with active construction of knowledge apprenticeship/mentoring relationships collaborative learning: social exploration of multiple perspectives How People Learn (National Academy Press, 1999)

Situated Learning constellations of architectural, social, organizational, and material vectors that aid in learning culturally based practices –apprenticeship (the process of moving from novice to expert within a given set of practices) –legitimate peripheral participation (tacit learning similar to that involved in internships or residencies)

A Different Model of Pedagogy  Experiences central, rather than information as pre-digested experience (for assimilation or synthesis)  Knowledge is situated in a context and distributed across a community (rather than located within an individual: with vs. from)  Reputation, experiences, and accomplishments as measures of quality (rather than tests, papers)

Learning Community A culture of learning, in which everyone is involved in a collective effort of understanding Shares and develops a repertoire of resources: experiences, tools, stories, ways of addressing recurring problems Allows a close connection between learning and doing Addresses the informal and tacit aspects of knowledge creation and sharing Within courses (lc-light) and in world (community of practice)

Distributed-Learning Communities Range of participants’ skills and interests goes beyond geographic boundaries Asynchronous media enable convenient participation and deeper reflection Emotional and social dimensions intensified by synchronous virtual interchanges Broader range of participants engage in dialogue Mediated, Situated Immersion

“Next Generation” Interfaces for Distributed Learning  World to the Desktop: Accessing distant experts and archives for knowledge creation, sharing, and mastery  Multi-User Virtual Environments: Immersion in virtual contexts with digital artifacts and avatar-based identities  Ubiquitous Computing: Wearable wireless devices coupled to smart objects for “augmented reality”

Implications for Professional Development  Students bring new types of learning strengths based on media usage  Experience-based, not information centered  Collaborative, not individual  Accomplishments as measure of quality  Educators teach as they were taught  Distributed learning communities  Powerful pedagogical models, including situated  Delivery platforms are evolving  Immersive simulations  Anytime, anywhere, chunked but cumulative