NVIDIA ® MAXIMUS™ FOR MANUFACTURING CREATE WITHOUT THE WAIT.

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Presentation transcript:

NVIDIA ® MAXIMUS™ FOR MANUFACTURING CREATE WITHOUT THE WAIT

The Vision: Reality-Based Design Real-World Materials during Interactive Design Global Lighting Physical Properties Photorealism & Light Simulation Real-World Physics during Interactive Design Mechanical Dynamics Fluid Dynamics Structural Dynamics

Reality-Based Design Today REAL-WORLD PHYSICS + REAL-WORLD MATERIALS REAL-TIME INTERACTIVITY

AssemblyEngineering Digital Prototype DesignComponentEngineeringProduction Manufacture Planning SurfaceCreation Design Signoff DesignReview Component Simulation Compute-Intensive Applications Migrated from Workstations to CPU Clusters Design Iterations with Separate Solutions and Groups are Time and Cost Adders Rendering Engineering Simulation Test / Photo Prototypes Prototype Construction Traditional Product Development Steps

= Design or Simulate. Design or Render. Never Both. Traditional Workstation

The New Workstation with Maximus Technology Design AND Simulate. Design AND Render.

Design Simulate + Simulation Time = 1/10 y Simulation Time = y Design Time = x Design Simulate (CPU) Reinventing Workflow Traditional Workstation NVIDIA ® MAXIMUS™ Workstation

Design Simulate + Simulation Time = 1/10 y Simulation Time = y Design Time = x Design Simulate (CPU) Reinventing Workflow Design 2 Simulate 2 + Design 3 Simulate 3 + Design 4 Simulate 4 + Traditional Workstation NVIDIA ® MAXIMUS™ Workstation

Intelligent GPU job allocation A Single Unified Driver Full ISV Application Certifications A range of OEM Workstations Parallel Computing NVIDIA ® MAXIMUS Visual Computing NOVEMBER 14, 2011

NVIDIA MAXIMUS Powered Rendering DesignEngineering Design Review Styling Class-A Surface Digital Prototype Production Manufacture Planning Design Signoff AssemblyEngineering Styling / Industrial Design Rendering Test / Photo Prototypes Prototype Construction Downstream Use: Images & Movies

Styling Development Steps with Offline Photorealistic Rendering (Slow) Typical Styling/Design Process Review 1a Design 1c Design 1a Review 1c Design 1b Design reviews wait for image and animation rendering Short-notice executive reviews are a frequent challenge Design-revision loops increase time and cost Review 1b RenderRenderRender Surface Class-A Surface Design Design Reviews Styling

Styling Development Steps with Real-time Photorealistic Rendering NVIDIA MAXIMUS Powered Design/Styling Review 1a Design 1c Design 1a Review 1c Design 1b No separate rendering steps! Review 1b Class-A Surface Creation Class-A Surface Design Design Reviews Styling

Customer Success Story: Mercedes Benz Concept Car Design Challenge Render hundreds of frames per animated sequence Traditionally took 10 min/frame, people left idle, rendering had to be done at night Compromises made as not all designs could be finished within a week Solution NVIDIA Maximus with Quadro 6000 and Tesla C2075 running BunkSpeed, Maya, Alias, 3DSMax Impact Each frame now rendered in less than 1 min While rendering, work on next sequence continues, significantly increasing productivity No more compromising

Customer Success Story: CLEAT, Inc. Challenge Rendering of 360 degree model movies took overnight to complete Took 10 min to change wheel color Separate systems used for viewing & data rendering (long wait times for data downloads and uploads) Solution NVIDIA Maximus workstation with Tesla C Quadro 5000 running Autodesk 3ds Max with iray NVIDIA Maximus Impact 360 degree rotating movies now produced in 30 min & ready for customer viewing Rendering time decreased from 10 min to 30 seconds, improving workflow & design review process Quicker time to higher quality results mean customers place more orders

Customer Success Story: Fisker Challenge Still frame rendering took 1-20 min Animations took several hours, often overnight Rendering monopolized system resources Ideas were lost as designers could not act on them Solution NVIDIA Maximus with Quadro 6000 and Tesla C2075 running Bunkspeed, CATIA, Alias Impact Rendering time reduced by 5X Design work continues simultaneously with rendering and more designs are acted upon

NVIDIA MAXIMUS Powered Simulation DesignEngineering Design Review Styling Class-A Surface Digital Prototype Production Manufacture Planning Design Signoff AssemblyEngineering Core Engineering Component Simulation Engineering Simulation

Double the Local Simulation Performance CPU vs CPU + GPU: More than 2x the Simulation Perf. 2x the Design Candidates. Faster Interactive Design Perf. Design 2a Design 1c DesignEngineering Component Simulation Design 1a Simulate 1a Simulate 2a DesignEngineering Component Simulation Simulate 1a Simulate 2a Simulate 1b Simulate 2b Simulate 1c Simulate 2c Simulate 3a Simulate 4a Design 4b Design 3b Design 4a Design 3a Design 2c Design 1c Design 2b Design 1b Design 2a Design 1a Simulate 3b Simulate 1b Simulate 2b CPU + GPU 12 Cores 6 Cores + Tesla GPU Design 2b Design 1b 6 Cores + Quadro GPU

