CONTENT 1. Abstract 2. Introduction 3. Research Method 4. Discussions 5. Conclusion 6. References 1.

Slides:



Advertisements
Similar presentations
Chapter 09 AI techniques in different game genres (Puzzle/Card/Shooting)
Advertisements

Professional Issues. Virtual Reality. Blay Whitby.
Ethical issues in assistive technology. Outline Introduction and definitions Any conflicts between goals of therapists and engineers? Advantages and disadvantages.
Working Together: Faculty, Staff And Students With Disabilities.
Breakout session B questions. Research directions/areas Multi-modal perception cognition and interaction Learning, adaptation and imitation Design and.
Haptic displays and virtual mechanisms. Haptic Displays Man-machine interfaces, capable of reproducing forces as user’s hand; Accurately On an extended.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
INTERPERSONAL SKILLS PRESENTATION NOTES FOR
9th International Conference on Disability, Virtual Reality and Associated Technologies Laval, France September 10–12, 2012 Upper-Body Interactive Rehabilitation.
Brain Chips Presented by Sumayya.S MCA B7.
Training Methods Presentation method Hands on method
HAND GESTURE BASED HUMAN COMPUTER INTERACTION. Hand Gesture Based Applications –Computer Interface A 2D/3D input device (Hand Tracking) Translation of.
Beyond TEDS and Meds: Mobility Strategies for Prevention of Post-Stroke DVT and Other Complications Dori Tooke, MHA, PT, CSCS Aurora St. Luke’s Medical.
Unit 2B: Biology of Mind. Objective 8: Explain the functions of the motor & sensory cortex & association area. Lobes  Frontal lobes Frontal lobes  motor.
Principles of Patient Assessment in EMS By: Bob Elling, MPA, EMT-P & Kirsten Elling, BS, EMT-P.
Input, Chapter 4 ITSC 1401, Intro to Computers Instructor: Glenda H. Easter.
Introduction Kinect for Xbox 360, referred to as Kinect, is developed by Microsoft, used in Xbox 360 video game console and Windows PCs peripheral equipment.
Spatiotemporal Information Processing No.1 History of computer and relationship between Virtual Reality and Spatiotemporal Information Processing Kazuhiko.
PPT 206 Instrumentation, Measurement and Control SEM 2 (2012/2013) Dr. Hayder Kh. Q. Ali 1.
Graphical User Interfaces
Project Guide: Mr. B.RAVINDER Assistant Professor (CSE) Batch No.: CSB33 Team Members: D. Sai Goud A0569 Satya Swarup Sahoo A0574 G. Shivadeep.
INTRODUCTION Generally, after stroke, patient usually has cerebral cortex functional barrier, for example, the impairment in the following capabilities,
Play, Game, Simulation: three magic words Busnago Dr Paolo Iotti.
Spatiotemporal Information Processing No.1 History of computer and relationship between Virtual Reality and Spatiotemporal Information Processing Kazuhiko.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
1.02 Strategies that can improve communication 1.02 Strategies that can improve communication.
Human Computer Interaction © 2014 Project Lead The Way, Inc.Computer Science and Software Engineering.
A.Lancia Vocabulary strategies for the Numeracy Classroom Developing good listening and questioning skills in Numeracy.
Introduction to Virtual Reality. Topic Papers Brooks, F. P. (1999). What's Real About Virtual Reality? Zyda, M. (2005). From Visual Simulation to Virtual.
CSE Senior Design I Superior Designs, Inc. Summer 2013 Approved Projects (for prototype delivery December 2013) Instructor: Mike O’Dell.
Fundamentals of Information Systems, Sixth Edition1 Natural Language Processing and Voice Recognition Processing that allows the computer to understand.
Assistive Technology. Assistive technology (AT) is any instrument that allows students with disabilities to complete a task quicker, easier or even independently.
RESEARCH METHOD B. System setup 2/ Install Sensor Kinect driver program as provided by Prime Sense, Support OpenNI bottom layer. 3/ Install NITE as provided.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
VIRTUAL REALITY PRESENTED BY, JANSIRANI.T, NIRMALA.S, II-ECE.
Aibo companion DOAS – group 1 Aitor Azcarate Onaindia Abeer Mahdi
Technology Traditional Kinect Based Therapy Exercises Patient have the option to do typical therapy exercise that would normally be performed at an in-office.
Groups Chapter 9 Shedletsky & Aitken Human Communication on the Internet.
A computer contains two major sets of tools, software and hardware. Software is generally divided into Systems software and Applications software. Systems.
Teams succeed when members have:  commitment to common objectives;  defined roles and responsibilities;  effective decision systems, communication and.
Ambient Intelligence: Everyday Living Aid System for Elders
CS4315A. Berrached:CMS:UHD1 Introduction to Operating Systems Chapter 1.
What is Multimedia Anyway? David Millard and Paul Lewis.
CIRP Annals - Manufacturing Technology 60 (2011) 1–4 Augmented assembly technologies based on 3D bare-hand interaction S.K. Ong (2)*, Z.B. Wang Mechanical.
MEMORY GAME AND SPECIAL HCI DEVICE IN STROKE THERAPY Veronika Szucs, Mate Godar, Cecília Sik-Lanyi UNIVERSITY OF PANNONIA, Hungary Department of Electrical.
Virtual Reality Prepared By Name - Abhilash Mund Regd.No Branch - Comp.sc & engg.
IntroOH-1 CSE 5810 Remote Health Care Monitoring by Wearable Sensors and Mobile Devices Kanchan Jha Computer Science & Engineering Department The University.
Human Computer Interaction (HCI)
How Microsoft has leveraged
PRESENTATION ON VIRTUAL CAMPUS
Musical Exercise As physiotherapy
Communicating With Your Partner, Friends, and Co-Workers
Tomorrow’s User Interface 1
리즈끼 마울라나 VR Therapy.
1.02 Strategies that can improve communication
Virtual Reality By: brady adger.
Blind Guidance system (BGS)
Payton four step methodology (Pristup 4 koraka učenja)
Human Computer Interaction (HCI)
مقدمه في الرعايه الصحية HHSM301
Instructional Systems
Trends in technology.
1.02 Strategies that can improve communication
1.02 Strategies that can improve communication
Virtual Reality.
1.02 Strategies that can improve communication
Face Detection Gender Recognition 1 1 (19) 1 (1)
Strategies that can improve communication
1.02 Strategies that can improve communication
Overview of augmented reality By M ISWARYA. CONTENTS  INTRODUCTION  WHAT IS AR?  ROLE OF AR  EXAMPLES  APPLICATION  ADVANTAGES  CONCLUSION.
Presentation transcript:

