Chapter 6 E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS.

Slides:



Advertisements
Similar presentations
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
Advertisements

E-Commerce: Digital Markets, Digital Goods
E-Commerce: Digital Markets, Digital Goods
E-Commerce: Digital Markets, Digital Goods
Introduction to E-Commerce
E-commerce: Digital Markets, Digital Goods
9.1 © 2009 by Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods Revised by Yu-Hui Tao.
10.1 © 2007 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods.
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
4 Lecture Electronic Business and Electronic Commerce.
E-Commerce: Digital Markets, Digital Goods
9.1 Copyright © 2011 Pearson Education, Inc. 9 Chapter E-Commerce: Digital Markets, Digital Goods.
Ecommerce Digital Markets, Digital Goods
10.1 © 2007 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods.
6.1 Copyright © 2014 Pearson Educationpublishing as Prentice Hall E-commerce: Digital Markets, Digital Goods Chapter 10 Video Cases Video Case 1: Deals.
Essentials of Management Information Systems, 6e Chapter 4 The Digital Firm: Electronic Business and Electronic Commerce 4.1 © 2005 by Prentice Hall The.
Management Information Systems Chapter Ten E-Commerce: Digital Markets, Digital Goods Md. Golam Kibria Lecturer, Southeast University.
E-commerce: Digital Markets, Digital Goods
What is Commerce? “Seller” “Buyer” Transaction Basic Computer Concepts
E-Commerce: Digital Markets, Digital Goods
10.1 © 2010 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods.
3.1 © 2010 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods.
Introduction to E-commerce and Internet Marketing
MIS 565 – What is Ecommerce Instructor: Ali Hashmi.
Lecture 2 Title: E-Business Advantages By: Mr Hashem Alaidaros MIS 326.
E-Commerce: Digital Markets, Digital Goods
Management Information Systems MANAGING THE DIGITAL FIRM, 12 TH EDITION E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Chapter 10 VIDEO CASES Case 1: M-Commerce:
9.1 © 2009 by Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods.
Module 3: Business Information Systems Chapter 8: Electronic and Mobile Commerce.
9.1 Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods Video cases: Case 1 M-Commerce:
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Chapter 10.
10.1 © 2010 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods.
9.1 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods.
6.1 Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall E-commerce: Digital Markets, Digital Goods Chapter 10 Video Cases Video Case 1:
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Part-I.
9.1 Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods Video cases: Case 1 M-Commerce:
9.1 Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods Video cases: Case 1 M-Commerce:
6.1 Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall E-commerce: Digital Markets, Digital Goods Chapter 10 Video Cases Video Case 1:
Copyright © 2013 Dorling Kindersley (India) Pvt. Ltd. Management Information Systems: Managing the Digital Firm, 12eAuthors: Kenneth C. Laudon and Jane.
9.1 © 2007 by Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods.
9.1 Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods Video cases: Case 1 M-Commerce:
6.1 Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall E-commerce: Digital Markets, Digital Goods Chapter 10 Video Cases Video Case 1:
6.1 Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall E-commerce: Digital Markets, Digital Goods Chapter 10 Video Cases Video Case 1:
9.1 Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods Video cases: Case 1 M-Commerce:
Module 05 E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS By: S. Sabraz Nawaz Senior Lecturer in Management & IT.
Management Information Systems MANAGING THE DIGITAL FIRM, 12 TH EDITION E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Chapter 10 VIDEO CASES Case 1: M-Commerce:
10.1 © 2010 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods.
E-commerce: Digital Markets, Digital Goods
6.1 Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall E-commerce: Digital Markets, Digital Goods Chapter 10 Video Cases Video Case 1:
6.1 Copyright © 2014 Pearson Educationpublishing as Prentice Hall E-commerce: Digital Markets, Digital Goods MGMT172 Lecture 6 (Chapter 9)
Management Information Systems MANAGING THE DIGITAL FIRM, 12 TH EDITION E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Chapter 10.
10.1 © 2010 by Prentice Hall E-Commerce: Digital Markets, Digital Goods.
6.1 Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall E-commerce: Digital Markets, Digital Goods Chapter 10 Video Cases Video Case 1:
6.1 Copyright © 2014 Pearson Educationpublishing as Prentice Hall E-commerce: Digital Markets, Digital Goods MGMT172 Lecture 6 (Chapter 9)
9 Chapter E-Commerce: Digital Markets, Digital Goods 1.
10.1 © 2010 by Prentice Hall 3 Chapter E-Commerce: Digital Markets, Digital Goods.
Part 1: e-Commerce Digital Markets Digital Goods
Management Information Systems
Chapter 10 E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
E-Commerce: Digital Markets, Digital Goods
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
E-COMMERCE The Revolution Is Just Beginning.
E-Commerce: Digital Markets, Digital Goods
E-commerce: Digital Markets, Digital Goods
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
Management Information Systems: Managing the Digital Firm Fifteenth Edition Chapter 10 E-Commerce: Digital Markets, Digital Goods Copyright © 2018, 2017,
E-Commerce: Digital Markets, Digital Goods
Presentation transcript:

