Generating multimedia presentations: It’s all in the game prof. dr. Lynda Hardman dr. Frank Nack Multimedia and Human-Computer Interaction.

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Generating multimedia presentations: It’s all in the game prof. dr. Lynda Hardman dr. Frank Nack Multimedia and Human-Computer Interaction

2 Advantage of games User becomes immersed in the gaming environment –high concentration –long attention span –enthusiastic –happy to invest time and energy to learn game

3 Shoot ’m up! Brody Condon, 2001, Gunship Ready

4 Build your own Age of Kings Sim City, SIMS, Grand theft auto Zoo Tycoon

5 Added narrativity Putt-Putt Redt de ZooMyst Raven, Exile

6 Narrative-based informative presentations Expositur—a virtual knowledge space by Mathias Fuchs and Sylvia Eckermann.

7 What provides immersion? Direct interactivity –Kill or be killed –Goal and reward, named high score, reaching next level –These are so closely related they cannot be distinguished Narrativity –Goal is to find the treasure or free the captive –On the way relate to characters “become” the main character –Reward is finding the treasure or freeing the captive

8 Generated multimedia presentation

9

10 genre cityscapes Structure based on content Vermeer

11 Conclusions Games environments –User immersed in environment (concentration, motivation) –Narrative used to different degrees Generate multimedia presentations –Aim to structure information on narrative principles –Thus gaining advantages of concentration and motivation

12 Our research is supported by NWO I 2 RP Intelligent Information Retrieval and Presentation NWO CHIME Cultural Heritage in an Interactive Multimedia Environment NWO NASH Networked Adaptive Structured Hypermedia Telematica Instituut Topia Painting images and descriptions courtesy of Rijksmuseum, Amsterdam