Nguyen 1 Kate T Nguyen Old Dominion University October 26, 2004 AE 684—Fall 2004 The Portable CAVE Project
Nguyen 2 Introduction of CAVEs Development of the Portable CAVE at NASA DEVELOP Program Future Research The Portable CAVE Project Outline
Nguyen 3 Background of CAVEs Developed in 1992 at the University of Illinois’ Electronic Visualization Lab Features Fully Immersive 3-D Environment Useful VR Tool for engineering, medicine, military, education training, and business research and development Limitations Cumbersome Expensive Limited accessibility The Portable CAVE Project Introduction
Nguyen 4 NASA Langley DEVELOP Program’s CAVE History Framework/Screen Hardware The Portable CAVE Project Development
Nguyen 5 What is the NASA Langley’s DEVELOP Portable CAVE Project? When was the Project created? Why? The Portable CAVE Project History
Nguyen 6 Design of Corner of the frame Layout of the CAVE The Portable CAVE Project Framework/Screen
Nguyen 7 Projector Boxes CAVE Portability The Portable CAVE Project Hardware
Nguyen 8 Software The team used the Virtual Reality Peripheral Network (VRPN) project’s software to collect raw data from the input devices, and convert that data into velocities. VRPN seamlessly integrates with VRJuggler, letting CAVE users interact with the virtual worlds created for VRJuggler. By the end of this course, I hope to be able to use the OpenGL to display scientific data. The Portable CAVE Project Future Research
Nguyen 9 FIN The Portable CAVE Project Questions or Comments?