Informed search algorithms

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Presentation transcript:

Informed search algorithms Chapter 4 Thanks: Prof Dan Weld, Univ of Washington, Seattle USA

Material Chapter 4 Section 1 - 3 Exclude memory-bounded heuristic search

Outline Best-first search Greedy best-first search A* search Heuristics Local search algorithms Hill-climbing search Simulated annealing search Local beam search Genetic algorithms

Review: Tree search Node Expansion Fringe Nodes Search strategy: defined by picking the order of node expansion Breadth first search Depth first search Least-cost search g(..) function

Best-first search through f(n) Idea: In fact, BFS or DFS are all using a function f(.) to order the nodes in Fringe use an evaluation function f(n) for each node Breadth first search: f(n) = d(n), Depth first search: f(n) = -d(n), Least cost search: f(n) = g(n) = sum of cost so far. estimate of "desirability" Expand most desirable unexpanded node Implementation: Stack, Queues, Priority Queues, etc Other Special cases: greedy best-first search A* search

Romania with step costs in km

Greedy best-first search Evaluation function f(n) = h(n) (heuristic) estimate of cost from n to a closest goal, and is also the future costs (predicted) SLD= Straight-Line Distance e.g., hSLD(n) = straight-line distance from n to Bucharest Greedy best-first search expands the node that appears to be closest to goal Why “appears”?

Greedy best-first search example

Greedy best-first search example

Greedy best-first search example

Greedy best-first search example

Properties of greedy best-first search Complete? No – can get stuck in loops, e.g., Iasi  Neamt  Iasi  Neamt  Time? O(bm), but a good heuristic can give dramatic improvement Space? O(bm) -- keeps all nodes in memory Optimal? No

A* search Ideas: Evaluation function f(n) = g(n) + h(n) Avoid expanding paths that are already expensive Dynamic programming principle Evaluation function f(n) = g(n) + h(n) g(n) = cost so far to reach n h(n) = estimated cost from n to goal f(n) = estimated total cost of path through n to goal

A* search example

A* search example

A* search example

A* search example

A* search example

A* search example

Admissible heuristics A heuristic h(n) is admissible if for every node n, h(n) ≤ h*(n), where h*(n) is the true cost to reach the goal state from n. An admissible heuristic never over-estimates the cost to reach the goal, i.e., it is optimistic Example: hSLD(n) (never over-estimates the actual road distance) Theorem: If h(n) is admissible, A* using TREE-SEARCH is optimal

Properties of f() function If G is a goal, f(G) = g(G) h(G) = 0 If G1 is more optimal than G2 then f(G1) < = f(G2) When A* expands a node N f(N) is the smallest in the fringe

Optimality of A* (proof) Suppose some suboptimal goal G2 has been generated and is in the fringe. Let n be an unexpanded node in the fringe such that n is on a shortest path to an optimal goal G. f(G2) = g(G2) since h(G2) = 0 g(G2) > g(G) since G2 is suboptimal f(G) = g(G) since h(G) = 0 f(G2) > f(G) from above (1)

Optimality of A* (proof) Suppose some suboptimal goal G2 has been generated and is in the fringe. Let n be an unexpanded node in the fringe such that n is on a shortest path to an optimal goal G. h(n) ≤ h*(n) since h is admissible g(n) + h(n) ≤ g(n) + h*(n) f(n) ≤ f(G), but, f(G) < f(G2) from Equation (1) above (previous page) Hence f(G2) > f(n), and n is expanded  contradiction! thus, A* will never select G2 for expansion

Consistent heuristics A heuristic is consistent if for every node n, every successor n' of n generated by any action a, h(n) ≤ c(n,a,n') + h(n') If h is consistent, we have f(n') = g(n') + h(n') = g(n) + c(n,a,n') + h(n') ≥ g(n) + h(n) = f(n) i.e., f(n) is non-decreasing along any path. Theorem: every consistent heuristic is also admissible Why?

