Artificial Intelligence: Fact or Fiction? Professor Marie desJardins UMBC Family Weekend Saturday, October 23, 2004

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Artificial Intelligence: Fact or Fiction? Professor Marie desJardins UMBC Family Weekend Saturday, October 23, 2004

Overview  What is AI? (and why is it so cool?)  AI: Past, Present, and Future  History of AI  AI Today  AI Tomorrow??

What is AI?

AI: A Vision  Could an intelligent agent living on your home computer manage your , coordinate your work and social activities, help plan your vacations…… even watch your house while you take those well planned vacations?

 Represent knowledge  Reason about knowledge  Behave intelligently in complex environments  Develop interesting and useful applications  Interact with people, agents, and the environment Main Goals of AI

Computer Science & Engineering AI Mathematics Cognitive Science Philosophy PsychologyLinguistics Biology Economics Foundations of AI

Big Questions  Can machines think?  If so, how?  If not, why not?  What does this say about human beings?  What does this say about the mind?

Why AI?  Engineering: To get machines to do a wider variety of useful things  e.g., understand spoken natural language, recognize individual people in visual scenes, find the best travel plan for your vacation, etc.  Cognitive Science: As a way to understand how natural minds and mental phenomena work  e.g., visual perception, memory, learning, language, etc.  Philosophy: As a way to explore some basic and interesting (and important) philosophical questions  e.g., the mind body problem, what is consciousness, etc.

History of AI

History

 ELIZA: A program that simulated a psychotherapist interacting with a patient and successfully passed the Turing Test  Implemented at MIT during by Joel Weizenbaum  First script was DOCTOR  Simple pattern-matching  Each pattern had an associated reply which might include bits of the input (after simple transformations (my  your)  Weizenbaum was shocked at reactions  Psychiatrists thought it had potential  People unequivocally anthropomorphized Let me tell you my problems...  Many thought it solved the natural language problem!! Early AI: Eliza

Eliza Speaks  I am the psychotherapist. Please, describe your problems.  i'm having a hard time with my students  Why do you say that?  well, they keep asking me for money  Maybe your plans have something to do with this.  what plans?  Is it because of your life that you say what plans?  No, it's because I didn't know what you were talking about  Is it because you didn't know what I was talking about that you came to me?  no, it's because i wanted to see if you could pass the turing test  Does it bother you that you wanted to see if I could really pass the turing test?  …..  How do you reconcile problems at school?  This is a waste of time. Good bye  My secretary will send you a bill.

Early AI: Parry  Kenneth Colby modeled a paranoid using the same techniques as Eliza, around 1968  PARRY has basic emotions. If it gets angry, its replies become more hostile  In a Turing test, expert psychiatrists were unable to distinguish PARRY’s ramblings from those of real paranoids

PARRY Speaks  Good afternoon. My name is Doctor Jones.  Pleased to meet you.  How are you?  All right I guess.  Could you tell me your name?  Pat Smith.  I though you might have some problems.  I've been upset lately.  By what?  People get on my nerves sometimes.  Tell me more.  Do you know anything about bookies? ...

P: I don't understand your motives. E: Why don't you understand my motives? P: Shouldn't I be? E: Why do you say that just now? P: That's just the way it is. E: Suppose that's the way it were not. P: So? E: I am not sure I understand you fully. P: You harp on the same questions too much. E: What does that similarity suggest to you? P: I don't get you. E: Do you wish that you did get I?

Turing Test  Three rooms contain a person, a computer, and an interrogator  The interrogator can communicate with the other two by teleprinter  The interrogator tries to determine which is the person and which is the machine  The machine tries to fool the interrogator into believing that it is the person  If the machine succeeds, then we conclude that the machine can think

The Loebner Contest  A modern version of the Turing Test, held annually, with a $100,000 cash prize  Hugh Loebner was once director of UMBC’s Academic Computing Services (née UCS)   Participants include a set of humans, a set of computers, and a set of judges  Scoring  Rank from least human to most human  Highest median rank wins $2000  If better than a human, win $100,000 (Nobody yet…)

What’s Easy and What’s Hard?  It’s been easier to mechanize many of the high-level tasks we usually associate with “intelligence” in people  e.g., symbolic integration, proving theorems, playing chess, medical diagnosis  It’s been very hard to mechanize tasks that lots of animals can do  walking around without running into things  catching prey and avoiding predators  interpreting complex sensory information (e.g., visual, aural, …)  modeling the internal states of other animals from their behavior  working as a team (e.g., with pack animals)  Is there a fundamental difference between the two categories?

