DR. DEBRA S. BERKEY WESTERN MICHIGAN UNIVERSITY SPRING 2012 Michigan Department of Education Physical Education Framework
The Need to Know 10/21/2015 2
Outcomes for Today’s Presentation 3 Identify the Mission/Vision for the Michigan Department of Education (MDE) Physical Education Content Standards and Benchmarks; Identify Michigan’s six Physical Education Content Standards; Identify the four curricular strands associated with the standards;
Outcomes (con’t) 10/21/ Identify the categories associated with Teaching Games for Understanding/Tactical Games approach and match traditional PE content to those categories; Review tools for use in instructional design;
“New” Documents 10/21/ New Content Standards and Benchmarks Grade Level Content Expectations By Grade Level Across Grade Levels by Strand Michigan Merit Curriculum (High School)
Mission/Vision 10/21/
Developmentally Appropriate Activities 10/21/2015 7
Standards & Benchmarks Standards & Benchmarks PE Content Standards and Benchmarks (2007): Six physical education content standards. Benchmarks include more detailed learning objectives for: Early Elementary K-2 Later Elementary 3-5 Middle School 6-8 High School /21/
Standards and Benchmarks Mission Vision Assessment 10/21/2015 9
Mission 10/21/
M ichigan Physical Education Standards 10/21/ Standard 1: Demonstrate competency in motor skills and movement patterns needed to perform a variety of physical activities. Standard 2: Demonstrate understanding of movement concepts, principles, strategies, and tactics as they apply to the learning and performance of physical activities. Standard 3: Participate regularly in lifelong physical activity. Standard 4: Achieve and maintain a health-enhancing level of physical fitness.
Michigan Content Standards 10/21/ Standard 5: Exhibit responsible personal and social behavior that respects self and others in physical activity settings. Standard 6: Value physical activity for health, enjoyment, challenge, self-expression and/or social interaction.
Strands 10/21/ Strand 1: Motor Skills and Movement Patterns (M) Strand 2: Content Knowledge (K) Strand 3: Fitness and Physical Activity (A) Strand 4: Personal/Social Behaviors and Values (B)
Translating Standards into GLCEs StandardStrand 1 Movement Concepts Motor Skills 2Cognitive Concepts 3 & 4 Physical Activity Physical Fitness 5 & 6Personal Social Skills 10/21/ PE content in standards was organized into strands for use within the GLCEs.
Physical Education Domains Strands Motor Skills & Movement Patterns Domains (Content Category) Motor Skills Movement Concepts Outdoor Pursuits Target Games Invasion Games Net/Wall Games Striking/Fielding Games Rhythmic Activities Aquatics 10/21/ Each Strand is broken down into domains specific to that strand. Content Knowledge Fitness& Physical Activity Behaviors/Values
Strand 1: Motor Skills & Movement Patterns Strand 1: Motor Skills & Movement Patterns 10/21/ Motor Skills (MS) -Non-locomotor -Locomotor -Manipulative -Aquatic Movement Concepts (MC) -Space Awareness -Effort -Relationships Domains (Categories)
Strand 1: Motor Skills & Movement Patterns 10/21/ Aquatics (AQ) Outdoor Pursuits (OP) Rhythmic Activities (RA) Target Games (TG) Invasion Games (IG) Net/Wall Games (NG) Field/Run Games (FG) Domains (Categories)
10/21/ How the GLCEs are Organized
New Game Classifications InvasionNet/WallStriking/FieldingTarget Basketball Netball Team handball Water polo Soccer Hockey Lacrosse Speedball Rugby Football Ultimate Frisbee Net Badminton Tennis Table tennis Pickleball Volleyball Wall Racquetball Squash Handball Baseball Softball Rounders Cricket Kickball Golf Croquet Bowling Lawn Bowling Pool Billiards Snooker 10/21/
Invasion Games
Purpose of GameInvade opponent’s (defender’s) area to score a goal while simultaneously protecting own goal Concepts and SkillsKeeping possession/getting possession passing, receiving, traveling, dodging, guarding, footwork, changing speed, accuracy Roles of PlayersGoalkeeper, defensive and offensive player Playing AreaShared by all players; rectangular; marked by zones Offensive StrategiesCreating space, moving ball/puck to designated areas, transition from offense to defense, organization of players Defensive Strategies Elimination of space, intercepting ball/puck, guarding/marking opponents, elimination of options Examples of GamesBasketball, field/ice hockey, football, lacrosse, soccer, team handball, water polo, speedball, ultimate frisbee 10/21/
Net/Wall Game
Net/Wall Games Purpose of GameSend ball to opponent’s court so that it cannot be returned through forced error or failure to defend area. Ball held ONLY during service. Concepts and SkillsStriking, volleying, serving, receiving, footwork, trajectory, force, direction, angles, transition (off/def), opponent position (target area) Roles of PlayersAll players require the same skills as they rotate positions Playing AreaArea is divided by a net or wall; Net gamers have separate areas/wall gamers share area Offensive StrategiesPlace ball away from opponent(s), place ball close to boundaries, volley position at net/wall Defensive StrategiesReturn ball keeping inbounds, diverting ball from intended target, anticipating intended target Examples of GamesBadminton, pickleball, tennis, table tennis, volleyball, raquetball, paddleball, squash 10/21/
Striking/Fielding
Striking/Fielding Games Purpose of GamePlace ball away from fielders in order to run bases and score more runs than opponent Concepts and SkillsPlacement of ball in field, striking, catching, throwing, running, footwork, base/area coverage, body positioning, anticipation, placement of pitch Roles of PlayersSpecific roles for defensive players (pitcher, catcher, infield, outfield)/batting order Playing AreaArea is specifically marked, a “running track “ is designated, common use according to role Offensive StrategiesPlacement of ball according to runner position, base- running (tagging up, advancement) Defensive StrategiesHolding players on base, forcing outs at bases through efficient coverage, double-plays, relay throws Examples of GamesBaseball, softball, cricket, kickball, rounders 10/21/
Target Games
Purpose of GameTo send an object to make contact with a specific, stationary target using fewer attempts than an opponent Concepts and SkillsThrow with accuracy, strike (drive, chip, putt) with specific implements, force, trajectory, direction, impact surfaces Roles of PlayersSame skills required of all players Playing AreaPlaying surfaces are shared; Players take turns; Specific areas are marked for use by all participants Offensive StrategiesThrowing or hitting to a target, avoiding obstacles, implement selection, using fewest throws or strokes to reach target Defensive StrategiesNo defensive strategies Examples of GamesArchery, bowling, croquet, curling, golf, BAGS, pool, disc golf, 10/21/
Inclusive List: Content Categories 10/21/ Movement Concepts Motor Skills Rhythmic Activities Aquatics Outdoor Pursuits Fitness Invasion Games Striking/Fielding Games Net/Wall Games Target Games
Mission Impossible? 10/21/