GRAPPLE - Public Event Eindhoven NL January 22, 2011 Slide 1 Adaptivity in Virtual Reality using the GALE Engine Prof. dr. Olga De Troyer WISE, Vrije Universiteit.

Slides:



Advertisements
Similar presentations
CONCEPTUAL WEB-BASED FRAMEWORK IN AN INTERACTIVE VIRTUAL ENVIRONMENT FOR DISTANCE LEARNING Amal Oraifige, Graham Oakes, Anthony Felton, David Heesom, Kevin.
Advertisements

National Technical University of Athens Department of Electrical and Computer Engineering Image, Video and Multimedia Systems Laboratory
WEB- BASED TRAINING Chapter 4 Virginija Limanauskiene, KTU, Lithuania.
Eindhoven Technische Universiteit What offers VR to the Designer Bauke de Vries Henri Achten.
/ Where innovation starts 1212 Technische Universiteit Eindhoven University of Technology 1 Incorporating Cognitive/Learning Styles in a General-Purpose.
UBIGIous – A Ubiquitous, Mixed-Reality Geographic Information System Daniel Porta Jan Conrad Sindhura Modupalli Kaumudi Yerneni.
Interaction and adaptation in SCORM-based SE course Todorka Glushkova, University of Plovdiv, Bulgaria
ALFANET September 23th, 2005UNFOLD-PROLEARN workshopValkenburg Authoring a full life cycle model in standards-based adaptive elearning Peter van Rosmalen.
Visualizing Cyberspace: Information Visualization in the Harmony Internet Browser Keith Andrews, 1995 April Minho Shin.
The user entered the query “What is the historical relation between Greek and Roma”. Here are the query’s results. The user clicked the topic “Roman copies.
Personalization and Adaptation in Learning Management Systems Prof. dr. Paul De Bra Eindhoven University of Technology February 1, 2011 Learntec Slide.
NEW TIES year 2 review NEW TIES = New and Emergent World models Through Individual, Evolutionary and Social learning.
June 14, 2015 Slide 1 GRAPPLE Generic Responsive Adaptive Personalized Learning Environment TenCompetence event/Sestri Levante Slide 1 Lucia Oneto R&D.
Physical Activity Behavior and Motivation. Motivation w Process Maintain lifetime fitness and physical activity w Product Short-term fitness.
Virtual reality interfaces in connection with building process simulations. Prof. Nash Dawood Centre for Construction Innovation Research University of.
Engineering the Presentation Layer of Adaptable Web Information Systems Zoltán Fiala 1, Flavius Frasincar 2, Michael Hinz 1, Geert-Jan Houben 2, Peter.
Columbia Hypermedia IMmersion Environment CHIME.
D&R – ITS + AES 2011/08/09 Sharon. Intelligent vs. Adaptive 1. Intelligent but not adaptive (no student model!) 2. Adaptive but not really intelligent.
Graphical User Interfaces in Virtual Reality Patrick Hartling Virtual Reality Applications Center IEEE VR 2002.
P INNOVATION IN TEACHING AND LEARNING IN HIGHER EDUCATION WITH 3D VIRTUAL TECHNOLOGIES Fernando Maciel Barbosa M. Travassos Valdez 1, C. Machado.
DR EBTISSAM AL-MADI Computers in Dental Education.
Chapter 6 Teaching with Multimedia and Hypermedia
 1. Introduction  2. Development Life-Cycle  3. Current Component Technologies  4. Component Quality Assurance  5. Advantages and Disadvantages.
Simulations as Learning Tools Virtual Reality and Serious Games John Heckman, Director Johnson Simulation Center Pine Technical College.
Chapter 5 Teaching with Software Tools: Beyond the Basic Programs
Recommendations for Best Practice. Best Practice This section will present an analysis of the literature in the following categories: Organization of.
Six Thinking Hats By Izawany Ibrahim & Nurulhana Hussain
Presentation Outline Motivation Basic concept Bakground Futur work Conclusion Nesrine MEZHOUDI User Interface Adaptation.
TRAINING AND DEVELOPMENT. WHAT IS TRAINING ? The acquisition of knowledge and skills for present tasks. A tool to help individuals contribute to the organizations.
The future of adaptation (in the on-line world) Prof. dr. Paul De Bra Web Engineering Group Eindhoven University of Technology.
THE GITB TESTING FRAMEWORK Jacques Durand, Fujitsu America | December 1, 2011 GITB |
Conducting Situated Learning in a Collaborative Virtual Environment Yongwu Miao Niels Pinkwart Ulrich Hoppe.
TWIRL Twinning virtual World (on- line) Information with Real world (off-Line) data sources Kick-Off Meeting Cassidian 08 & 09 October 2012, Paris - France.