AI Today

Who Does AI?  Academic researchers (perhaps the most Ph.D.-generating area of computer science in recent years)  Some of the top AI schools: CMU, Stanford, Berkeley, MIT, UIUC, UMd, U Alberta, UT Austin,... (and, of course, UMBC!)  Government and private research labs  NASA, NRL, NIST, IBM, AT&T, SRI, ISI, MERL,...  Lots of companies!  Google, Microsoft, Honeywell, Teknowledge, SAIC, MITRE, Fujitsu, Global InfoTek, BodyMedia,...

 A sample from the 2003 International Conference on Innovative Applications of AI:  Scheduling train crews  Automated student essay evaluation  Packet scheduling in network routers  Broadcast news understanding  Vehicle diagnosis  Robot photography  Relational pattern matching Applications

Robotics  SRI: Shakey / planning sri-Shakey.ramsri-Shakey.ram  SRI: Flakey / planning & control sri-Flakeysri-Flakey  UMass: Thing / learning & control umass_thing_irreg.mpeg umass_thing_quest.mpeg umass-can-roll.mpeg umass_thing_irreg.mpeg umass_thing_quest.mpeg umass-can-roll.mpeg  MIT: Cog / reactive behavior mit-cog-saw-30.mov mit-cog-drum-close-15.mov mit-cog-saw-30.mov mit-cog-drum-close-15.mov  MIT: Kismet / affect & interaction mit-kismet.mov mit-kismet-expressions-dl.mov mit-kismet.mov mit-kismet-expressions-dl.mov  CMU: RoboCup Soccer / teamwork & coordination cmu_vs_gatech.mpeg cmu_vs_gatech.mpeg

Art: NEvAr  Use genetic algorithms to evolve aesthetically interesting pictures  See

ALife: Evolutionary Optimization  MERL: evolving ‘bots

Bioinformatics: Protein Folding  Human Genome Project  Intelligent drug design, genetic therapy  MERL: constraint-based approach

Human-Computer Interaction: Sketching  Step 1: Typing  Step 2: Constrained handwriting  Step 3: Handwriting recognition  Step 4: Sketch recognition (doodling)!  MIT sketch tablet

Driving: Adaptive Cruise Control  Adaptive cruise control and pre-crash safety system (ACC/PCS)  Offered on high-end LS430 model for £2,100  Determines appropriate speed for traffic conditions  Senses impending collisions and reacts (brakes, seatbelts)

AxonX  Smoke and fire monitoring system

Rocket Review  Automated SAT grading system

AI Tomorrow(??)

Research in UMBC’s MAPLE Lab  Themes:  Integrated AI: Planning, learning, and interaction with other agents (human and machine)  Mixed-initiative (interactive) AI systems  Incorporating and modeling different types of knowledge Abstractions, qualitative models, background knowledge, preference functions, …  Organizational learning in multi-agent societies  Lifelong systems, embedded in real-world environments

KEDS: Knowledge-Enhanced Discovery System  NSF ITR funding  Focus: incorporate background knowledge into classification and clustering  Active clustering with “why” queries (*)  Incorporating background knowledge into spectral clustering  Classification with instance-space misclassification costs  Representing and learning preferences over sets  Cost-sensitive learning (*)  (*) Undergraduate research projects!

VisARD: Visualization for the Analysis of Relational Data  ARDA/NGA funding  AI research areas:  Semantically aware interactive graph layout (*)  Visualization of uncertainty  Visualization of time-varying data  Interactive PCA-based layout  (*) Undergraduate research project!

Other Research Projects  Stable team formation strategies and protocols  Agent positioning in networked multi-agent systems or mobile sensor networks  Bioinformatics (clustering of genomic data and supporting knowledge)  Interactive, multiattribute graph partitioning  Application domains: school/political redistricting, zoning and planning, resource positioning  Organizational learning in multi-agent systems

Here are some example applications:  Computer vision: face recognition from a large set  Robotics: autonomous (mostly) automobile  Natural language processing: simple machine translation  Expert systems: medical diagnosis in a narrow domain  Spoken language systems: ~1000 word continuous speech  Planning and scheduling: Hubble Telescope experiments  Learning: text categorization into ~1000 topics  User modeling: Bayesian reasoning in Windows help (the infamous paper clip…)  Games: Grand Master level in chess (world champion), checkers, etc. What Can AI Systems Do Now?

What Can’t AI Systems Do (Yet)?  Understand natural language robustly (e.g., read and understand articles in a newspaper)  Surf the web (or a wave)  Interpret an arbitrary visual scene  Learn a natural language  Play Go well  Construct plans in dynamic real-time domains  Refocus attention in complex environments  Perform life-long learning

Just You Wait...

Thank You!