USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Professional Issues. Virtual Reality. Blay Whitby.
A Natural Interactive Game By Zak Wilson. Background This project was my second year group project at University and I have chosen it to present as it.
COMPUTER-AIDED SURGICAL PLANNING AND PROCEDURES A.Schaeffer; PolyDimensions GmbH, Bickenbach.
Mines Paris 1 Centre de Robotique ROBOTICS CENTRE Presentation of Research Activities ECOLE DES MINES DE PARIS.
Artificial Intelligence, Expert Systems, and Virtual Reality
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
Virtual reality interfaces in connection with building process simulations. Prof. Nash Dawood Centre for Construction Innovation Research University of.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Introduction to Computer Graphics Survey (Chapter 1) Graphics Systems (Chapter 2)
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
What is Augmented Reality? A.R is the process of superimposing digitally rendered images onto our real-world surroundings, giving a sense of an illusion.
Hardware Specialised Devices
Model Of Software Development Process For Virtual Environment –A Case Study - Shraddha Pathak.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
Video Eyewear for Augmented Reality Presenter: Manjul Sharma Supervisor: Paul Calder.
People in multimedia Systems. Multimedia Systems Multimedia systems are designed by a team of people who specialise in a particular field, For example:
Applications of Multimedia
Modularly Adaptable Rover and Integrated Control System Mars Society International Conference 2003 – Eugene, Oregon.
There are different types of translator. An Interpreter Interpreters translate one instruction at a time from a high level language into machine code every.
INFORMATION SYSTEMS Overview
1 Information Technology for Construction (Cast-in-place Concrete Pile) Done by Chang-sun Chin.
Expert Group for Virtual Reality in Transport, Manufacturing and Logistics Virtual Reality in Transport, Manufacturing and Logistics VIRTUAL REALITY IN.
Lab. for Digital Design & Digital Manufacturing, Dept. of System Design Eng., Keio University INTRODUCTION to Hideki AOYAMA Lab.
PROV 504 NIKITHA VADDULA INTRODUCTION IMPORTANCE OF DISCIPLINE CURRENT ISSUES MAJOR ORGANIZATIONS PRE-EMINENT SCHOLARS SEMINAL WORKS CONNECTIONS.
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Introduction to Virtual Reality. Topic Papers Brooks, F. P. (1999). What's Real About Virtual Reality? Zyda, M. (2005). From Visual Simulation to Virtual.
Augmented reality Prepared by: Khyati Kataria 08DCE001
Video Eyewear for Augmented Reality Presenter: Manjul Sharma Supervisor: Paul Calder.
Teaching Robots There are two ways to teach a robot how to do something: Type a program of instructions into the controlling computer. Use lead-through.
Virtual Reality Environment in C3I Systems Jan Hodicky, Petr Frantis Communication and Information Systems Departement University of Defense, Brno Czech.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
1 Perception and VR MONT 104S, Fall 2008 Lecture 14 Introduction to Virtual Reality.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
VIRTUAL REALITY PRESENTED BY, JANSIRANI.T, NIRMALA.S, II-ECE.
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings.
Discovering Computers 2010
Outline Introduction Related Work System Overview Methodology Experiment Conclusion and Future Work.
Michele Gattullo 2 yr. doctoral program - XXVIII cycle DMMM·ING-IND/15·VR 3 Lab.
Nosipho Masilela COSC 480.  Define Augmented Reality  Augmented Reality vs. Reality  History of AR and its Applications  Augmented Tracking  Future.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
Introduction to VR Ching-Chi Lin Institute of Information Science, Academia Sinica Department of Computer Science and Information Engineering, National.
COMP413: Computer Graphics Overview of Graphics Systems Chapter 1.
THINKING OUTSIDE THE BOX . (AR) IN GAMES might-look-like-playing-videogames-very-Shttp://
Virtual Reality Prepared By Name - Abhilash Mund Regd.No Branch - Comp.sc & engg.
Mixed Reality Augmented Reality (AR) Augmented Virtuality (AV)
Computer Graphics Lecture 1 Introduction to Computer Graphics
Introducing virtual REALITY
Introduction to Virtual Environments & Virtual Reality
2.03A Evolution of Virtual Reality
Sishir Giri INDEPENDENT PROJECT
Augmented Reality And Virtual Reality.
Empowering worker capabilities through vision
VR and AR In Education 010/10/2017.
Empowering worker capabilities through vision
Visualize Streaming Big Data Through Augmented Reality
Gigapixel Visualization
Surafel Demissie, Frank Keenan, Özden Özcan-Top and Fergal McCaffery
Jennifer Whyte Dragana Nikolić
VIRTUAL TRAINING, REAL SKILLS
Virtual Reality.
ERDF Sustainable Advanced Manufacturing SME Support Programme
2.03A Evolution of Virtual Reality
There are different types of translator.
LEAP MOTION: GESTURAL BASED 3D INTERACTIONS
It’s not just about games.
Interactive Online Simulators
Presentation transcript:

USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING Mg. Sc. Comp. Arnis Cirulis Dr.sc.ing. Egils Ginters 1 Vidzeme University of Applied Sciences

Vidzeme University of Applied Sciences Introduction Training in industry Potential of VR/AR technologies Training without risk Progress tracking, feedback Experiments 2 Vidzeme University of Applied Sciences

E-learning structural model L – logical structure (rules, algorithms, methods, approaches, instructions, directives etc.) – the essence of the system F – physical structure (software, hardware - the environment for (L) deployment) (VR / AR)  (A) 3 Vidzeme University of Applied Sciences

The protocol of the training process Training scenarios Prescribed levels of the professional background Technological operations executed in the predefined order 4 Vidzeme University of Applied Sciences

Chosen input devices for VR/AR system's development Active, A Passive Buttons Position tracking, B Tracking body parts, C Transducers, D Switches Sliders Optical* Head* Electromagnetic Dials Videometric* Hand* Electrochemical Valuators Electromagnetic* Fingers* Electromechanical Keyboards* Ultrasonic* Torso Electroacoustic Joysticks* Inertial Feet Photoelectric Wands* Neural Eyes Electrostatic Mouses* GPS Whole body* Thermoelectric 3D mouses* WiFi Radioacoustic Digitizers* Data gloves* Props Microphones* Panels Platforms 5 Vidzeme University of Applied Sciences

Chosen output devices for VR/AR system's development Visual, E Auditory, F Haptic, G Vestibular, H Monitors* Headphones* Ground referenced Motion base systems Surround screens* Externals speakers* Body referenced Motion platforms Workbenches Tactile Hemispherical displays* Hybrid AR head mounted displays* Passive VR head mounted displays* Arm mounted displays* Virtual retinal displays* Autosterioscopic displays* 6 Vidzeme University of Applied Sciences

Deterministic, static simulation model Simulation model's user interface Five criterions 7 Vidzeme University of Applied Sciences

Suggestions for virtual reality's system 8 Vidzeme University of Applied Sciences

Suggestions for augmented reality's system 9 Vidzeme University of Applied Sciences

VR pilot project for meat processing industry CAD models (laser scanning, blueprints) Assembling, disassembling, maintenance 10 Vidzeme University of Applied Sciences

Vidzeme University of Applied Sciences Conclusions Game based learning. Serious gaming. Decreased VR/AR system's development time Decreased training time, increased - quality Additional intput/output devices Additional criteria (cost, dimensions, etc.) 11 Vidzeme University of Applied Sciences

Vidzeme University of Applied Sciences Establishment of VR/AR Laboratory was funded by EEA and Norway grants, Ministry of Education and Science of Latvia and Valmiera City Council. Project „Development of Vidzeme Continuing Education and Technology Centre”. Thank You! Questions? Vidzeme University of Applied Sciences