CONTENT 1. Abstract 2. Introduction 3. Research Method 4. Discussions 5. Conclusion 6. References 1

A BSTRACT  Stroke patient usually has the goal to maintain rehabilitation training, which is mainly to avoid physical function degeneration and to prevent the triggering of related complications.  Traditional rehabilitation equipment is very expensive and complicate. Meanwhile, Kinect sensing device is used to detect the body action of the patient, to perform face recognition and to recognize voice command.  Body sensing technique in electronic entertainment has realized the association of new era technology with rehabilitation medical care to set up virtual reality together with the use of Kinect to be applied in rehabilitation training for stroke patient. As compared to traditional expensive rehabilitation equipment, it has the advantages of low price and clinical practical utility. 2

INTRODUCTION  The rehabilitation applications of the action function for stroke patient include the following related researches: Creation of all kinds of rehabilitation exercise spots. Maximize the therapeutic action so that it will have cortical reorganization meaning. It can encourage the individual case the willingness to use the game, for example, through encouragement and competition, hence the goal of continuous rehabilitation training can then be reached. It provides real time information feedback. It set up quantifiable check point design function so that the data and result will be helpful to the real world. 3

INTRODUCTION  Generally, after stroke, patient usually has cerebral cortex functional barrier, for example, the impairment in the following capabilities, namely, language capability (listening, speaking, reading, writing and understanding capability), personality structure (character and response to a thing), memory power, abstract thinking, computing power and judgment power, etc..  Virtual reality is effective method when it is used in rehabilitation training, and researchers find good results in developing related applications. 4

RESEARCH METHOD A. Experimental architecture The system is mainly designed with rehabilitation action practice, then together with virtual reality, the simulation of the operation of ball receiving can then be achieved. In the task, Kinect sensor device is used to detect the limb action of the patient, to perform face recognition, and to identify voice command. 5