Designing the Future of Learning: Personalized Prototypes SAIS 2014 Conference Bryan Setser and Payton Hobbs October 19, 2014 SAIS 2014 Conference Bryan Setser and Payton Hobbs October 19, 2014
Session Objectives Design 101 – introduce or reaffirm design thinking as an approach to solve complex problems. Portfolios with Purpose – understand how individual learning plans can be technology enabled to produce next generation skills, knowledge, and dispositions. Design Lab – practice solving complex problems with design tools to strengthen muscles for the complex problems at your school site. Learn – connect and collaborate with experts, each other, resources, and tools that help you create the future you seek. 2
Design is where you stand with a foot in two worlds- The world of technology and the world of people and human purposes- and you try to bring the two together. -Kapor 3
You have college graduates working as baristas and waiters after dropping $100-$200K plus and they're pissed. On the other hand graduates of y-combinator get paid $100K to join and come out making far greater starting salaries for half the time. Evan Burfield – Co-founder 1776 Tech Incubator 4
A “Both, And” Orientation 5 Design can engineer ways to jump from one curve to the next. Crisis Stable Good Great Learn Experiment (Existing) Prototype (New) Transform School Transform District
2Rev’s Future of Learning Framework 6 This drives our design methodology and forms the basis for organizing resources within 2RKB, our online knowledge and social learning platform:
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Short-cycle Design Methodology 9 2Rev’s short-cycle innovation process is informed by cross-industry lessons. Institute for Healthcare Improvement Design Thinking Google Innovation “Drivers” Networked Improvement Communities Carnegie Foundation for Advancement of Teaching uses NICs to analyze what works, for whom, under what circumstances; Plan-Do- Study-Act; learn together, improve together Google celebrates these principles of innovation: be open to ideas from everywhere launch early and often cultivate innovation with small teams in a shared workspace have a broad mission Stay engineering driven to foster innovation hire smart people who get things done managing is the means, not the goal IHI relies on a 90-day cycle to drive P&G’s innovation process; focus on a clearly stated problem or a specific question that needs to be answered; innovate in groups; define a specific timeframe and set of potential next step outcomes
Where is the innovation? 10
Mobile if/then activity
12 Individual Learning Plan or ILP is a user (student) specific program or strategy of education or learning that takes into consideration the student’s strengths and weaknesses. Digital learning plan or DLP is an amalgam of an ILP, student data, and assessment evidence in service of maintaining, adapting, innovating, and producing e-artifacts for an electronic portfolio process.
The Professional Learning Community in Operation (shared mission, vision, values, goals, technology extensions) PLC+DLC+PLN Team SMART Agendas, Data, Dialogue, Digital scribes, and Discussions Better Results Team
Ravenscroft Lower School Hypothesis If we prototype digital learning portfolios, then staff and student engagement will increase in service of multiple outcomes (academic, satisfaction, skills, knowledge, tech disposition, etc.)
#ISEDchat
What problems are we trying to solve today? If we change enrollment structures (time, talent, technology), then we’ll generate more revenue for our school. If we partner with STEM incubators, then we’ll be able to ensure more kids are prepared for the knowledge economy. If we create a culture of innovation, then we’ll be able to be nimble and adaptable to the market for education.
Resources: Future of Learning Design - Culture of Innovation: Prototype Workbook: Next Generation Technology Map:
27 Plus/Delta……a nd….