PLAYDOM INTERNATIONAL Establishing Global Social Games Business: Does non-FB distribution make sense for a social game company? Lloyd Melnick, GM, International Operations
Agenda Overview of Playdom To Port or not To Port Evaluating The Platforms Leveraging Off Facebook Opportunities Summary
Agenda Overview of Playdom To Port or not To Port Evaluating the Platforms Leveraging Off Facebook Opportunities Summary
Playdom At-A-Glance 500+ employees in 10 offices worldwide Highest Industry ARPU Acquired by Disney: August 2010 Facts and Figures Playdom, the social games product group of Disney Interactive Media Group, produces a diverse portfolio of casual games for the rapidly-growing platform of social networks and smart phones, including Facebook and VZnet, Apple and Android. Playdom is one of the fastest-growing social game developers, offering high quality community entertainment experiences. Playdom’s hugely popular properties include City of Wonder, Verdonia, Social City, and Sorority Life. Playdom games touch over 6 million Daily Active Users and approximately 50 million Monthly Active Users on Facebook, VZnet, Hyves, Nasza Klasa, Mail.ru and MySpace.
Not Just Facebook
Agenda Overview of Playdom To Port or not To Port How to Evaluate Platforms Leveraging Off Facebook Opportunities Summary
Key Decision Points Financial Resources for Marketing International Appeal of Content Technical Issues
Internal Financial Options Resources available to market on Facebook Extend Facebook game to other platforms Leverage other platforms to build war chest
Appeal of Content Is it appealing outside Facebook Can it be modified Is their an option to reskin
Technical Considerations Internal engineering resources Hosting and deployment Live operations
Agenda Overview of Playdom To Port or not To Port Evaluating the Platforms Leveraging Off Facebook Opportunities Summary
Key Decision Points Measurement of the Platform Effort Needed to Deploy and Maintain Cooperation from the Portal
Measurements of a Successful Platform = Profitability & Sustainability Retention & Engagement Virality Monetization + +
Effort Needed to Deploy and Maintain Engineering New Content Game Services
Cooperation from the portal Win/Win vs Win/Lose Business Model Marketing and other resources they will provide
Agenda Overview of Playdom To Port or not To Port Evaluating The Platforms Leveraging Off Facebook Opportunities Summary
Key Decision Points Facebook or Other Networks Direct or through a Publisher
Facebook or Other Networks Facebook Only Off Facebook Only Facebook and Off Facebook Which Networks
Direct or through a Publisher Direct Marketing Analytics Monetization Publisher Shared the customer Revenue share Risk share
Agenda Overview of Playdom To Port or not To Port Evaluating The Platforms Leveraging Off Facebook Opportunities Summary
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