Transitioning Content, Students and Instructors. Illustrate advantages of blended learning Identify major business impacts Examine alternative media available.
COMPUTER ASSISTED / AIDED LANGUAGE LEARNING (CALL) By: Sugeili Liliana Chan Santos.
These materials are prepared only for the students enrolled in the course Distributed Software Development (DSD) at the Department of Computer.
Melissa Armstrong – Sponsor Dr. Eck Doerry – Mentor Greg Andolshek Alex Koch Michael McCormick Department of Computer Science SolutionProblemDesign User.
Virtual Reality serving Mathematics Education: Dynamical Visualization of Multivariable Functions Yehuda Badihi 1, David Zeitoun 2 Th. Dana Picard 1 1.Jerusalem.
Using virtual collaboration tools for designing innovative education scenarios Gabriel Dima University “Politehnica” of Bucharest, Romania.
Adaptive Technology-Enhanced Learning Paul De Bra Eindhoven University of Technology January 24, 2011 GRAPPLE Public Event Slide 1.
Simulation Driven Virtual Reality Lacey Duckworth December, 2009 Dissertation Update A Framework for Large Scale Virtual Simulation Dr. Andrew Strelzoff,
1 © 2014 | Prof. Dr. Jan Marco Leimeister Universität Kassel | FG Wirtschaftsinformatik Serious Game Development for Educators – A Serious Game Logic.
Associate. Prof. Dr. Fatma M. Baddar Nursing administration & education Dep. Nursing College King Saud University.
Fueloil Information Systems Standards and and Evaluation methods Prof. Dr. Mohamed Elazab
Personalized Interaction With Semantic Information Portals Eric Schwarzkopf DFKI
GALE: The GRAPPLE Adaptive Learning Environment Paul De Bra Eindhoven University of Technology January 24, 2011 GRAPPLE Public Event Slide 1.
PICTURE your design. Purpose : Functions & Content Functions the facilities that make the content of the ICT useful for relevant users and other ICT’s.
AnnotatEd: A Social Navigation and Annotation Service for Web-based Educational Resources Rosta Farzan & Peter Brusilovsky Personalized Adaptive Web Systems.
Using games and simulations for supporting learning Presenter: Hsiao-lan Lee Professor: Ming-Puu Chen Date: 03 / 09 / 2009 de Freitas, S. I. (2006). Using.
MICHAL TVAROŽEK, MICHAL BARLA, GYÖRGY FRIVOLT, MAREK TOMŠA, MÁRIA BIELIKOVÁ Improving Semantic Search via Integrated Personalized Faceted and Visual Graph.
Framework for Virtual Web Laboratory I. Petković M. Rajković.
Vizard Virtual Reality Toolkits Vizard Virtual Reality Toolkits.
Peggy Hartwick Nuket Savaskan-Nowlan Isinsu Sakalli EDC 2015 November 17 th, D VIRTUAL ENVIRONMENTS IN YOUR CLASSROOM.
Why Integrate Technology into the Curriculum? The Reasons are Many By: Devin Reynolds.
Multimedia.
CROSS PLATFORM MOBILITY
Structuring Experimenting Esmée Bertens Tim de Ridder Herman de Vos /Department of Mechanical Engineering Systems Engineering Group Masters Team Project.
Peter Brusilovsky. Index What is adaptive navigation support? History behind adaptive navigation support Adaptation technologies that provide adaptive.
Chapter 6 Academic Software Teaching and Learning With Technology, 3e.
Real Time Collaboration and Sharing
Team Reach Jessica McCartney Jie Zheng Monica Marinescu Xiaoning Xu Mid-Year Presentation Engineering Design Clinic December 10, 2004.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
2011 Dr Philippa Kelly Principles for effective learning for university students.
Madelyn Valine-Taylor. Synchronous Learning Agenda Advantages Disadvantage Strategies Tools for Enhancement Video/Audio Questions.
TESTING OF THE BLENDED LEARNING SYSTEM THROUGHOUT EUROPE AND METHODS FOR THE LEONARDO DA VİNCİ PROJECTS' PROMOTİONS Assoc. Prof. Selcuk TOPRAK, Asst. Prof.
MULTIMEDIA A generic term for multimedia refers to the sequential or simultaneous use of a variety of media formats in a given presentation or self-study.
Computer Graphics Lecture 2. Computer graphics application 1- Graphics and chart :- Early application for graphics display simple data graphic, but today.
Teaching roles for instructional strategies
GeneXus 9.0: Web applications at their higher power
Teaching With Multimedia and Hypermedia Tools İrem Sak
Presentation transcript:

