McGraw-Hill/Irwin© 2008 The McGraw-Hill Companies, All Rights Reserved Developing a Project Plan Chapter 6.

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Presentation transcript:

McGraw-Hill/Irwin© 2008 The McGraw-Hill Companies, All Rights Reserved Developing a Project Plan Chapter 6

6-2

6-3 Developing the Project Plan  The Project Network  A flow chart that graphically depicts the sequence, interdependencies, and start and finish times of the project job plan of activities that is the critical path through the network

6-4 From Work Package to Network FIGURE 6.1 WBS/Work Packages to Network

6-5 From Work Package to Network (cont’d)‏ FIGURE 6.1 (cont’d)‏ WBS/Work Packages to Network (cont’d)‏

6-6 Constructing a Project Network  Terminology  Activity: an element of the project that requires time.  Merge activity: an activity that has two or more preceding activities on which it depends.  Parallel (concurrent) activities: Activities that can occur independently and, if desired, not at the same time. A C BD

6-7 Constructing a Project Network (cont’d)‏  Terminology  Path: a sequence of connected, dependent activities.  Critical path: the longest path through the activity network that allows for the completion of all project- related activities; the shortest expected time in which the entire project can be completed. Delays on the critical path will delay completion of the entire project. D C AB (Assumes that minimum of A + B > minimum of C in length of times to complete activities.)‏

6-8  Terminology  Event: a point in time when an activity is started or completed. It does not consume time.  Burst activity: an activity that has more than one activity immediately following it (more than one dependency arrow flowing from it).  Two Approaches  Activity-on-Node (AON)‏ oUses a node to depict an activity  Activity-on-Arrow (AOA)‏ oUses an arrow to depict an activity B D A C Constructing a Project Network (cont’d)‏

6-9 Basic Rules to Follow in Developing Project Networks  Networks typically flow from left to right.  An activity cannot begin until all of its activities are complete.  Arrows indicate precedence and flow and can cross over each other.  Identify each activity with a unique number; this number must be greater than its predecessors.  Looping is not allowed.  Conditional statements are not allowed.  Use common start and stop nodes.

6-10 Activity-on-Node Fundamentals FIGURE 6.2

6-11 Activity-on-Node Fundamentals (cont’d)‏ FIGURE 6.2 (cont’d)‏

6-12 Network Information TABLE 6.1

6-13 Koll Business Center—Partial Network FIGURE 6.3

6-14 Koll Business Center—Complete Network FIGURE 6.4

6-15 Network Computation Process  Forward Pass—Earliest Times  How soon can the activity start? (early start—ES)‏  How soon can the activity finish? (early finish—EF)‏  How soon can the project finish? (expected time— ET)‏  Backward Pass—Latest Times  How late can the activity start? (late start—LS)‏  How late can the activity finish? (late finish—LF)‏  Which activities represent the critical path?  How long can it be delayed? (slack or float—SL)‏

6-16 Network Information TABLE 6.2

6-17 Activity-on-Node Network FIGURE 6.5

6-18 Activity-on-Node Network Forward Pass FIGURE 6.6

6-19 Forward Pass Computation  Add activity times along each path in the network (ES + Duration = EF).  Carry the early finish (EF) to the next activity where it becomes its early start (ES) unless…  The next succeeding activity is a merge activity, in which case the largest EF of all preceding activities is selected.

6-20 Activity-on-Node Network Backward Pass FIGURE 6.7

6-21 Backward Pass Computation  Subtract activity times along each path in the network (LF - Duration = LS).  Carry the late start (LS) to the next activity where it becomes its late finish (LF) unless...  The next succeeding activity is a burst activity, in which case the smallest LF of all preceding activities is selected.

6-22 Determining Slack (or Float)‏  Free Slack (or Float)‏  The amount of time an activity can be delayed without delaying connected successor activities  Total Slack  The amount of time an activity can be delayed without delaying the entire project  The critical path is the network path(s) that has (have) the least slack in common.

6-23 Sensitivity of a Network  The likelihood the original critical path(s) will change once the project is initiated.  Function of: oThe number of critical paths oThe amount of slack across near critical activities

6-24 Activity-on-Node Network with Slack FIGURE 6.8

6-25 Practical Considerations  Network logic errors  Activity numbering  Use of computers to develop networks  Calendar dates  Multiple starts and multiple projects

6-26 Illogical Loop FIGURE 6.9

6-27 Air Control Project FIGURE 6.10

6-28 Air Control Project (cont’d)‏ FIGURE 6.11

6-29 Extended Network Techniques to Come Close to Reality  Laddering  Activities are broken into segments so the following activity can begin sooner and not delay the work.  Lags  The minimum amount of time a dependent activity must be delayed to begin or end oLengthy activities are broken down to reduce the delay in the start of successor activities. oLags can be used to constrain finish-to-start, start-to- start, finish-to-finish, start-to-finish, or combination relationships.

