Laboratoire Méthodes et Structures Informatique MSI LABORATORY PRESENTATION 83, rue d’Isle LIMOGES - France -
Laboratoire Méthodes et Structures Informatique Main research activities 1- 3D texture synthesis :
Laboratoire Méthodes et Structures Informatique 3D texture synthesis
Laboratoire Méthodes et Structures Informatique 3D texture synthesis
Laboratoire Méthodes et Structures Informatique 3D texture synthesis
Laboratoire Méthodes et Structures Informatique 3D texture synthesis
Laboratoire Méthodes et Structures Informatique 2- Textures and complex surfaces illumination:
Laboratoire Méthodes et Structures Informatique 3- Realistic rendering of surface defects:
Laboratoire Méthodes et Structures Informatique Realistic rendering of surface defects
Laboratoire Méthodes et Structures Informatique Realistic rendering of surface defects
Laboratoire Méthodes et Structures Informatique Realistic rendering of surface defects
Laboratoire Méthodes et Structures Informatique 4- Modeling, rendering and animation of water:
Laboratoire Méthodes et Structures Informatique 5- Realistic rendering of trees viewed from a short distance :
Laboratoire Méthodes et Structures Informatique Realistic rendering of trees viewed from a short distance
Laboratoire Méthodes et Structures Informatique 6- Improvement of the light distribution simulation:
Laboratoire Méthodes et Structures Informatique Improvement of the light distribution simulation
Laboratoire Méthodes et Structures Informatique 7- Declarative modeling of scenes
Laboratoire Méthodes et Structures Informatique Scene modeling
Laboratoire Méthodes et Structures Informatique 8- Evolution of internal growing of wood
Laboratoire Méthodes et Structures Informatique Evolution of internal growing of wood Cut of tree
Laboratoire Méthodes et Structures Informatique 9- Intelligent scene exploration
Laboratoire Méthodes et Structures Informatique Intelligent scene exploration
Laboratoire Méthodes et Structures Informatique 10- Inverse Lighting with a Monte Carlo Method Designer’s idea of lighting Data: Scene Geometry Material properties Specifications given by the designer: Light source(s) position(s) Light source(s) physical properties Scene Rendering If the scene doesn’t agree the designer Usual Lighting Process
Laboratoire Méthodes et Structures Informatique Inverse Lighting with a Monte Carlo Method Inverse Lighting Process Data: Scene Geometry Material properties designer‘idea of lighting Inverse Lighting Method computing -Possible light source(s) position(s) -Possible light source(s) properties Scenes Rendering
Laboratoire Méthodes et Structures Informatique Inverse Lighting with a Monte Carlo Method Patches to light Potential light source positions found by a Monte Carlo method Two solutions
Laboratoire Méthodes et Structures Informatique 11- Declarative Modeler of Porcelain Objects The user can change texture and interact directly with the parameters of the object of porcelain. The different objects are using the same kind of modeling, but are grouped by genre.