GRAPPLE - Public Event Eindhoven NL January 22, 2011 Slide 1 Adaptivity in Virtual Reality using the GALE Engine Prof. dr. Olga De Troyer WISE, Vrije Universiteit Brussel Slide 1

GRAPPLE - Public Event Eindhoven NL Content Virtual Reality Virtual Reality for Learning & Adaptivity Realizing Adaptivity in Virtual Reality Virtual Reality Adaptivity in GRAPPLE Evaluation Results Wrap Up January 22, 2011 Slide 2

GRAPPLE - Public Event Eindhoven NL Virtual Reality (VR) 3D visualizations – 3D environment with 3D objects – Objects may have behaviors – User can interact with objects – User can navigate through the space January 22, 2011 Slide 3

GRAPPLE - Public Event Eindhoven NL Desktop Virtual Reality Example January 22, 2011 Slide 4

GRAPPLE - Public Event Eindhoven NL Virtual Reality for Learning Added value for learning – 3D visualization may help understanding complex material – The physical counterpart may not be available, too dangerous, or too expensive – To simulate social environments and practice social skills – Much more appealing and motivating than classical learning material January 22, 2011 Slide 5

GRAPPLE - Public Event Eindhoven NL Virtual Reality for Learning January 22, 2011 Slide 6

GRAPPLE - Public Event Eindhoven NL Adaptivity for Learning with Virtual Reality January 22, 2011 Slide 7

GRAPPLE - Public Event Eindhoven NL Why? January 22, 2011 Slide 8

GRAPPLE - Public Event Eindhoven NL To What? January 22, 2011 Slide 9

GRAPPLE - Public Event Eindhoven NL What? Which features of the system can be adapted? All components of a VR-environment can be adapted: – Scene – Objects – Behaviors – User Interaction – Communication – Sound January 22, 2011 Slide 10

GRAPPLE - Public Event Eindhoven NL How? January 22, 2011 Slide 11

GRAPPLE - Public Event Eindhoven NL Adaptation States (1) January 22, 2011 Slide 12

GRAPPLE - Public Event Eindhoven NL Adaptation States (2) January 22, 2011 Slide 13

GRAPPLE - Public Event Eindhoven NL Adaptation States (3) January 22, 2011 Slide 14

GRAPPLE - Public Event Eindhoven NL Adaptation Strategies January 22, 2011 Slide 15

GRAPPLE - Public Event Eindhoven NL Example Free Nagivation with Suggestions January 22, 2011 Slide 16

GRAPPLE - Public Event Eindhoven NL Models in the Adaptive Process for VR January 22, 2011 Slide 17 User Model (Profile) UserVR-ActivityUserVR-Activity Adaptation Model Annotated Learning Resources

GRAPPLE - Public Event Eindhoven NL VR-Adaptivity in GRAPPLE January 22, 2011 Slide 18 GALE (Adaptive Engine) GALE User Model (Profile) Adaptation Rules (CAM) (VR) Resource Repository Server Side BrowserBrowser VR-PluginVR-Plugin Client Side MonitorMonitor Update Component VRPlayerVRPlayer Learner

GRAPPLE - Public Event Eindhoven NL January 22, 2011 Slide 19

GRAPPLE - Public Event Eindhoven NL January 22, 2011 Slide 20

GRAPPLE - Public Event Eindhoven NL Evaluation Results – Learning – 51 master students CS Most participants had no or very little experience with VR January 22, 2011 Slide 21

GRAPPLE - Public Event Eindhoven NL Evaluation Results –Learning (2) – Positive feedback Appreciation of VR as learning aid Appreciation for combination of hypertext and VR – Negative feedback Problems with navigating, using VR controls Separation between hypertext and VR part Lack of information/feedback on what happens – Recommendations Better synchronization between hypertext and VR Complete integration of hypertext into VR January 22, 2011 Slide 22

GRAPPLE - Public Event Eindhoven NL Wrap Up Adaptive Virtual Reality for Learning is – Feasible – Useful More research on – When to use adaptivity – How to integrate VR with textual material January 22, 2011 Slide 23