6-30 Example of Laddering Using Finish-to-Start Relationship FIGURE 6.12

6-31 Use of Lags FIGURE 6.13 FIGURE 6.14 Finish-to-Start Relationship Start-to-Start Relationship

6-32 Use of Lags (cont’d)‏ FIGURE 6.15 Use of Lags to Reduce Detail

6-33 New Product Development Process FIGURE 6.16

6-34 Use of Lags (cont’d)‏ FIGURE 6.17 FIGURE 6.18 Finish-to-Finish Relationship Start-to-Finish Relationship

6-35 Network Using Lags FIGURE 6.20

6-36 Hammock Activities  Hammock Activity  An activity that spans over a segment of a project  Duration of hammock activities is determined after the network plan is drawn.  Hammock activities are used to aggregate sections of the project to facilitate getting the right amount of detail for specific sections of a project.

6-37 Hammock Activity Example FIGURE 6.21

6-38 Key Terms Activity Activity-on-arrow (AOA)‏ Activity-on-node (AON)‏ Burst activity Concurrent engineering Critical path Early and late times Gantt chart Hammock activity Lag relationship Merge activity Network sensitivity Parallel activity Slack/float—total and free

6-39 Activity-on-Arrow Network Building Blocks FIGURE A6.1

6-40 Activity-on-Arrow Network Fundamentals FIGURE A6.2

6-41 Activity-on-Arrow Network Fundamentals FIGURE A6.2 (cont’d)‏

6-42 Koll Center Project: Network Information TABLE A6.1

6-43 Partial Koll Business Center AOA Network FIGURE A6.3

6-44 Partial AOA Koll Network FIGURE A6.4

6-45 Partial AOA Koll Network (cont’d)‏ FIGURE A6.4 (cont’d)‏

6-46 Activity-on-Arrow Network FIGURE A6.5

6-47 Activity-on-Arrow Network Forward Pass FIGURE A6.6

6-48 Activity-on-Arrow Network Backward Pass FIGURE A6.7

6-49 Activity-on-Arrow Network Backward Pass, Forward Pass, and Slack FIGURE A6.8

6-50 Air Control Inc. Custom Order Project—AOA Network Diagram FIGURE A6.9

6-51 Comparison of AON and AOA Methods TABLE A6.2

6-52 Theory relating to Programme Evaluation and Review Technique (PERT) networks.. Given the optimistic (a), most probable(m) and pessimistic(b) times of completing the job, the most expected time for completing the job is given by mhu = ( a + 4m + b ) / 6. ( the network drawing is similar to CPM methods)‏ The variance (standard deviation squared) of the job time equals (sigma)**2 = (( b – a ) / 6) ** 2 Given that the activity times are beta distributed, by the Central Limit theorem, the project completion time is normal distributed Adding the expected completion times of jobs on the critical path gives the expected time for completing the project. The variance of the project duration is the sum of all the variances of the jobs in the critical path. Sqrt(variance) = standard deviation There is a 68% probability that the project will be completed within one standard deviation of the mean and a 99.7% probability that the project will be completed within 3 standard deviations of the mean.

6-53 PROBLEM : A road construction project consists of the following nine jobs with the following precedence relations and time estimates in days. Assuming that all the jobs are independent and identically distributed, draw an AON network and find a. expected duration and variance of each job. b. expected duration and variance of the project duration. c. Probability of completing the project by the expected duration date. d. Probability of completing the project not 5 days later than expected e. Probability of completing the project 4 days earlier than expected. Job PredecessorsOptimisticMost prob. Pessimistic time(a) time(m) time(b)‏ A-258 BA6912 CA678 DB,C147 EA888 FD,E51417 GC31221 HF,G369 IH5811

6-54 Some agencies of the US government use other methods for project planning, execution and control. Phase I - advanced schedule planning – basic project schedule is derived directly from the Work breakdown Structure, lists all elements of the project and forms the basic proposal which is to be put to Congress and other funding agencies Phase II – Preparation of the operational schedule – equivalent to the project master schedule Phase III – Schedule Administration – project is monitored and master schedule is updated through the use of bi-weekly reports. Corrections and alterations to the project master schedule are made as a result of this process.