Obtaining the Bidirectional Texture Reflectance of Human Skin by means of a Kaleidoscope Jude Radloff Research Project Presentation Supervised by Shaun Bangay and Adéle Lobb. Part of the Virtual Reality Special Interests Group (VRSIG). Computer Science Honours – Rhodes University 28 July 2004
Today’s Presentation Objective Background to reflectance measurement Introduction to the Kaleidoscope technique Investigation of various configurations – simulated Practical implementation Next step in research process Questions
Objective : Increased realism of simulated real-world surfaces. Ultimately human skin, being a highly complex surface. Currently focusing on preparation. Bidirectional Texture Function (BTF) describes how INCOMING light is REFLECTED OFF a surface, and how this VARIES over the surface BTF ( θi, Φi, θo, Φo, u, v ) NB light’s interaction with a surface
Han and Perlin, 2003 Proposed a novel technique in measuring reflectance by means of a kaleidoscope Kaleidoscope’s reflective properties allow a sample to be viewed from a variety of directions - without the need for mechanical movement. Potentially: »More economical (time / finance) »More accurate, because of less calibration »Simpler »Easier to use
Kaleidoscope System Setup
Investigation of configurations - by simulation Considerations : Field of View Levels of Reflection Number of Sides Angle of Taper Alternative Configurations –Non-tapered –Additional mirror(s) beneath sample
Taper causes interreflections, which results in a virtual sphere
In a non-tapered configuration, the result is a tiled sample image
Experimental configuration: Tapered cylinder – each level of reflection containing a single distorted image
Recent development : Physical implementation of selected configurations based on our findings in the AFRIGRAPH paper On display today : 3-sided non-tapered kaleidoscope 4-sided tapered kaleidoscope 4-sided tapered kaleidoscope with extended reflective base – this novel configuration is expected to result in an even richer BTF measurement
Next Step… Set up camera and projector as described in the Han and Perlin paper (2003). Build up BTF database of view-illumination pair digital images. VIEW ILLUMINATION
Questions?