Models of Situations. A computer model of a system is a program and data which behaves like the real thing, e.g. a driving simulation, a graph of business.

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Presentation transcript:

Models of Situations

A computer model of a system is a program and data which behaves like the real thing, e.g. a driving simulation, a graph of business profits, a robot arm.

A model:  may copy only part of the actual system;  is determined by rules usually built into the program;  can be used to forecast what will happen in the real world.

A model can be used in order to:  avoid danger;  save money;  save time;  help make difficult decisions;

 A computer model may run at the same rate, faster or slower than the real system. Many computer models have a mathematical basis with:  real quantities represented by variables in the program;  rules for the models behaviour contained in formulae;

In practise computer models can be produced using:  spreadsheets;  computer graphics, including charts;  simulation programs  virtual reality systems;  expert systems;

The stages in producing a model are:  analyse the problem;  design the model;  produce the model;

 A computer simulation of a system is a program which models the system.  A virtual reality simulation is a simulation which appears real:  the user feels a part of the simulation.  the simulation may be experienced through all senses.  A expert system is a computer program which simulates the knowledge and experience of a human expert.  A expert system consists of:  a knowledge base of rules and facts;  a program to work out a solution of the user's problem.