PLAYDOM INTERNATIONAL Establishing Global Social Games Business: Does non-FB distribution make sense for a social game company? Lloyd Melnick, GM, International.

Slides:



Advertisements
Similar presentations
UBIQUITY V3 An extensible platform for creating dynamic, customized, and geocentric native mobile applications.
Advertisements

May 2008 Popvision Coop. a R. L. Overview and company presentation
August 23, 2013 Social Media Audit. Overview  Goals –Evaluate current social networking status –Identify trending topics and social influencers –Provide.
The recipe for Interactive Lottery offering Moti Malul VP Sales and Business Development.
Page 1 Business Architecture – From Business Strategy to the Alignment of IT Rich Waller An Insurance Industry Case Study April 15, 2009.
Eirplay (c) 2009 Web 2.0 and Games The contents of this plan are confidential and are not to be reproduced with express written consent.
Bringing “2.0” to the Digital Music / Advertising Relationships Claire Levy Former Head of Business Development, Last.fm May 24 th 2008.
Power of Social Media Reflections by Kelvin J. Twissa.
The Future of Digital Publishing AAMP Conference 2014 Kevin Kennedy and Shaun Mehr October 3, 2014.
Introduction to Social Media for Business Andrew Greenyer Director, Raise the Roof Marketing 1.
Sage Insights 2015 Using the mobile and social benefits of Sage CRM to enhance your business. Ocean Helberg. Senior CRM Consultant.
Richard Firminger General Manager, Europe February, 2012 Using analytics to take your mobile games to the next level.
Agenda Affiliate Marketing Background Essentials of Affiliate Marketing Adsmarket Solutions Mission Statement Process Methodology Summary About Adsmarket.
Mobile Monetization. TIMWE at a glance 2 Overview Offered Solutions 3 TIMWE Solutions TIMWE Services Mobile Marketing Mobile marketing campaigns and.
Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Planning Your Mobile Entertainment Strategy.
SD1230 Unit 8 The Mobile Landscape. Course Objectives During this unit, we will cover the following course objectives: – Identify the characteristics.
The Global Phenomenon Of Social Games: How To Monetize The Global Audience Private & Confidential.
SOCIAL MEDIA OPTIMIZATION – GOOGLE ADSENSE, ANALYTICS, ADWORDS & MUCH MORE Ritesh Ambastha, iWillStudy.com.
Confidential ©Nokia 2008 Innovation and Monetization of Mobile Applications Sunil Rao Head of Forum Nokia -India.
Copyright 2009 Mobitween. All rights reserved. Mobile Developer Program Philippe Chassany Head of Flash January 30 th, 2008.
Copyright Publisha 2010: Publisha Presentation 1 Publisha Presentation For Publishers September 2010 Version 1.4.
Building a successful mobile games for global market Publisher and Developer working together.
Deloitte Consulting SCOOPS Session September 2003.
Intensive Growth Strategies: Ansoff’s Product-Market Expansion Grid
Best Practices in Free-to-Play Casual Connect-Europe 2013 Chris Williams, VP & GM of F2P at Big Fish.
The Future of Retail Loyalty. 2012: The Year of Engagement It is no longer just about enrolling customers and getting their address: Programs will.
Contacts Enecto - Turning web visits into business InterAction User Group David Botros Senior Account Manager Tel: +44 (0) Mob: +44.
How Gaming will become a Billion $ business in India Siddhartha Roy COO – Hungama Digital Media.
Business Development to Drive Growth Lois Ritarossi, Senior Consultant Phone:
Audiences everywhere are tough. They don’t have time to be bored or brow beaten by orthodox, old-fashioned advertising. “ ” We need to stop interrupting.
Windows Reimagine d Windows 8 Data explosion Browser-based apps Natural interaction Ubiquitous connectivity Personal devices in the.
Monetizing in Latin America. TIMWE at a glance 2.
Social media is no longer a choice but a necessity.
Why Social Media for business? What are the benefits of Social Media for marketers? Acquisition Brand Awareness Target ability Interactive – Two Way Who.
THE MOBILE CHANNEL IN FINANCIAL SERVICES TARIK HUSAIN BUSINESS DEVELOPMENT DIRECTOR ASIAN BANKER SUMMIT APRIL 2011.
Team D March 2013 Market overview & analysis. E-commerce is the biggest market with its players’ revenues driven mainly by customers’ spending Communication.
ADTRAN: The Network Access Company. 2 Telecommunications u Multi-billion dollar industry u Voice and digital data transmission u Carrier and End User.
1 Distributing Social Games Effectively Paul LaFontaine 9 February 2011.
TAKE CARE TAKE CHARGE Case Study. Take Care | Take Charge Campaign  Brand – Take Care| Take Charge (An initiative by Garnier and the Times of India)
MOGUL WORLD IS… MOGUL WORLD IS THE PREMIER 3D SOCIAL NETWORK ENABLING MUSIC DISCOVERY TO THIS GENERATION OF GLOBAL ‘MILLENIUMS’, WHERE FUTURE ARTISTS.
Lecture 3 Strategic E-Marketing Instructor: Hanniya Abid
Business Overview And Strategy Samples of Builds.
The Business Model Canvas The Building Blocks for a Successful Business PCBN Pacific Coast Business Networking June 10, 2015.
Beyond Facebook A look at social gaming opportunities outside of Facebook.
Integrated Social Media Solutions for Leading Digital Destinations UT Online Journalism Conference 4/17/2009 Steve Semelsberger SVP & GM Pluck Corporation.
Smart and Social The Industry’s Crown Jewel. 2 Introduction Senior Research Analyst at Robert W. Baird & Co. Baird is one of the largest private investment.
Angry Birds By Luke Matthews. The developer and publisher The publisher of Angry Birds is Rovio.
Social Media. What is social media? 1.Websites and applications that enable users to create and share content or to participate in social networking.
Making Money with Windows Phone Applications and Games Todd Biggs, Director of Product Management John Bruno, Lead Program Manager.
Insider info on Russian Social Networks Artur Sakalis Head of API department ODNOKLASSNIKI.ru.
WEDO SERVICES A WORLD OF SHARING BENEFITS. WHO ARE WE - iOS, Android mobile application, website platform - Services (Plowing, Mowing, Pool, More) - What.
2005 Adobe Systems Incorporated. All Rights Reserved. Authorware End-of-Development: Current Status and Future Direction Ellen Wagner, Adobe Systems.
The Role of New Markets Advisors in Healthcare Case Study in Pharma.
E-commerce Marketing & Advertising
NUVONT COMMUNICATIONS Jeremy Jensen & Jason Flynn.
How Social Media Changed The World Of Event Planning By Olivia Burke.
@nmoneypenny Innovating New Products & Services with Enterprise Social Graphing: Naomi Moneypenny.
Created by BM|DESIGN|ER Citysca.pe by default. Created by BM|DESIGN|ER PARTNERS Department of Tourism & Travel University Students Resort Management Companies.
Mlmguruji.in is an mlm classified website in india.
Coursera Online Degrees Overview
Modern e-Marketing Tools in Tourism Industry
Business STRATEGY Нухитжан Темірлан Бейбітұлы
How to Make Game App Learn 7 Steps to successfully outsource development and launch mobile games.
Kim Celestre, Senior Analyst
Company Name Company Logo.
Organizational theory- Mba 617
Entertainment One – Prophix story
SHRM Survey Findings: Social Media in the Workplace
Global Mobile Payments Arun Pattabhiraman SmartPay™
YuMe Inc. – Prophix story
Presentation transcript:

PLAYDOM INTERNATIONAL Establishing Global Social Games Business: Does non-FB distribution make sense for a social game company? Lloyd Melnick, GM, International Operations

Agenda  Overview of Playdom  To Port or not To Port  Evaluating The Platforms  Leveraging Off Facebook Opportunities  Summary

Agenda  Overview of Playdom  To Port or not To Port  Evaluating the Platforms  Leveraging Off Facebook Opportunities  Summary

Playdom At-A-Glance  500+ employees in 10 offices worldwide  Highest Industry ARPU  Acquired by Disney: August 2010 Facts and Figures  Playdom, the social games product group of Disney Interactive Media Group, produces a diverse portfolio of casual games for the rapidly-growing platform of social networks and smart phones, including Facebook and VZnet, Apple and Android.  Playdom is one of the fastest-growing social game developers, offering high quality community entertainment experiences.  Playdom’s hugely popular properties include City of Wonder, Verdonia, Social City, and Sorority Life.  Playdom games touch over 6 million Daily Active Users and approximately 50 million Monthly Active Users on Facebook, VZnet, Hyves, Nasza Klasa, Mail.ru and MySpace.

Not Just Facebook

Agenda  Overview of Playdom  To Port or not To Port  How to Evaluate Platforms  Leveraging Off Facebook Opportunities  Summary

Key Decision Points  Financial Resources for Marketing  International Appeal of Content  Technical Issues

Internal Financial Options  Resources available to market on Facebook  Extend Facebook game to other platforms  Leverage other platforms to build war chest

Appeal of Content  Is it appealing outside Facebook  Can it be modified  Is their an option to reskin

Technical Considerations  Internal engineering resources  Hosting and deployment  Live operations

Agenda  Overview of Playdom  To Port or not To Port  Evaluating the Platforms  Leveraging Off Facebook Opportunities  Summary

Key Decision Points  Measurement of the Platform  Effort Needed to Deploy and Maintain  Cooperation from the Portal

Measurements of a Successful Platform = Profitability & Sustainability Retention & Engagement Virality Monetization + +

Effort Needed to Deploy and Maintain  Engineering  New Content  Game Services

Cooperation from the portal  Win/Win vs Win/Lose  Business Model  Marketing and other resources they will provide

Agenda  Overview of Playdom  To Port or not To Port  Evaluating The Platforms  Leveraging Off Facebook Opportunities  Summary

Key Decision Points  Facebook or Other Networks  Direct or through a Publisher

Facebook or Other Networks  Facebook Only  Off Facebook Only  Facebook and Off Facebook  Which Networks

Direct or through a Publisher  Direct  Marketing  Analytics  Monetization  Publisher  Shared the customer  Revenue share  Risk share

Agenda  Overview of Playdom  To Port or not To Port  Evaluating The Platforms  Leveraging Off Facebook Opportunities  Summary

Thank You!