Chapter 6 E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS

THE GROWTH OF E-COMMERCE Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed measurably. In 2010, e-commerce revenues are growing again at an estimated 12 percent annually. © Prentice Hall 20112

1.Ubiquity Internet/Web technology available everywhere: work, home, etc., anytime. Effect: – Marketplace removed from temporal, geographic locations to become “marketspace” – Enhanced customer convenience and reduced shopping costs Why e-commerce is different – 8 unique features 3© Prentice Hall 2011

2.Global reach The technology reaches across national boundaries, around Earth Effect: – Commerce enabled across cultural and national boundaries seamlessly and without modification – Marketspace includes, potentially, billions of consumers and millions of businesses worldwide 8 unique features-Cont’d 4© Prentice Hall 2011

3.Universal standards One set of technology standards: Internet standards Effect: – Disparate computer systems easily communicate with each other – Lower market entry costs—costs merchants must pay to bring goods to market – Lower consumers’ search costs—effort required to find suitable products 8 unique features-Cont’d 5© Prentice Hall 2011

4.Richness Supports video, audio, and text messages Effect: – Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people – Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience 8 unique features-Cont’d 6© Prentice Hall 2011

5.Interactivity The technology works through interaction with the user Effect: – Consumers engaged in dialog that dynamically adjusts experience to the individual – Consumer becomes co-participant in process of delivering goods to market 7© Prentice Hall unique features-Cont’d

6.Information density Large increases in information density—the total amount and quality of information available to all market participants Effect: – Greater price transparency – Greater cost transparency – Enables merchants to engage in price discrimination 8© Prentice Hall unique features-Cont’d

7.Personalization/Customization Technology permits modification of messages, goods Effect – Personalized messages can be sent to individuals as well as groups – Products and services can be customized to individual preferences 9© Prentice Hall unique features-Cont’d

8.Social technology The technology promotes user content generation and social networking Effect – New Internet social and business models enable user content creation and distribution, and support social networks 10© Prentice Hall unique features-Cont’d

Digital markets reduce – Information asymmetry – Search costs – Transaction costs – Menu costs Digital markets enable – Price discrimination – Dynamic pricing – Disintermediation Key concepts in e-commerce

Business-to-consumer (B2C) Business-to-business (B2B) Consumer-to-consumer (C2C) Mobile commerce (m-commerce) Types of e-commerce

E-tailer Content provider Portal Service provider Transaction Broker Market Creator Community Provider E-commerce business models

1.Advertising - Yahoo 2.Sales - Amazon 3.Subscription – Netflix, Wall Street journal 4.Free/Freemium – Flckrs, YouTube 5.Transaction Fee – eTrade, PayPal 6.Affiliate - MyPoints E-commerce revenue models

WEB SITE VISITOR TRACKING E-commerce Web sites have tools to track a shopper’s every step through an online store. Close examination of customer behavior at a Web site selling women’s clothing shows what the store might learn at each step and what actions it could take to increase sales. 16© Prentice Hall 2011

Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value. WEB SITE PERSONALIZATION 18© Prentice Hall 2011

HOW AN ADVERTISING NETWORK SUCH AS DOUBLECLICK WORKS 19© Prentice Hall 2011

Business-to-business e-commerce – Electronic data interchange (EDI) Computer-to-computer exchange of standard transactions such as invoices, purchase orders Major industries have EDI standards that define structure and information fields of electronic documents for that industry

Business-to-business e-commerce (cont.) Private industrial networks (private exchanges) – Large firm using extranet to link to its suppliers, distributors and other key business partners – Owned by buyer

Business-to-business e-commerce (cont.) Net marketplaces (e-hubs) – Single market for many buyers and sellers – Industry-owned or owned by independent intermediary – Generate revenue from transaction fees, other services – Use prices established through negotiation, auction, RFQs, or fixed prices – May focus on direct or indirect goods – May be vertical or horizontal marketplaces Exostar:aerospace and defense industry- sponsored Net marketplace

CONSOLIDATED MOBILE COMMERCE REVENUES Mobile e-commerce is the fastest growing type of B2C e-commerce although it represents only a small part of all e-commerce in © Prentice Hall 2011

CHOICES IN BUILDING AND HOSTING WEB SITES 24© Prentice Hall 2011

COMPONENTS OF A WEB SITE BUDGET 25© Prentice Hall 2011