Prove that consistency  admissible Proof by induction: that h(n) <=h*(n). This is trivially true if the goal is one step away Assume that for any node that is of length L from a goal, this is true. Let node n be length (L+1) from a goal. The successors of n be n_i, i=1,.. M, h(n) <= c(n,n_i)+h(n_i) for every i, Thus, h(n)<=c(n,n_i)+h*(n_ i) <= h*(n) (why?) QED

Optimality of A* A* expands nodes in order of increasing f value Gradually adds "f-contours" of nodes Contour i has all nodes with f=fi, where fi < fi+1

Properties of A$^*$ Complete? Yes (unless there are infinitely many nodes with f ≤ f(G) ) Time? Exponential Because all nodes such that f(n) <= C* are expanded! Space? Keeps all nodes in memory Fringe is exponentially large Optimal? Yes

Admissible heuristics E.g., for the 8-puzzle: h1(n) = number of misplaced tiles h2(n) = total Manhattan distance (i.e., no. of squares from desired location of each tile) h1(S) = ? h2(S) = ?

Admissible heuristics E.g., for the 8-puzzle: h1(n) = number of misplaced tiles h2(n) = total Manhattan distance (i.e., no. of squares from desired location of each tile) h1(S) = ? 8 h2(S) = ? 3+1+2+2+2+3+3+2 = 18

Dominance If h2(n) ≥ h1(n) for all n (both admissible) then h2 dominates h1 (how to show?) Typical search costs (average number of nodes expanded): d=12 IDS = 3,644,035 nodes A*(h1) = 227 nodes A*(h2) = 73 nodes d=24 IDS = too many nodes A*(h1) = 39,135 nodes A*(h2) = 1,641 nodes

Relaxed problems A problem with fewer restrictions on the actions is called a relaxed problem The cost of an optimal solution to a relaxed problem is an admissible heuristic for the original problem If the rules of the 8-puzzle are relaxed so that a tile can move anywhere, then h1(n) gives the shortest solution If the rules are relaxed so that a tile can move to any adjacent square, then h2(n) gives the shortest solution

Local search algorithms In many optimization problems, the path to the goal is irrelevant; the goal state itself is the solution Example: 8 Queens problem, word puzzle problem State space = set of "complete" configurations Find configuration satisfying constraints, e.g., n-queens In such cases, we can use local search algorithms keep a single "current" state, try to improve it

Example: n-queens Put n queens on an n × n board with no two queens on the same row, column, or diagonal

Hill-climbing search First, objective is to maximize a value (e.g. $$) "Like climbing Everest in thick fog with amnesia" Initial state often is a complete configuration that does not satisfy all constraints

Hill-climbing search Problem: depending on initial state, can get stuck in local maxima

Hill-climbing search: 8-queens problem h = number of pairs of queens that are attacking each other, either directly or indirectly (try to minimize now) h = 17 for the above state Question: what are the neighbors? A less cost neighbor?

Hill-climbing search: 8-queens problem A local minimum with h = 1

Simulated annealing search Idea: escape local maxima by allowing some "bad" moves but gradually decrease their frequency

Properties of simulated annealing search One can prove: If T decreases slowly enough, then simulated annealing search will find a global optimum with probability approaching 1 Widely used in VLSI layout, airline scheduling, etc

Local beam search Keep track of k states rather than just one Start with k randomly generated states At each iteration, all the successors of all k states are generated If any one is a goal state, stop; else select the k best successors from the complete list and repeat.

Genetic algorithms A successor state is generated by combining two parent states Start with k randomly generated states (population) A state is represented as a string over a finite alphabet (often a string of 0s and 1s) Evaluation function (fitness function). Higher values for better states. Produce the next generation of states by selection, crossover, and mutation

Genetic algorithms Fitness function: number of non-attacking pairs of queens (min = 0, max = 8 × 7/2 = 28) 24/(24+23+20+11) = 31% 23/(24+23+20+11) = 29% etc

Genetic algorithms