Customer Success Story: Astrobotic Challenge Computationally intensive engineering left workstations as dead zones & engineers idle Analysis for each “what if” scenario took 30 min File sizes had to be restricted Solution NVIDIA Maximus with Quadro 6000 and Tesla C2075 SolidWorks, ANSYS, Matlab Impact “What if” scenarios reduced to 15 min Test models more thoroughly due to increased file size capability Additional projects & possibilities can now be explored while computations are running

In-house Design and Engineering. Outsourced Simulation. Typical Small & Medium Businesses Review 1a Design 1c Component Simulation Design 1a Review 1c Design 1b Design reviews wait for image and animation rendering Simulation has to be outsourced to keep workstations available I-Design Design Reviews Review 1b RenderRenderRender Delay Simulate 1a Delay Simulate 1b Delay Simulate 1c Outsourced Outsourced prototype

Local Simulation Removes Delay. Adds Confidence for No Prototype! Typical Small & Medium Businesses Review 1a Design 1c Design 1a Review 1c Design 1b I-Design Design Reviews Review 1b Simulate 1a Straight to Production Manufacturing Everything done in-house without losing productivity. Often no prototypes required! Component Simulation Simulate 1b Simulate 1c

Customer Success Story: Liquid Robotics Challenge Computational simulation needed to increase number of design options Reduce number of physical prototypes Simulations had to be run at night or outsourced Solution NVIDIA Maximus with Quadro 6000 and Tesla C2075 running SolidWorks, ANSYS, Matlab Impact Work continues on same systems while simulations are running 4x increase in mechanical design options available for review Higher quality final design reached before physical prototype

Entry to CAE on GPUPrice-PerformanceMax Performance Single CPU 32 GB RAM* One NVIDIA® Quadro® 2000 GPU One NVIDIA® Tesla® C2075 GPU Dual CPUs 32 – 48 GB RAM* One NVIDIA® Quadro® 4000 GPU One NVIDIA® Tesla® C2075 GPU Dual CPUs 48 GB RAM (or more)* One NVIDIA® Quadro® 6000 GPU One NVIDIA® Tesla® C2075 GPU * Memory requirements dictated by problem size to minimize disk I/O.

Benefits Summary Higher Performance Up to 4x faster simulation Up to 9x faster rendering 100% interactive design performance while rendering or simulating Efficient Multi-Tasking Design AND Simulate Design AND Render Seamless Experience ISV Certified Tesla & Quadro board certifications Global OEM system certifications All leading CAD & CAE ISVs 10X GPU Horsepower CPU Horsepower

Talk to your workstation provider today about a trial NVIDIA MAXIMUS powered workstation How to Get Started Visit for more info us at

Backup Benchmark Slides

Rendering Performance: NVIDIA iRay Powered by NVIDIA Maximus Technology CATIA V6 LiveRendering Autodesk 3ds Max ActiveShade Bunkspeed Shot & Move Enabled by NVIDIA iRay Accelerated by Maximus Physically Correct Rendering Easy to use!

Rendering Performance: NVIDIA iRay Powered by NVIDIA Maximus Technology CATIA V6 LiveRendering Autodesk 3ds Max ActiveShade Bunkspeed Shot & Move Enabled by NVIDIA iRay Accelerated by Maximus Physically Correct Rendering Easy to use!

Superior Performance Quadro 4000 Quadro 2000 NVIDIA ® Quadro ® 5000 GPU Quadro FX 1700 Quadro FX 3700 Quadro FX 4600 Quadro FX 4800 Quadro FX 3800 Quadro FX x 3.3x 3.5x Results obtained by running industry accepted standard graphics benchmark tests (SPECViewperf® 11) for SolidWorks, comparing Quadro 4000 or 2000 to Quadro FX The comparison is based on standard industry workstations representative of when each particular graphics product was launched. n: Resolution of 1900 x 1200, Windows Win 7, 64 Bit, System 1P XEON 3.3GHz, 6GB Memory. n-2: Resolution of 1900 x 1200, WinXP x64, 1x 3GHz Core2 Quad (QX9650) 4GB.

ANSYS and SIMULIA/Abaqus More than Twice the Design Candidates. Up to 4.2x Faster. Benchmark: s4b Model- Engine Geometry, 5M DOF Static nonlinear, Direct Sparse CPU: Westmere Xeon 5680 at 3.33 GHz Up to 3.5x Faster with NVIDIA Tesla GPU 4 CPU Cores + Tesla C CPU Cores 4 CPU Cores Benchmark: V13sp-5 Model- Turbine Geometry 2.1M DOF, Static Nonlinear, Direct Sparse CPU: 2 x Westmere Xeon 5670 at 2.93 GHz 8 CPU Cores + Tesla C CPU Cores 8 CPU Cores Up to 4.2x Faster with NVIDIA GPU

NVIDIA MAXIMUS: No Loss in SolidWorks Performance… 25% - 53% Loss 0% Loss

…AND With Faster ANSYS Performance… 24% Loss 1.5x Faster 1.9x Faster Benchmark: V13sp5 Model- Turbine Geometry, 2.1M DOF, Static nonlinear, Direct Sparse

…AND For Less Money!