E-S AFETY
W ELCOME ! Accessed anywhere anytime Easy to communicate with friends and family Wide and flexible range of information Motivational and fun A key skill for life Raise standards Why do we and our young people use ICT?
W HAT IS E - SAFETY ? E-Safety encompasses not only Internet technologies but also electronic communications via mobile phones, games consoles and wireless technology. It highlights the need to educate children and young people about the benefits, risks and responsibilities of using information technology. E-Safety concerns safeguarding children and young people in the digital world. E-Safety emphasises learning to understand and use new technologies in a positive way. E-Safety is less about restriction and more about education about the risks as well as the benefits so we can feel confident online. E-Safety is concerned with supporting children and young people to develop safer online behaviours both in and out of school
A IMS OF THIS SESSION Look at how children are using the Internet Raise awareness of e-safety issues Offer guidance on keeping your child safe Next steps Promote the positive Respond to the negative
B READTH OF ISSUES WITHIN E - SAFETY The breadth of issues classified within e-safety is considerable, but can be categorised into three areas of risk: content: being exposed to illegal, inappropriate or harmful material contact: being subjected to harmful online interaction with other users conduct: personal online behaviour that increases the likelihood of, or causes, harm
O VER TO YOU – DISCUSS How aware are you of e-safety issues? Has your child experienced threats to their e-safety? Do you and your child talk about using the internet safely?
T HE I NTERNET AND R ELATED T ECHNOLOGIES Internet Their space Our space Your space Over six in ten parents of 12-15s say that their child knows more about the internet than they do, and have been shown new things online by their child. Ofcom, 2015
H OW WE USE THESE TECHNOLOGIES Parents / Carers Shopping Booking holidays Research Young people Music Games Chat Instant Messaging IM Blogs Social Networking
S OME OF THE TECHNOLOGIES … BLOGS Podcasting Instant messaging Gaming sites Social networking Chat Rooms Mobile phones Video broadcasting Music Download sites Wikies What next ??? Text P2P file-sharing
Camera phones Text messages MP3 player Mobile TV M OBILE PHONES Downloads Internet access Anytime Anywhere Chat and IM
Chat Rooms are websites or part of websites that provide an area for communities with common interests to chat in real time. Many Many Instant Messaging IM is a way of communicating with another individual in real time across the internet using text-based not voice communication. One One Chat Rooms Instant messaging 79% of children use IM 29% of parents don’t know what IM is Get I.T. safe NCH – 16 year olds
Games are played by all ages with regular players spending 11 hours per week Role-play, adventure and life simulations are becoming very popular Added extra elements of self-expression and personalisation Play on-line with other gamers from around the world Play in real-time Gaming sites 47% boys vs. 21% girls for 8-11s, 52% boys vs. 19% girls for 12-15s report using gaming sites or consoles. Ofcom, 2014
Video broadcasting Video sharing websites are where users can upload, view and share video clips Videos can be rated and the number of times viewed recorded Video recorded with mobile phones can easily upload YouTube is one of the ten most popular websites
Social networking Based on the idea of networking with friends, family and friends of friends. Seven in ten 12-15s who go online have a social media profile, and Facebook remains the dominant social media site or app among this group of children. Use of Instagram has doubled to 36% since Among those 12-15s with a social media profile, boys are more likely than girls to have a profile on YouTube (29% vs. 15%) while girls are more likely than boys to have a profile on three sites or apps: Instagram (42% vs. 30%), SnapChat (33% vs. 20%) and Tumblr (11% vs. 3%).
File-sharing or peer-to-peer (P2P) are terms used to describe sharing files (resources) directly between computers. To get started you will need to download P2P software from a website This software creates a ‘shared media’ folder on your computer from which other P2P users can access your files You can then exchange music, videos, games etc with other P2P users P2P file-sharing
A TEST …. Can you work out what these acronyms are? BRB B4N NP MOS PAW – 9 – 99 Text
S CHOOL H OME Supervised Monitored Filtered Curriculum ? 7 in 10 children aged 5-10 have access to a tablet at home Ofcom, 2014
W HAT ARE THE DANGERS FOR OUR CHILDREN ? Ofcom year olds are spending as much time on the internet (17 hours a week) as they do watching TV. One in ten (9%) 3-4 year olds use a tablet computer at home, according to their parents. BBC, Be Smart 2015 One in five children aged 5-15 go online via a mobile phone (22%), and 44% of 12-15s do so More that half (57%) of year olds questioned have done something considered risky or anti-social on networking sites % had put pressure on someone to take part in negative activities online. Almost 30% of year olds have signed up for services of websites that aren’t meant for people of their age.
W HAT ARE THE DANGERS FOR OUR CHILDREN ? Biggest danger is the not knowing – 26% of parents can’t check website history 65% of young people can clear internet history 65% of parents can deny access to specific websites 46% of children can get round parental blocks 33% of children have met a ‘friend’ online 8% have had a face-to-face meeting with an online friend 89% told someone they were doing so UK Children Go Online, 2005, 9-19 year olds Usage and experiences are not reported to parents/teachers as they interfere with access
C HALLENGES Y OUNG P EOPLE M ATURITY Like to post images and reveal some information about themselves Want lots of ‘friends’ Talk about their peers – can be hostile Use inappropriate nicknames, often sexual Express insecurities and fantasies Trick others to make silly, embarrassing, dangerous acts with video or webcam Push boundaries - just as we pushed the boundaries as children
I T ’ S ABOUT SAFEGUARDING By creating e-safer communities we aim to enable children, young people and vulnerable adults to understand the risks. But they must also be empowered to report concerns as we all have a key role in providing safeguarding support for children and young people. We want children and young people to enjoy using technology to explore but have to ensure that they are well educated and know how to report any issues or concerns without feeling like they’ll be blamed or get into trouble. Creating an e-safer environment at St Mary’s will be an ongoing challenge.
H OME AND F AMILY G UIDELINES ☺ P ractical principles Talk with, NOT at your children. Agree family guidelines and rules. Discuss regularly online safety. I nfrastructureVirus and firewall software up to-date, Browser ‘safe search’ enabled. ☺ E ducation Learn together about new technologies and enjoy! Reflect together about new technologies, the benefits, dangers and potential. ☺ S ystems Keep webcams in family rooms Monitor time spent on the internet View the ‘History’ or purchase filtering software. Have proportionate responses to problems. Your child will not tell you about a problem if they feel their access to the technologies will be restricted.
H OW TO STAY UP TO DATE Changes in acronyms, popular sites, issues like cyberbullying etc. Visit the following websites for more information: Childnet Netlingo Safer Internet Org St Mary’s website Get Safe Online O2 and NSPCC helpline