Author: Jakob Nielsen Presented by: Annam Abbasi
iPad vs. iPhone First Studies Whacky Interfaces Inconsistent Interaction design Crushing Print Metaphor Card Sharks vs. Holy Scrollers Conclusion: Toward a Better iPad User Experience
The tab bar is better on the iPhone, iPhone users prefer applications over websites. Read-tap asymmetry exists due to the fat finger.
The usability of iPad applications was tested. The participants were 7 iPhone users, one with previous iPad experience. Popular applications tested include: ABC Player eBay IMDb Yahoo! Entertainment
The first image map was created in Any part of any picture is a user interface element. There are standard Graphic User Interface (GUI) guidelines. The iPad utilizes an “etched-screen aesthetic.” Users do not know where to click There is no visual distinction.
Each application works differently. iPads do not have an undo button (i.e. browser’s back button).
Touching a picture Nothing happens Image is enlarged User is taken to another page Image flips to reveal other images Navigation options pop up Continuing to read Scrolling down Swiping left Swiping up
Electronic Media: Users do not have a homepage to select from. Users must swipe to move from article to article.
Two hypertext models exist. Card sharks: fixed canvas (iPad applications) Holy Scrollers: infinite scrolling (the Web) Users want scrolling.
Will the iPad attract crowds other than the entertainment-oriented? How can iPad usability be improved? Create visual distinction Apply consistent interaction techniques Use standard navigation Questions?